Generally, gaming fans are younger than fans in other forms of entertainment. You can figure out the rest.FECordeau said:maybe the real question is why the gaming industry brings out the most nonsensical claims of them all?
Generally, gaming fans are younger than fans in other forms of entertainment. You can figure out the rest.FECordeau said:maybe the real question is why the gaming industry brings out the most nonsensical claims of them all?
:lolGhaleonEB said:The controller was designed specifically for NiGHTS, in parallel, and was revealed with the game. The project began well before the N64 reveal.
Kobun Heat said:Pet peeve.
Quite frankly, I think it's the opposite -- it's only fanboy blinders that cause people to try to come up with crazy explanations for how other hardware companies aren't just playing follow-the-leader with Nintendo as far as interface design, not the other way around.
GhaleonEB said:The controller was designed specifically for NiGHTS, in parallel, and was revealed with the game. The project began well before the N64 reveal.
Weird...I thought that the 5200 and Vectrex beat that to market.yahso said:"The analog stick was introduced with the Emerson Arcadia controller, but did not reach popularity until the Nintendo 64, Sony Playstation, and Sega Saturn." --Wikipedia
:lol
People have managed to misinterpret my post even with clarificationkaizoku said::lol someone is actually trying to suggest Sega did not copy Nintendo?
Why bother? Their history is littered with Nintendo imitations/inspirations!
*cough*Sonic*cough*
Nintendo invented the games industry as we know it with the NES, SNES and GB and helped pioneer certain technical advances (as have others) - why dispute that?
xaosslug said:But as someone said, Nintendo may have "pioneered" all these technologies but what would have come of them had a bigger hardware company not "copied Nintendo" and better implemented them? In the end, everything balances out.
Many might say Sony "pioneered" the casual/non-gamer market as a whole... does that mean Nintendo's "copying them" with Wii's supposed targeted demographic? ;p
You just said the same thing twice, and I agree with you both times.Fanboy blinders don't only hinder one's ability to give credit where credit is due but it also hinders one's ability to give credit where credit is due...![]()
kaizoku said::lol someone is actually trying to suggest Sega did not copy Nintendo?
Why bother? Their history is littered with Nintendo imitations/inspirations!
*cough*Sonic*cough*
Nintendo invented the games industry as we know it with the NES, SNES and GB and helped pioneer certain technical advances (as have others) - why dispute that?
GhaleonEB said:The controller was designed specifically for NiGHTS, in parallel, and was revealed with the game. The project began well before the N64 released.
drohne said:recent control pads have a lot of sony dna -- the handles, the dual analog, the tiered shoulder buttons. i suppose virtual boy had handles first, but we seem to be discussing influence rather than invention. the gamecube pad is a dual shock, and its "innovations" look more like pointless idiosyncracies. the waggle wand is a digression rather than a progression, though i'm sure many of you will resist that characterization.
nintendo was unquestionably a leader in console interfaces, but they ceded that position around the time they ceded market leadership -- and i don't think that's wholly coincidental.
And we might have ended up with a load of rubbish, or console after console with gimmick interfaces.Kobun Heat said:Oh, I agree that it's only natural for everybody to jump on the next big idea. It's just odd that in this case it is, with few exceptions, a one-way street. If we're playing the "what if" game, I ask what would happen if, instead of simply playing catch-up with Nintendo, Sony/Microsoft/Sega had been pushing all the while to come up with better interfaces on their own? Surely there would be even more new and brilliant concepts.
I don't think full 360 degree tilt/pitch/rotation detection is the goal in this case though, because the player still needs to retain use of the primary gamepad functions and so would only be changing the orientation of the gamepad so much. Assuming the Eyetoy is well positioned, it should be more than adequate for detecting a decent range of motion. It'd really be no different than the way nudging an analog stick mere centimeters in one direction or another translates into more significant movement changes onscreen.PkunkFury said:The problem with a decal being read by a camera for orientation tracking is that once you've turned the controller a certain degree in two of three axis the camera is going to lose sight of the controller, at this point it'll have no idea how the controller is currently aligned. Basing orientation off of a decal on the front of the controller would limit tilt to the axis perpendicular with the camera lens, since users would have trouble controlling tilt in the other directions while stopping at a camera friendly angle.
Error2k4 said:man this thread is hilarious
it's kindergarten all over again.
proposition said:And we might have ended up with a load of rubbish, or console after console with gimmick interfaces.
Why fix something that isn't broken?
kaching said:I don't think full 360 degree tilt/pitch/rotation detection is the goal in this case though, because the player still needs to retain use of the primary gamepad functions and so would only be changing the orientation of the gamepad so much. Assuming the Eyetoy is well positioned, it should be more than adequate for detecting a decent range of motion. It'd really be no different than the way nudging an analog stick mere centimeters in one direction or another translates into more significant movement changes onscreen.
