DeaconKnowledge said:
The millions of people who've bought the Wii don't give a fuck what you consider a game or not, so let's throw that out the window right now.
My point exactly. I don't think Wii Sports or Play are "games." You think Kinect doesn't have the "games," but casual gamers are going dig them all the same.
DeaconKnowledge said:
As for the rest of your point, I don't understand how you could ask that question and come up with "Kinect" as your answer at all. Bowling isn't the act of swinging your arms wildly to knock down pins. Neither is Tennis. How then would Kinect be a closer approximation compared to the Wii (or Move for that matter)? There's absolutely no point of reference for your actions besides what your character does on screen. Simply by having something to hold, The Wii gives the player a tactile response that helps them navigate the game world from their end, in addition to what they interpret on the screen. Kinect only has one frame of reference - what you see before you.
What is this myth about playing Kinect = swinging your arms wildly? You are telling me when people first try playing Kinect bowling they won't try playing / moving their hands like real thing except w/o ball? Or, when they play Kinect Tennis, won't putting their hands out and trying pat (hit) the ball? They are just going to randomly flail around?
Only way I can see people flailing around is either game detection is totally off or they aren't remotely coordinated. Only flailing I have really seen are from the ricochet demo when shot loads of balls come at them and people are trying hit as many balls as possible. When there are only one ball, they aren't "flailing."
And, Kinect games will have visual cues of where they are in the game world. Remember, this is target to most casual gamers. Doubtful, game navigation will ever be an issue on Kinect games.
DeaconKnowledge said:
Also, you missed the point of my "fuck ease of use" statement. I'm not saying that ease of use is not important, but you're evaluating two technologies based SOLELY on that one facet, and not by the metric by which they will be evaluated in the store: the game library. In that regard, no matter how you slice it, Kinect will fall short of the Wii every time.
NO. I am not missing the point. What I am saying is "ease of use" is just as important as "game" library to casual gamers. If two offers similar "game" libraries, casuals will go easier route. Kinect has most of Wii's library = shovelware.