freethought
Member
TGO said:For me it's
MGS Series >>>>>>>>>>>>>>>>>Other Games
Close enough.
TGO said:For me it's
MGS Series >>>>>>>>>>>>>>>>>Other Games
sentry65 said:MGS4 did really make some good headway for making things better. The octocamo was awesome(...)
MGS3 had larger areas (than 2) with guards who had better vision and longer patrol routes. Also there were no higher grass, swamp/creek or cave areas in MGS2, all which played pretty differently.SMZC said:Now, move forward to MGS3 and the introduction of the camouflage system. While it is true that, from a visual standpoint, the level design of MGS3 looks much nicer than MGS2's, in the end, it has no impact whatsoever in the gameplay. The gameplay revolves around the idea of laying down and changing your camo so that it matches the texture of the ground. The level design almost never comes into play, effectively turning the gameplay into what could be summarized as follows: "Lie down, change camo, shoot guards with the tranquilizer gun while they are completely unable to see you".
SMZC said:I used to say that MGS4 had the best gameplay of the series, but the more I think about it, the more I think the very camouflage mechanic has ruined the series' gameplay, in a way.
The gameplay in MGS2 was tight. You have to advance carefully, looking around corners and finding in the environment places to hide in; and the levels are designed with that in mind.
Now, move forward to MGS3 and the introduction of the camouflage system. While it is true that, from a visual standpoint, the level design of MGS3 looks much nicer than MGS2's, in the end, it has no impact whatsoever in the gameplay. The gameplay revolves around the idea of laying down and changing your camo so that it matches the texture of the ground. The level design almost never comes into play, effectively turning the gameplay into what could be summarized as follows: "Lie down, change camo, shoot guards with the tranquilizer gun while they are completely unable to see you".
MGS4 added a few tweaks, making the camouflage game mechanic much smoother and intuitive, but the concept is still the same, and the level design still doesn't come into play very much. I just wish the next MGS ditches the whole camouflage thing altogether and goes back to the days of sneaking in closed, smaller areas where you're forced to evade the enemy's sight instead of simply making him believe that you're part of the tree that is next to him.
SMZC said:I just wish the next MGS ditches the whole camouflage thing altogether and goes back to the days of sneaking in closed, smaller areas where you're forced to evade the enemy's sight instead of simply making him believe that you're part of the tree that is next to him.
I've been thinking about it, and I reckon MGS4 could of worked if the story itself was more aggressive. To explain, every MGS story has been based on a reaction to something happening (Terrorists pretty much seize a place forcing the good guys to react) which basically put the characters/players on the underfoot with them unable to dictate their own terms. It would of been interesting if it was the good guys making a plan, gathering intel'n'shit and making a eventual offense (I'm guessing Philanthropy had more members than just Snake and Otacon). Would of been different and interesting, perhaps.SMZC said:Exactly my thoughts. MGS4's story is too formulaic for its own good.
SMZC said:I just wish the next MGS ditches the whole camouflage thing altogether and goes back to the days of sneaking in closed, smaller areas where you're forced to evade the enemy's sight instead of simply making him believe that you're part of the tree that is next to him.
SMZC said:I just wish the next MGS ditches the whole camouflage thing altogether and goes back to the days of sneaking in closed, smaller areas where you're forced to evade the enemy's sight instead of simply making him believe that you're part of the tree that is next to him.
SMZC said:I just wish the next MGS ditches the whole camouflage thing altogether and goes back to the days of sneaking in closed, smaller areas where you're forced to evade the enemy's sight instead of simply making him believe that you're part of the tree that is next to him.
You're speaking the truth about the truth. It was cool while it lasted but it's old now. Just give us back that MGS1/MGS2 feeling.TheOddOne said:This man speaks the truth.
Yea...being able to just BUY any gun was pretty lame and using the enemy's weapons was pretty lame. Hunting for things wasnt much fun either because everything was pretty much right there.StarEye said:You know, I kind of agree. Especially if it's an infiltration mission like in MGS1 and 2. Giving Snake/whoever an outfit that actually fits with the scenery in the first place, to make him less obvious, but still able to be seen. Also, hiding in the shadows wondering if he'll ever see you instead of just hugging the wall, putting on the right camo and look at the camo percentage, is much more exciting.
To be honest, I rarely used the camo in MGS3. I just chose one that looked decent, and somewhat fit in with the background. In MGS4, you almost had no choice, since everytime you leaned against something or lay down, your camo changes automatically.
