• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

Possible Kojima Productions Reveal in Three Days?

I think big boss is a way better character than snake any day.


Snake is good, but he gets a little too preachy to everyone he talks to, especially during MGS2

I'd prefer the more brutal, bad-ass of big boss than snake preaching how nukes are bad and how you should live your life etc and using tranq guns instead of blowing people's heads off

IMO MGS3 and MGS1 > MGS4 > MGS2
 
omg rite said:
MGS3 had amazing gameplay. Fantastic game on every level.
Fantastic for anyone that had the tolerance to claw their hands around the controller in a spider-like fashion.

And yeah, I learned to, and I loved it, but I can certainly understand any sane human being's response to MGS3's gameplay as a interactive fart. That control scheme was old and dated.

I still loved it. Way too much.
 
SMZC said:
Exactly my thoughts. MGS4's story is too formulaic for its own good.
To me the only problem was I never felt like the game got off the ground. The mechanics of the game were awesome, but the often and long cutscenes plus the change in scenery every 4 hours never let me get comfortable and immersed in the world like MGS3 did.
 
Lord Error said:
The battle against Octopus was extremely well concocted and memorable I thought, with her changing shapes and masking herself creatively. The Wolf battle as well, with all that snow and sniping. I dunno, actual setups and especially gameplay during those fights were better than in first MGS for sure. Raven and Mantis werent' that good on the other hand, but I think Octopus at least ranks amongst the best MGS boss fights - and it helps that they introduce her with a really effective and creepy cutscene at the beginning of that chapter.

I can understand a lot of complaints about MGS4, but when it comes down to it, its still one of the games I had to most fun with in the last few years, and that to me matters more than retconning, story consistency with previous games, and introduction of characters I didn't like (Akiba).
I remember the Octopus battle as being something pretty good, I'll give you that much. The others though? Naaaah.
 
Foxtastical said:
Fantastic with anyone that had the tolerance to claw their hands around the controller in a spider-like fashion.

And yeah, I learned to, and I loved it, but I can certainly understand any sane human being's response to MGS3's gameplay as a interactive fart. That control scheme was old and dated.

I still loved it. Way too much.
Yes, totally. MGS3 + MGS4 controls would be heaven.
 
SMZC said:
Kojima: Hey guys, do you want to know who the evil mastermind of the whole series is? Remember that irrelevant, secondary character from MGS3 that had a British accent and who didn't do much in the story beyond being part of a couple of humorous dialogues? Yup...

How some people can be fine with that is so beyond me.

Dude I liked that. Chapter 3 had me in shock in a good way. So awesome, especially since I had been playing the past MGS games right before MGS4 release.
 
infinityBCRT said:
To me the only problem was I never felt like the game got off the ground. The mechanics of the game were awesome, but the often and long cutscenes plus the change in scenery every 4 hours never let me get comfortable and immersed in the world like MGS3 did.

Exactly. The long cutscenes are a huge barrier to any hopes for a replay-through I once had.
 
DangerStepp said:
No, you're just one of the few to deny that it's flawed.

It's easily the weakest game in the series. It's good--just not as good as the previous games.
I never said it isn't flawed you arse.

Practically everything is flawed, but for me the good outweighed the bad in the game.

I treat each game as separate entities, and sure the stories are all connected but to say one is better than the other is just wrong.
 
SMZC said:
Oh, I fully agree. I wasn't too happy with MGS3's portrayal of Big Boss, but at least I think that the way the ending makes you think about how the character is going to turn out was genius. Big Boss saluting the grave said much more to me than all of Old Snake's journey in MGS4.

As for Raiden, he was your typical rookie that has no idea of... well, anything. But at least he had a personality, he questions things instead of just following orders like a tool, and I think he had some very nice character development.
Yes, very much so! MGS2 Raiden is a real character to me. Ignorance (of the mission) plays a big part of his character at the time, but his personality and insight isn't sacrificed as a result of that. The two aspects don't have to be mutually exclusive.
 
Wow what happened to the thread? It sucks now. Went from fun speculation, too a bunch of MGS4 haters claiming to be 'fans' of the series.
 
