bigdaddygamebot
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No one said that. This is a drop of support entirely. Old browsers will work until Google makes a breaking change.jayb said:Yeah, but Google sites will still work with older browsers. You just wouldn't be able to use the newer features.
RyanardoDaVinci said:How?
I can never read GAF threads, I just get a page of gibberish.
Bad_Boy said:This is all sounding more like an OS update rather than just a browser update. And seems NGP will benefit as well...?
jayb said:yay, PS Vita got cross-game chat, but not PS3. Not even one PS3/xmb improvement. smh
http://i45.tinypic.com/9a5nxs.jpg[/
Sony is trolling us.[/QUOTE]
I'm inclined to think because the XMB on PS3 wasn't designed with that stuff in mind and adding it afterwards is proving to be harder than they thought. We've got a ridiculous amount of improvements since launch though obviously. It just seems like cross game chat is too much to get working for all games. I don't care for the feature but could see why others would want it.
well we got cross game text party chat which I always saw as a sign to voice chat was coming.Angry Fork said:I'm inclined to think because the XMB on PS3 wasn't designed with that stuff in mind and adding it afterwards is proving to be harder than they thought. We've got a ridiculous amount of improvements since launch though obviously. It just seems like cross game chat is too much to get working for all games. I don't care for the feature but could see why others would want it.
jayb said:yay, PS Vita got cross-game chat, but not PS3. Not even one PS3/xmb improvement.
What embedded setups are going to display 3-D video; PS3?I am also happy to say that by the end of the year we should have GStreamer 1.0 out the door, Wm Taymans is putting the foundations together as we speak. It should provide a lot of great improvements to GStreamer, like good solutions for handling 3D video for instance, but also provide a lot of speed improvements which will be especially useful for embedded setups.
I expected some announcements but not any of the major features.There is much more than a new web browser coming! There are dependencies and Sony needs to follow a planned implementation.
2010 said:We have a long list of topics to be presented like:
GStreamer 1.0 Roadmap, Key and all depends on this (faster code, less memory and 3-D support)
DLNA support
Cross platform development with GStreamer
Telepathy VOIP and videoconferencing
GStreamer and Android Sony S1 & S2 Android tablets
GStreamer and MeeGo
GStreamer, Webkit and HTML5
Case studies on GStreamer product deployments
The above are considered essential to platforms and are supported by Collabora with Gstreamer/Telepathy. The talk is on the progress and implementation of the above. Target date includes input from multiple projects and Google Summer Of Code.2011 said:Technologies covered 2011
We have a long list of topics to be presented like:
GStreamer 1.0 Finished
WebM and VP8
Pulse Audio development report Stable
Designing complex pipelines with GStreamer
Blu-ray playback and GStreamer
GStreamer and WebOS Ultraviolet available on WebOS?
Updates on latest Xiph.org and Vorbis developments
GStreamer, Webkit and HTML5
Case studies on GStreamer product deployments
jett said:This thread is years old. When is this big update going to come? The PS3's web browser is still crash-prone trash.
M.D said:Is there still hope? They didn't go into depth on Vita's OS or social and media features so I'm guessing they will do it in Gamescom
They could also announce the PS3 update there .. at Gamescom 2009 they also announced sort of a big firmware update for the PS3
I have another theory; Sony decided E3 was for the Vita and Gamescom will be webkit-Social networking and ecosystem.After their complete and utter absence from the E3 scene. Yes, Gamescom, that other games convention that takes place for the strange human beings across the sea that pay for things with Euros.
With Valve deciding to attend, one can only imagine what they might be displaying at the showfloor. DOTA 2? Left 4 Dead 3? Half-Li-, er Team Fortress 3?
jayb said:yay, PS Vita got cross-game chat, but not PS3. Not even one PS3/xmb improvement. smh
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yay, PS Vita got cross-game chat, but not PS3. Not even one PS3/xmb improvement. smh
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We are getting a GTK webkit and I believe from the lack of announcements at E3, it's being integrated into the PS3 OS and XMB and will be released in time for the Vita, S1 & S2 Andorid releases (Gamescom - Holiday season).Spaulding said:hmm, maybe that's a good sign... There will be games, like wipeout, that you can play simultaneously on Vita and PS3. I'd imagine that those games will use the same technology to incorporate voice-chat during gameplay.