Not only the camo, but I want sparsity to be part of the gameplay again. In MGS1, you even started off without a gun, only your cigarettes. It was YOUR job to collect your equipment. I like getting into a situation where I realize I don't have the correct equipment, and have to search the area or different areas for it, so that I can progress through the game. Like the sniper rifle and the RPG in MGS1. Things like this made it feel a lot more intense and claustrophobic, and it gave the setting more character and made it more believable, for some reason.
mr_nothin said:You're speaking the truth about the truth. It was cool while it lasted but it's old now. Just give us back that MGS1/MGS2 feeling.
.TTP said:Don't touch my Octocamo. >:/
Expand gameplay around it perhaps, but removing it? No way.
I think it should be more like the "nightvision/thermal goggles" items and have a battery that runs out and has to be recharged. But the recharge takes a longer period of time and it has to be at least 50% charged before you can use it again. I think that would mix it up.TTP said:Don't touch my Octocamo. >:/
Expand gameplay around it perhaps, but removing it? No way.
You know what I miss from MGS1? How at the beginning your life bar was small and then every time you defeated a boss it would increase. It made me feel like I was making progressionStarEye said:I like getting into a situation where I realize I don't have the correct equipment, and have to search the area or different areas for it, so that I can progress through the game. Like the sniper rifle and the RPG in MGS1. Things like this made it feel a lot more intense and claustrophobic, and it gave the setting more character and made it more believable, for some reason.
Chinner said:You know what I miss from MGS1? How at the beginning your life bar was small and then every time you defeated a boss it would increase. It made me feel like I was making progression.![]()
shagg_187 said:You're right. Kojima was giving the interview in english and four letters definitely means xbox and 7 letters definitely means xbox360.
Good god! I would love to play as a child soldier!
Yes. S E 3 e P R.
Might stand for Sony E3 Evil Press Release. lol just kidding ofcourse.
ur never gonna get that again, health regen will be in every game from now onChinner said:You know what I miss from MGS1? How at the beginning your life bar was small and then every time you defeated a boss it would increase. It made me feel like I was making progression.![]()
Chinner said:You know what I miss from MGS1? How at the beginning your life bar was small and then every time you defeated a boss it would increase. It made me feel like I was making progression.![]()
Which is more or less why I'm looking forward to the idea of playing as Raiden and infiltrating Area 51.SMZC said:I just wish the next MGS ditches the whole camouflage thing altogether and goes back to the days of sneaking in closed, smaller areas where you're forced to evade the enemy's sight instead of simply making him believe that you're part of the tree that is next to him.
why do your haunt my postsEmCeeGramr said:ur never gonna get that again, health regen will be in every game from now on![]()
mr_nothin said:I think it should be more like the "nightvision/thermal goggles" items and have a battery that runs out and has to be recharged. But the recharge takes a longer period of time and it has to be at least 50% charged before you can use it again. I think that would mix it up.
Also, maybe you have to collect different "materials" for the octocam to be able to hide against certain types of walls or whatever. You cant just automatically camoflauge with any type of material. (that may get confusing though).
But being able to use it all the time and anywhere? Eh, not really into it anymore.
freethought said:The main problem I found with MGS4 was the game was just a bit too easy. It plays well on Hard and I think Extreme is tweaked almost perfectly in regards to everything but the boss battles. You really have to work to make them difficult. The actual gameplay though, I thought was balanced well. European Extreme wouldn't have gone amiss, add that in and I'd be happy
Lakitu said:Having a long think about it, I'd rate it as MGS 3>MGS 4>MGS 1>MGS 2. But each game is monumental. I just want MGS 5 to be Big Boss-centric like MGS 3.
I'm not a big fan of Octocamo but I think the MGS3 camo system gave a nice balance. It gave a believable way for enemies not to see you from a distance (where in MGS1/2 the guards were legally blind) but still made it challenging to navigate the jungle. The level with the chopper would never be possible sans camo.TTP said:Don't touch my Octocamo. >:/
Expand gameplay around it perhaps, but removing it? No way.
The ability to blend with the environment added a much needed flexibility to stealth tactics. And it also made the whole infiltration process faster. Less "wait and see". Previously all you had to do was learn enemy patterns and jump between hiding spots accordingly. And this gets repetitive and boring after a while. New guarded room = new "stealth" puzzle to solve. I got enough of that.
Well you put the best MGS game last so GAF doesn't understand you either.Kowak said:why doesnt gaf love mgs2?
i think it is the greatest game ever made and is just perfect.
mgs2>mgs4/mgs1(cant decide betrween them)>mgs3
Kowak said:why doesnt gaf love mgs2?
i think it is the greatest game ever made and is just perfect.
mgs2>mgs4/mgs1(cant decide betrween them)>mgs3
sentry65 said:you know, still to this day I can't remember the layout of the Big Shell. I remember most of the places on it, but not the total layout.