Solo said:
MGS4 had great gameplay, and looked/sounded great, but had terrible writing, bad VA, crappy cutscenes, 3 awful acts, bad boss battles, a terrible ending, etc.

In a nutshell.

I hope this game is MGS5 and I hope it introduces time travel into the storyline just for you.
 
omg rite said:
MGS3 had amazing gameplay. Fantastic game on every level.

Oh yeah, let me tell you, that pace-destroying act of having to pause the game to access every menu (and MGS3 has menus for everything) is AWESOME.

smh
 
Xun said:
I never said it isn't flawed you arse.

Practically everything is flawed, but for me the good outweighed the bad in the game.

I treat each game as separate entities, and sure the stories are all connected but to say one is better than the other is just wrong.

In that case, I totally agree.

Sorry for the flack I sent your way. Carry on.
 
Omikaru said:
I remember the Octopus battle as being something pretty good, I'll give you that much. The others though? Naaaah.

I honestly don't see how the other battles were any worse than those featured in Sons of Liberty.

The only boss that disappointed me was Screaming Mantis, although it really wasn't a big deal. The fights with Metal Gear Ray and Liquid Ocelot were also really memorable, but I'm sure you guys will find a reason to bitch about them.
 
i love all of them but if i have to choose:
MGS3
this game had blown me away yes its realy awesome and big boss is the real naked snake (DOES THIS FUCKING LADDER END? :lol and i loved that ladder scene :D)
> MGS4
somethings are a little goofy in the cutscenes like akiba but the gameplay is awesome and a good conclusion to the metal gear saga
> MGS1
best atmospheare and story but controls aged not so well (ps1 version)
> MGS2
didnt like the raiden part and the shell but the snake part on the ship is totaly awesome
 
infinityBCRT said:
To me the only problem was I never felt like the game got off the ground. The mechanics of the game were awesome, but the often and long cutscenes plus the change in scenery every 4 hours never let me get comfortable and immersed in the world like MGS3 did.

I fully agree with that too. I appreciate MGS4's level variety, but I don't want to have more than two different acts in an MGS game ever again. Please, go back to the MGS1-2-3 structure.
 
SCReuter said:
The only boss that disappointed me was Screaming Mantis, although it really wasn't a big deal. The fights with Metal Gear Ray and Liquid Ocelot were also really memorable, but I'm sure you guys will find a reason to bitch about them.

I'm genuinely curious to hear about how it disappointed you. I thought it was great, because there was a lot to it.

* Break Mantis' control over yourself
* Prevent Meryl from being manipulated into attacking you or committing suicide
* Deal with the Frogs being controlled by Mantis, both alive and dead
* Shoot the puppet until she drops it, grab it
* Use puppet on Mantis

As opposed to some other previous series boss battles such as:

MGS1 Ocelot:
* Shoot Ocelot

MGS2 Fortune
* Don't die

MGS3 The Fury
* Cure poison bolt
* Equip thermal goggles (optional)
* Shoot The Fury

I don't mean to knock previous MGS boss battles, really. I just think that, all things being relative, MGS4's battles were up there in terms of complexity... i.e. being fun and interesting to fight through.
 
sentry65 said:
IMO MGS3 and MGS1 > MGS4 > MGS2
m7b049.gif
 
My view: MGS2 = MGS1 > MGS3 >>>>>>>>>>>>>>> MGS4

Hy_ said:
Wow what happened to the thread? It sucks now. Went from fun speculation, too a bunch of MGS4 haters claiming to be 'fans' of the series.
Just don't go there. Don't try and claim MGS4 haters aren't MGS fans. Just don't.
 
Solo said:
Oh yeah, let me tell you, that pace-destroying act of having to pause the game to access every menu (and MGS3 has menus for everything) is AWESOME.

smh

Oh yeah, that totally killed the game. Having to press start sometimes.

Yeah, as I said. You're just negative.

Amazing game.
 
The worst of the worst is coming out. The fan of a game that says certain people aren't fans because they're skeptical/cynical/critical. Fuck that shit.