If the PS3 doesn't get any major update prior to the Vita launch we'll probably never get CGC...
@jeff_rigby:
Nice work so far. Keep it up. Hopefully we'll see some major changes soon...
glibc is a GNU Linux version of the POSIX standard libc required in all POSIX platforms. There are various subsets for embedded platforms.GLib is a cross-platform software utility library that began as part of the GTK+ project. However, before releasing version 2 of GTK+, the project's developers decided to separate non-GUI-specific code from the GTK+ platform, thus creating GLib as a separate product.
GLib was released as a separate library so other developers, those that did not make use of the GUI-related portions of GTK+, could make use of the non-GUI portions of the library without the overhead of depending on a full-blown GUI library.
Since GLib is a cross-platform library, applications using it to interface with the operating system are usually portable across different operating systems without major changes.[1]
GLib provides advanced data structures, such as memory chunks, doubly and singly linked lists, hash tables, dynamic strings and string utilities, such as a lexical scanner, string chunks (groups of strings), dynamic arrays, balanced binary trees, N-ary trees, quarks (a two-way association of a string and a unique integer identifier), keyed data lists, relations and tuples. Caches provide memory management.
GLib implements functions that provide threads, thread programming and related facilities such as primitive variable access, mutexes, asynchronous queues, secure memory pools, message passing and logging, hook functions (callback registering) and timers. Also message passing facilities such as byte order conversion and I/O channels (Telepathy).
Some other features of GLib include:
standard macros
warnings and assertions
dynamic loading of modules
a type system, GType
an object system, GObject
We're not getting anything.sweetvar26 said:I read some of the posts from this thread but sounds too technical.
In simple terms, are we getting just a browser update or overall software update for the OS? When can we expect it?
sweetvar26 said:I read some of the posts from this thread but sounds too technical.
In simple terms, are we getting just a browser update or overall software update for the OS? When can we expect it?
Zinga said:This thread is just a bunch of crazy Sony fans seeing things and chasing smoke and mirrors, nothing to see here.
Totobeni said:jeff_rigby =/= bunch of Sony fans
Zinga said:This thread is just a bunch of crazy Sony fans seeing things and chasing smoke and mirrors, nothing to see here.
Seriously, where are you getting this from? You're drawing way too many conclusions with far too little evidence. What software on the PS3 uses Cairo now? Where are the AA changes? How do you know Pango used too much memory on the PS3? And, uh, how does one integrate two different font rendering engines?I believe there is fine tuning still being done for many of the libraries coming; this is confirmed for Gstreamer and Pulse audio. Cairo had AA issues and I believe has been updated in the PS3 with 3.65. Pango used too much memory and is being integrated with Freetype to correct that issue.
I quote: " developing WebKit and related open source software for the Playstation3, Sony Android devices, and other Sony consumer electronics products". To my mind the job posting is not to help port webkit but to use webkit for webkit related open source software. The requirements spell this out:androvsky said:I've been really busy lately so I haven't been able to respond to much on this thread...
The new browser is pretty solid, given there's source code we can look at for a PS3 port, and a job listing asking for more help. Can't get much more certain short of actually having it on the system. Everything else...
IPTV and HOME, anything that is rendered with webkit or has bindings to Cairo like the Lua Home clientSeriously, where are you getting this from? You're drawing way too many conclusions with far too little evidence. What software on the PS3 uses Cairo now?
Home.Where are the AA changes seen?
Reading about GTK, Cairo and Pango on other platforms like Second Life. The issues with Cairo and pango apply to all platforms.How do you know Pango used too much memory on the PS3?
Telepathy is part of Glib and is an extension of D-bus. It's in the PS3 now if Webkit (Glib) is in the PS3. Functionally Vita "Near" = OLPC Neighborhood; it is a valid assumption but not confirmed. Telepathy is a low level I/O standard method for negotiating D-Bus channels and more. It must be running to support any of the Gnome Chat programs for connection and negotiation of standards. It must be running to recognize a request for chat and a Telepathy monitor program must be running to notify the OS or the user. I'd refer you to my previous post for using Telepathy to support collaborative gamesAnd where did you come up with the Telepathy stuff? From what I can tell, you're assuming that since it uses gstreamer and the webkit browser uses gstreamer, Sony must be planning on using it for cross game chat. That's not a valid assumption.