I mean really, hexes within a giant hex, connected to another hex that also is made up of smaller hexes? agh. The ship had a nice layout though
I remember the layouts for the original MG 1 and 2, MGS1, and MGS3 like the back of my hand though...even snake's revenge. MGS4 I remember pretty well too for the most part, but MGS 2's map/layout was hard to remember IMO
Kowak said:why doesnt gaf love mgs2?
i think it is the greatest game ever made and is just perfect.
mgs2>mgs4/mgs1(cant decide betrween them)>mgs3
sentry65 said:scrawny long haired blond newbie who asks questions all the time vs bad-ass halo jumping, brutal, eye patch wearing killer who gets laid
sentry65 said:MGS 2 and 3 are practically polar opposites of each other:
scrawny long haired blond newbie who asks questions all the time vs bad-ass halo jumping, brutal, eye patch wearing killer who gets laid
clean high tech environment and hiding in lockers vs the dirty jungle and crawling through the mud
crying otacon vs a chick who strips for you
taking pictures and uploading them vs planting C3 to blow shit up
eating rations vs eating rotten frogs, bugs, and aligators
getting electrocuted vs getting your arms and legs broken, your eye shot out, shrapnel lodged in your body, leaches, poisoned, etc
doing cartwheels vs CQC beating people to death
Fighting Doc Octapus vs being forced to kill your mentor/friend/mom figure
Catalix said:As long as we're talking future gameplay tweaks, I wish tranq darts were more scarce.
Ever since MGS2 I've been abusing the hell outta those shits.
Well, provided you don't abuse them, they're pretty necessary in the stealth runs. I probably would have never gotten those medals without that weapon.BigBoss said:Just get rid of the tranq weapons, they make the games way too easy.
SMZC said:I used to say that MGS4 had the best gameplay of the series, but the more I think about it, the more I think the very camouflage mechanic has ruined the series' gameplay, in a way.
The gameplay in MGS2 was tight. You have to advance carefully, looking around corners and finding in the environment places to hide in; and the levels are designed with that in mind.
Now, move forward to MGS3 and the introduction of the camouflage system. While it is true that, from a visual standpoint, the level design of MGS3 looks much nicer than MGS2's, in the end, it has no impact whatsoever in the gameplay. The gameplay revolves around the idea of laying down and changing your camo so that it matches the texture of the ground. The level design almost never comes into play, effectively turning the gameplay into what could be summarized as follows: "Lie down, change camo, shoot guards with the tranquilizer gun while they are completely unable to see you".
MGS4 added a few tweaks, making the camouflage game mechanic much smoother and intuitive, but the concept is still the same, and the level design still doesn't come into play very much. I just wish the next MGS ditches the whole camouflage thing altogether and goes back to the days of sneaking in closed, smaller areas where you're forced to evade the enemy's sight instead of simply making him believe that you're part of the tree that is next to him.
Basically my personal favorite thing about MGS4. People saying "10% gameplay 90% movie hurrr" don't know what the fuck they're talking about. If you don't like replayability, fine. But I sure want it in a game that's 60 bucks. Finished the game over 10 times and each playthrough was unique.Callibretto said:the point is, more open environment give you more options on how to play the game. it also give more replayability since I can try to approach the same level from totally different direction. I always think Kojima game is all about choices he give you as the player.
Charmicarmicat said:Not trying to sound like a troll but you guys who dislike the Octocamo realise it can be essentially turned off right? Just go into the menu and set it to manual, then you have back the need to sneak through the levels again. What i did for the first 2 levels is put on the Militia costumes for the relevant level and then just use them with the rule of not changing. They offer a certain amount of camo for their respective level, but mostly you will be relying on sneaking.
Orlics said:in terms of gameplay, MGS4 > MGS2 > MGS3 > MGS1
However factoring plot in, MGS2 > MGS1 >>> MGS3 >>>>> MGS4
Nah, for a stealth game, tranq weapons have become a hallmark. I just think ammo should be so ridiculously rare and sacred, that it would only be used as a last resort. Like you always have to triple-think before firing off that shot.BigBoss said:Just get rid of the tranq weapons, they make the games way too easy.
Actually yeah that should probably be an equal sign.Solo said:You're doing it...... right! Although I slightly prefer MGS1 to MGS2 overall, but by a hair.
lol wut?Orlics said:in terms of gameplay, MGS4 > MGS2 > MGS3 > MGS1
However factoring plot in, MGS2 > MGS1 >>> MGS3 >>>>> MGS4
Orlics said:in terms of gameplay, MGS4 > MGS2 > MGS3 > MGS1
However factoring plot in, MGS2 > MGS1 >>> MGS3 >>>>> MGS4