Oh, nice avatars. It's easier to spot you now.
 
I don't know how I'd rank the series as a whole but I will say that the first part of Act 5 is probably my favourite part of the entire series. Before MGS4 it would have probably been that cabin in MGS3. But the opening area of
Outer Haven
just took it to a whole new level. The fast pace the enemy patterns forced you into, the hidden paths and tension as an enemy patrol, be it Haven trooper of GEKKO, got just a little bit closer. I think it is easily one of the best designed portions of any Metal Gear.

I really enjoyed the gameplay change-up in Act 4 too. I couldn't help but smile at these little robots with the human-looking arms trying to find me with a ridiculously limited field of vision represented by a blue light. Call me sentimental, but that got to me.

My favourite part of the first act is infiltrating the enemy camp right at the end and I loved sneaking through the village at the beginning of Act 2. Trying to get over to the point where the first hostage is executed before it happens and take down the guard silently is just a hell of a lot of fun.

I guess what I'm trying to say is this;
MGS4 is fucking amazing.
 
Solo said:
MGS1 = MGS2 > MGS3 >>>>>> MGS4

MGS1>MGS3>MGS4>>>>MGPO>MGS2

MGS1 was the full package of its time for me and it absolutely blew me away. MGS3 had the best raw gameplay and bosses in the series (Suck it down those of you who claimed that the Top down Camera didn't work or the Camo changing took you out of the experience) and the best story since MGS1. MGS4 had the best controls and MGO is fantastic. The story is a little iffy and it has dissapointing bosses, but overall I really enjoyed it.

MGS2 was decent. Portable Ops didn't tell a good enough story for me.
 
kurahadol said:
That happened during MGS (not in the original, btw), but even so, he was already blind in his left eye, so that wound blinded him completely. I'm hoping it's Fox and Big Boss. Tired of Raiden. The only reason he seemed so cool in MGS4 was because he was reminiscent of Grey Fox.

The game can span a lot of things, including bits of MG1+2 like Solid Snake's meeting and rescuing of Grey Fox or their battle on a fucking minefield! I just hope the game spans time instead of spaces.

Also, no one's mentioned one thing that's bothered me about that emblem. It's awfully reminiscent of what they did for the PMC Pieuvre Armament (Octopus Arms).

800pxpieuvrearmementbil.jpg
 
DangerStepp said:
Let's be friends. You seem sane enough to qualify. :D

And to the earlier discussion: MGS1's voice work is orders of magnitude better than any other installment in the series.
Mine would be the same though I'd switch the places of Metal Gear Solid 2 with Metal Gear Solid 1.
 
Facism said:
Does it upset you?
Yes, I'm crying bitter tears.

SCReuter said:
Likewise, let's not claim those who loved MGS4 are nothing more than blind loyalists.
Of course not all of them are, but I'm still going to question their taste. :D Nothing riles me up more than people liking something I don't.

omg rite said:
Oh yeah, that totally killed the game. Having to press start sometimes.

Yeah, as I said. You're just negative.

Amazing game.
The camouflage system was one of MGS3's biggest drags in terms of gameplay. It has a lot going for it, but it definitely has some pretty dubious pacing issues regarding the camouflage. I thought MGS4's Octocamo fixed those pretty well, though.

Verboten said:
That happened during MGS (not in the original, btw), but even so, he was already blind in his left eye, so that wound blinded him completely.
Though let's not ignore the fact that a minute or two later,
Metal Gear REX crushed him into a splintery paste - somehow I think whether he lost his eye or not has little relevance, because he's obviously not that Ninja shown.
:lol
 
Muffdraul said:
I don't mean to knock previous MGS boss battles, really. I just think that, all things being relative, MGS4's battles were up there in terms of complexity... i.e. being fun and interesting to fight through.

The Laughing Octopus battle was thoroughly interesting. I remember laughing in disbelief when
I ran over to her when she was disguised as the Mk. II and self destructed.