Define OS because there have been many changes already. You are saying that Sony will not internationalize the PS3, I am saying that they will. A major part of my reasoning is that Pango is in all 2011 networked products and Sony is targeting India and Arabic countries. The PS3 is going to play a key role there as it will here for Sony's ecosystem support.Gstreamer, cairo, and pango will be used in the browser. That's all we know. Just because Sony uses certain software in their TVs or blu-ray players doesn't mean they're going to rewrite the PS3's OS to match. Sony's not going to change the OS on a released game console. If you really want to believe that all these open-source libraries are coming to the PS3 and Vita, assume that it'll happen only in the context of the PS Suite.
OS as in switching from whatever it's running now (probably an AIX varient) to linux, I'll also say they're probably not changing system font libraries at this late date.jeff_rigby said:Define OS because there have been many changes already. You are saying that Sony will not internationalize the PS3, I am saying that they will. A major part of my reasoning is that Pango is in all 2011 networked products and Sony is targeting India and Arabic countries. The PS3 is going to play a key role there as it will here for Sony's ecosystem support.
I don't know what part of Home you're talking about. They switched to MLAA recently for the 3D graphics. What's rendered with webkit in Home?Where are the AA changes? Home.
And what makes you think Telepathy is going to be used for anything outside the browser? What evidence is there that Sony's going to use Gnome Chat for cross-game chat in the PS3?And where did you come up with the Telepathy stuff? From what I can tell, you're assuming that since it uses gstreamer and the webkit browser uses gstreamer, Sony must be planning on using it for cross game chat. That's not a valid assumption. Telepathy is part of Glib and is an extension of D-bus. It's in the PS3 now if Webkit (Glib) is in the PS3. Functionally Vita "Near" = OLPC Neighborhood; it is a valid assumption but not confirmed. Telepathy is a low level I/O standard method for negotiating D-Bus channels. It must be running to support any of the Gnome Chat programs for connection and negotiation of standards. It must be running to recognize a request for chat and a Telepathy monitor program must be running to notify the OS or the user. I'd refer you to my previous post for using Telepathy to support collaborative games
Sony is a game console manufacturer. When it comes to something like cross-game chat, writing their own standard and SDK is what they're most likely to do (with possibly a licensed commercial codec). Where did the italicized part of that quote come from, anyway?"There will be games, like wipeout, that you can play simultaneously on Vita and PS3. I'd imagine that those games will use the same technology to incorporate voice-chat during gameplay." Yes it's possible for Sony to write their own standard for sharing information between games and provide code examples and a SDK for game developers to implement. Or they can use an established standard like Telepathy whose functionality was expanded by Collabora for One Laptop Per Child to support Collaborative educational games and Chat.
Just because two pieces of software have similar functionality does not mean they are the same software, especially when one piece of software is open source and the other is being used as a core part of a game console. The default assumption should be that it is different software.Functionally Vita "Near" = OLPC Neighborhood; it is a valid assumption but not confirmed.
Nice addition with the edit.Both the Xbox and PS3 are getting major OS changes for the coming ecosystem upgrades. In the context of a game machine, the PS3 is getting few changes. The application side in my opinion, massive changes.
Not really, the online store can run on pretty much anything, it's all http based. There's no reason the UI at the client end has to use the same rendering libraries. If you're talking about the apps being sold on that store, I agree, but jeff's been going way beyond that a lot in this thread (even taking into account his edit in his last post).pixelbox said:Well there was new about the Live UI not being android based. So That means sony has created the OS from scratch and to add to that Vita and PS3 will be sharing eco-systems. Vita will be using an updated store that ties in with live UI and near, this is the same shit the PS3 will have to be compatible with. I see where he's coming from and it makes sense. There will have to be some sort of upgrade to the PS3's OS to stay compatible.
I don't think androvsky is saying that there won't be upgrades, he just doubts that they will be as extensive as I believe or are happening now.pixelbox said:Well there was new about the Live UI not being android based. So That means sony has created the OS from scratch and to add to that Vita and PS3 will be sharing eco-systems. Vita will be using an updated store that ties in with live UI and near, this is the same shit the PS3 will have to be compatible with. I see where he's coming from and it makes sense. There will have to be some sort of upgrade to the PS3's OS to stay compatible.