All that modern phones have done is integrate the microphone into the handset. That is rather a different idea to a total reinvention.zink120 said:This is so much better.....
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Man, I'm very glad no one try to change it...:lol
drohne said:it took me a minute or so to decide that this post wasn't sarcasm. you really do believe that sonic takes its design cues from mario. and that "atari" is just a funny new name for infogrames.
Actually MS followed suit as well. And where Sony doubled up on the analogs in the former generation that were inspired by Nintendo, both Nintendo and MS IMO refined Sony's design by lengthening the grips and moving to the left analog to the leftmost position of the controller for sake of emphasis.
lancubap said:Go to the Hell Sony. One again, what Sony can do in their life is only copy Nintendo.
And the incredible thing is that Nintendo had reason, because they have not annonced the Controller at the E3 2005, because "Our competitors will sure copy it".
And the amusing thing is that I have said that they were fool, but now it seems, if this news is true, that they had reason.
Anyways, I strongly think that the Boomerang with tilt sensors will NEVER have the precision of the Wiimote. the result will be only a bad copy of the original, exaclty like they have copied Nintendogs & Brain Training and ported then on PSP: the result was a shit, and this time will be the same.
Anyways, I don't remember the last time when Sony has not copied something. I still waiting for this event.
Well, from what I understand, Sega needed to make a game that would show their hardware's advantages, which is why Sonic is fast, then they made a mascot like Mario.kaizoku said:Twas tongue in cheek mate
I do believe he was designed to be a platforming mascot to rival Nintendo's kid-friendly mascot though. Sonic's cool-ness is far too deliberate and staged to be anything BUT a manufactured idol for the masses! Mario meanwhile - well...legend.
proposition said:All that modern phones have done is integrate the microphone into the handset. That is rather a different idea to a total reinvention.
Haha, true, I didn't think of those. I was referring to the design of the handset.BorkBork said:And switch from a rotary dialing system to an digital one. And made them cordless. And included letters on the digits. And provide things like voicemail and caller ID. But those are just gimmicks.
FECordeau said:if only so many more asked themselves the same question. there are fanboys in every single area of technology, but people need to realize that our very human evolution and existence is dependent on adaptation.
if someone wants to call that copying to satisfy their own whims, so be it. but it doesn't change the fact that whenever rare innovations occur, it's only natural for other people and companies to use those techniques.
it's a part of human nature, and quite frankly, in the gaming arena Sony and every other console maker owes it to their customers and shareholders to remain competitive. no matter the industry, this will always be the case. maybe the real question is why the gaming industry brings out the most nonsensical claims of them all?
The banana has been binned! Sonys pre-E3 conference will see the unveiling of the final joypad design.
The controller will certainly be wireless, and weve heard one or two murmurs that suggest some kind of motion sensitivity might find its way in a nod to Nintendo and its radical, revolutionary Wii controller, perhaps?
proposition said:All that modern phones have done is integrate the microphone into the handset. That is rather a different idea to a total reinvention.
_leech_ said:You know what, i won't have any problem with motion detecting functionality if Sony integrates it into a Dual Shock design. Why? Because it'll be in a Dual Shock design (or, at least, i'd assume it would have the same functionality, like the batarang design). As long as the basic functionality of the controller remains the same and entire genres aren't crippled by it, i'm fine with it.
cartman414 said:It's more than possible that the Wii FHC inside the shell controller will already offer the best of both worlds.
FECordeau said:if only so many more asked themselves the same question. there are fanboys in every single area of technology, but people need to realize that our very human evolution and existence is dependent on adaptation.
if someone wants to call that copying to satisfy their own whims, so be it. but it doesn't change the fact that whenever rare innovations occur, it's only natural for other people and companies to use those techniques.
it's a part of human nature, and quite frankly, in the gaming arena Sony and every other console maker owes it to their customers and shareholders to remain competitive. no matter the industry, this will always be the case. maybe the real question is why the gaming industry brings out the most nonsensical claims of them all?
Mrbob said:No, because it is supposedly based off the GC controller design, which sucks.
Mrbob said:No, because it is supposedly based off the GC controller design, which sucks.
jedimike said:The PS3 controller is one of my biggest E3 interests. They got bit with the Dual Shock by infringing on Immersions (Microsoft's) patents and there probably isn't much wiggle room before they start infringing on Nintendo's patents.
proposition said:People have managed to misinterpret my post even with clarification
My point is, what does it matter? Copying and adaptation and merging of ideas is important for the industry to survive. It is only beneficial to the gamer.
ghostlyjoe said:Can you see beyond a brand name? Do you have an iota of imagination?