"Not too bright, are we?!"
 
autobzooty said:
MGS4 had me completely blown away, but then I was slapped into coherence by the final stupid scene.
From the point where they showed that Snake didn't really kill himself (completely out of character for him, btw)
Yeah... uh no?

I know that David Hayter had issues with that as well, but think about it. You're a hardened soldier who's been constantly lied to over and over again. Your final mission involves you killing yourself. And, get this, the person that tells you to do it is someone whose brother and you killed. Naomi's double crossed him one too many times before, so of course he would hesitate.
Omikaru said:
Ignore the fact that a minute or two later,
Metal Gear REX crushed him into a splintery paste - somehow I think whether he lost his eye or not has little relevance, because he's obviously not that Ninja shown.
:lol
Well, I wasn't talking about this evidence being proof for a sequel. I'm assuming this game takes place in the past.
 
lol, embarrassing "X > Y > Z" arguement in an MGS thread. Who'd have thunk it.
 
MGS4 did really make some good headway for making things better. The octocamo was awesome. The detection ring was a brilliant idea. The updated controls work much better than before. The graphics and sound are amazing. The in-game codec conversations instead of full out codec all the time was a good call.



IMO all they need to do in order to make MGS5 perfect is:


Don't have 100 guns in the game. Or at least make them hard to find if there are.

Don't let people buy or unlock weapons and ammo. You should be able to pick up most ammo types from killed enemies. More rare ammo should have to be found or earned by taking down certain (maybe optional?) special soildiers - perhaps minibosses?

Hold back on lengthy cut scenes (honestly, I think this will be the case given everyone's feedback and the media fiasco with it from MGS4)

Stay in 1 region of the world or country like all other MG games except MGS4 have been

do away with the psych meter

be able to take cover like Gears of War and Uncharted and have a similar shooting mechanic when you are in cover
 
Would anyone put it past Kojima to retcon the entire series from the ground up and leave it in someone else's hands to see what they do with the story?
 
GrayFoxPL said:
I don't agree with that. The translator(who also did Snatcher) said did everything to make Kojima's loony writening less corny and to have as much sense as possible. He didn't translate word by word, for the better, as he cought the substance and sense of Kojima's script better then anyone else. Yeah, but after someone told Kojima the translator "sabotages" his work, the man got fired.
The same guy also helped with voice directing and thanks to that MGS1 has the most solid voicework in the series.

Later they rewrote the english script(to make it more direct translation) and re-recorded all the voice work for MGS1 reeditions and MGS Twin Snakes(without the guy ofcourse) and it lost most of the original's magic. Maybe you heard that?

Embarrasing for me that I don't remember hi name even thou I listened to his lenghty interviews. :lol It was Jeremy Blaustein, was it?

I'm sorry to call you out on this, but I'm afraid you're wrong.

Blaustein himself said that MGS was translated word for word originally.

Read about it here: http://junkerhq.net/Jeremy.html
 
Foxtastical said:
The worst of the worst is coming out. The fan of a game that says certain people aren't fans because they're skeptical/cynical/critical. Fuck that shit.

Oh, nice avatars. It's easier to spot you now.

I'll change my avatar just for you. Then I will invalidate your point!
 
Did anyone do like I did, and google "Militaires Sans Frontieres"?

Cause I found this
http://www.world-military.net/spip.php?article7

The Review “Military without Frontiers”

The international meeting will also serve as the launching pad for the Review – or series of books – provisionally entitled in French “Militaires Sans Frontières”. This review is intended to serve as the connecting thread for the project of setting up an “International Military Network”.

I found it to be pretty neat.
 
LegendOfGood said:
I'm sorry to call you out on this, but I'm afraid you're wrong.

Blaustein himself said that MGS was translated word for word originally.

Read about it here: http://junkerhq.net/Jeremy.html
I heard a podcast and I believe it was with the original translator himself or Ryan Payton and they discussed how Kojima was upset that it wasn't a word for word translation. Everything Kojima was saying was translated but certain phrases in Japanese don't translate well to English so he did some modifications which Kojima didn't like when he found out about it.
 
Top Bottom