They do not need to change to Linux but they need to include additions to libc to match glibc and include Glib. Font libraries, why not; there is little to change. And there is also that in some cases Cairo-Pango is used to create a bit-mapped font "image" library that is used to render text from memory rather than use SVG to create "Image" characters on the fly. This would answer your concerns with rewriting OS routines.androvsky said:OS as in switching from whatever it's running now (probably an AIX varient) to linux, I'll also say they're probably not changing system font libraries at this late date.
Pango provides the SVG Fonts and the layout engine to have left-right and right-left as well as bi-directional which is needed when technical terms in English are included inside an Arabic line of text. Switching to SVG fonts will save memory and reduce the Firmware size, an absolute must if you are going to include multiple new fonts. Again, there are reasons all handhelds use SVG graphics that apply to the PS3 also.Where did I say Sony's not going to internationalize the PS3 (for one, it's already internationalized, it's just not complete)? I simply think they're not going switch system font rendering libraries. Since I don't know what they're using now for system fonts, I don't know how hard it would be to add left-to-right scripts to their current library.
It's not webkit in home it's Lua with Cairo bindings so all rendering in Home is with Cairo. Lua client 1.4 resulted in a smaller size and more shader functions which is a word for word description of the benefits in implementing Lua with Cairo bindings. And now that rendering in Home is with cairo, webkit routines that expect/use cairo SVG for rendering will work in Home also.I don't know what part of Home you're talking about. They switched to MLAA recently for the 3D graphics. What's rendered with webkit in Home?
Pango does not require disclosure, Cairo has already been disclosed in the webkit site, webkit has been disclosed and I believe Gstreamer too with more coming according to Geoff Levand in his second email.Besides, I just checked the "About PlayStation 3" section on firmware 3.65, there's no new disclosures. No Cairo, no Pango, no webkit, no gstreamer. Why do we think Sony is currently using any of those on the PS3 without disclosing them in the "About" section again?
Already answered and I didn't specify the cross game Voice chat application just that the low level detection would be via Telepathy. In "Live" yes a Gnome chat program properly edited of features will probably be used there. From a previous message:And what makes you think Telepathy is going to be used for anything outside the browser? What evidence is there that Sony's going to use Gnome Chat for cross-game chat in the PS3?
. Normally I'd agree here except everything in the Gnome Moble toolkit is being used for the PS3 and NGP. It's simpler to use the standards created than to develop new standards particularly since it's going to have to apply across several hardware platforms and will be used for chat and collaborative games/applications; some of which are coming from OLPC and Gnome/Linux.Just because two pieces of software have similar functionality does not mean they are the same software, especially when one piece of software is open source and the other is being used as a core part of a game console. The default assumption should be that it is different software
Upgrades to existing features for the most part. There is nothing outstanding or exceptional in what's coming. Just upgrades in features to catch up with 2 years of advances in the real world that didn't happen to the PS3 for whatever reason. The only thing that's noteable is that its happening all at one time rather than over those last two years. Edit: It now looks like Firmware 3.0 (2009) contained at least Pixman (included in Cairo) and possibly an unfinished version of Cairo. The X-O-Triangles in the main screen and "What's New" trapezoid video manipulation could be Sony showing off new features that could be Cairo. So I'd restate and say that no major changes to the visible features we would notice will happen till 4.0.I don't doubt Sony's putting a lot of effort into supporting apps across their devices, it's what PS Suite is all about (and their Skinny SDK before that, do any of the current video streaming apps use it?). Much of what you've been going on about in this thread makes it sound like Sony's making sweeping changes to open-source libraries across the entire platform, game libraries included, and that's what I've been arguing against. That, and that you assume from there that Sony's going to tack on a bunch of new features that use those libraries simply because it's possible.
We are talking about "Live" which has UI/webkit and chat functions and "Live" should be in the PS3 also. EDIT: The on-line store is not HTML it's XML (being picky) and it's for the most part on the PS3 Hard disk and at this time is part of PS3 firmware. (Just visited a PS3 pirate site that had a list of Files on the PS3 hard disk.)Not really, the online store can run on pretty much anything, it's all http based. There's no reason the UI at the client end has to use the same rendering libraries. If you're talking about the apps being sold on that store, I agree, but jeff's been going way beyond that a lot in this thread (even taking into account his edit in his last post).
If you read the thread, my position on the game side has not changed. From a previous message:Nice addition with the edit.
systemD and Glib make this possible, one or both may be used. Edit: systemd is Linux similar to Apple's launchd. Something similar, edited of not used features and ported to the PS3 OS whatever it is.The memory mapping for games has already been set in stone. They can't make significan't changes to that and remain compatible. Yes they are going to do memory paging/virtual memory. For instance "Live" which is the portal to a game contains: Trophys, Friends list for those playing that game, Access to the PSN store for DLC, Chat and a button to access the game. Notification that a friend wants to chat can be done in game with telepathy and a monitor program using very little memory and you must pause the game to return to "Live" where you can chat. The pause game return to live or resume game is accomplished with a memory swap.
Yes, I was wrong....went from Android to webkit then to Adobe Air for embedded and when we got the Sony webkit disclosure I finally had enough information to be able to eliminate alot of guesswork. That lead to finding the Sony Snap developer site and to search using keywords GTK Cairo, Gstreamer, the rest follows.I see where he's coming from too, my problem is he's going way too far with much of it. It helps if you were reading the Beyond3d forums back when he was convinced Sony was going to use Adobe Air for everything app-related. Now it's Gstreamer, Cairo, Pango.
SCEA America's on-line technology group = Geoff Levand and party porting Gnome Mobile tools. "create and host voice chat rooms, invite friends, and allow everyone in your party to see what you are playing and hop into your online game." That requires alot of negotiating connections and data channels as does collaborative games. That just about spells out Telepathy functionality as does "Near". Telepathy is in Glib which is included/required with webkitGTK and is part of a OS serviced loop/stack of programs similar to libc. I.E. it's there and was designed for these types of uses, is required by Gnome chat programs. Yet androvsky says we should assume it won't be used for a game machine when one of it's designed functions is to facilitate collaborative games.The PlayStation Vita will feature at launch a cross-game voice chat via its Party system. You can think of Party as a built-in mini-social network that allows you to create and host voice chat rooms, invite friends, and allow everyone in your party to see what you are playing and hop into your online game.
We had a demo on the last day of E3 immediately following a hands-on WipEout 2048 experience. Ramana Prakash, manager of Sony Computer Entertainment Americas online technology group, explained that Party allows you to chat with anyone in your group no matter what game you are playing. This has long been a demand of PlayStation 3 gamers, and after seeing how remarkably well it works on Vita, it seems logical the feature will makes its way to Sonys console.
When asked when well see Party on the PS3, Prakash quickly made it clear that we are only announcing it for the Vita. However, quickly after that comment, another rep from Sony, who asked to be anonymous, hinted that well likely see this feature make its way to the PS3.
Beyond the anonymous comment, it would make a lot of sense that Party will eventually come to the PS3 because of Vitas ability to seamlessly network with the PS3. For instance, our demo of WipEout 2048 put three of us together competing through the PlayStation Network. Two of us played on Vitas and one played on the PS3. This ability is unique, and best of all, it works like a charm. We experienced no lag and we cant wait to see what other creative things Sony will do with this ability.
The actual Party system is remarkable in person. Its fast, the voice chat is smooth, and the ability to join a friend in game happens in seconds. Prakash showed how someone invited him to a room to chat, then his friend started to play WipEout 2048, which he could see through a little logo below that friends name. At the touch of the screen on the Vita he joined his friend and was ready to compete.
Expect to hear more about Vitas Party system and with any luck, PS3 fans will get their own party chat featureand maybe it will connect with the Vita service as well.
Telepathy and the other programs in Gnome Mobile and Glib have been evolving over 4 years to solve problems and issues with connections between multiple platforms and through firewalls and various networks while using the fewest resources. It's already optimally designed for the Vita and PS3 as the design goals in Gnome Mobile match/were made with handheld limited resource platforms and cross platform in mind. (We can thank Nokia and Intel for funding much of this.)Libnice is an implementation of the IETF's Interactive Connectivity Establishment (ICE) standard (RFC 5245) and the Session Traversal Utilities for NAT (STUN) standard (RFC 5389).
It provides a GLib-based library, libnice and a Glib-free library, libstun as well as GStreamer elements.
ICE is useful for applications that want to establish peer-to-peer UDP data streams. It automates the process of traversing NATs and provides security against some attacks. It also allows applications to create reliable streams using a TCP over UDP layer.
Existing standards that use ICE include Session Initiation Protocol (SIP) and XMPP Jingle.
LiveArea = Sony custom portal to a game; Trophy(s), Friends playing game, PSN store access for DLC, Chat, Access to GameThe Vita will sport a brand new user interface that replaces the old XMB. Welcome Park, a tutorial program, will help users figure out and experience all the new software that comes on the Vita. Elsewhere, new networking features called LiveArea and Near will allow NGP users to download games, view an "Activity" log with accomplishments from others playing the same game, and let them find out what nearby friends are playing or what they were playing recently. Additionally, Near will also let users gift virtual game items. Party will let users chat via voice and text during games and outside of them. Activity logs accomplishments from players
Others are also speculating that New Social networking features will make their way to the PS3 also.Its been interesting watching the PlayStation Network evolve since the PS3s release. Its something Sony doesnt necessarily get credit for. Weve essentially witnessed Sony draw parity with Microsoft in terms of its networking gaming service, and even exceed it in some areas. Given Microsoft had a headstart, and admittedly pioneered this motion, its been a pretty impressive achievement from Sony.
I think Vitas Launch will not only have a great effect on Handheld Online gaming, but the core console gaming as-well. Im thinking, PSN update for Vitas Launch.
Good Find! One of the multiple demos on the page above is 3-D from a browser. This confirms both YouTube comments and a Sony comment that we would be able to view 3-D from the PS3 browser in a year. That would have been a couple of months ago so any time now.....Utako said:Making games for a WebGL-supporting PS3 browser would be amazing.
Hell, even the built-in pages for the browser would fucking rock in WebGL.
More about this magic technology: http://www.chromeexperiments.com/webgl
According to TechCrunch, Project Spartan is the codename for a new Facebook platform that's based in HTML5. The aim for such a project is, of course, to reach the 100 million users who routinely utilize a browser that supports only HTML5: Safari on the iPhone, iPod Touch, and iPad.
Instead of launching a new version of the Facebook app for iOS (note that there's still no official Facebook app for the iPad), Facebook will instead launch a mobile browser-based cloud platform that will run via Apple's Safari browser. And well, it's not just going to be an app--it's actually going to be a platform with apps. So in other words, it's going to be another OS...on iOS.
According to people "familiar with the project" the reason Facebook is doing this is pretty obvious: Facebook wants to sidestep Apple's App Store and "break the stranglehold they have on mobile app distribution."
But, of course, Facebook also wants to target iPhone, iPod Touch, and iPad users.
TechCrunch reports that there are currently 80 outside developers working with Facebook on the platform, including Zynga and Huffington Post. The platform will supposedly launch in the next couple of weeks (though Facebook had no comment on the matter, naturally).
This article is talking about HTML5 browser desktops becoming the standard platform for applications both Cloud and HTML5 hybrid/native. This is where Gnome Desktop shell is going with version 3.2 and GTK3.2.There's nothing quantifiable about this, mind you; just a lot of anecdotal evidence that seems to point to a small but growing movement to use HTML5 as an application development platform instead of native apps. For instance, this developer has a project going to implement Gtk3 interface tools within HTML5. It's called broadway and will be implemented in the GTK3.2 toolkit and webkit due for release this September.
WebKitGTK+ is one of the many existing ports, bringing WebKit to the GNOME platform. It provides stable GTK+ based APIs for all the WebKit technology, and strives to be deeply integrated into the platform making an extensive use of all its foundation libraries like cairo (graphics), libsoup (networking), gnome-keyring (authentication), GStreamer (multimedia), pango (font support), etc.
Igalia is the leading developer of the WebKitGTK+ port, employing most of its core hackers, providing resources such as hosting and testing bots and organizing the annual WebKitGTK+ hackfest.
Notice that there is now a process boundary, and it sits *below* the API boundary. Part of WebKit operates in the UI process, where the application logic also lives. The rest of WebKit, along with WebCore and the JS engine, lives in the web process. The web process is isolated from the UI process. This can deliver benefits in responsiveness, robustness, security (through the potential to sandbox the web process) and better use of multicore CPUs. There is a straightforward API that takes care of all the process management details for you.
If my guess is correct then Sept-October, the PS3 will have a UI and webkit that is state of the art and equal or better than every other platforms browser. I expect Sony to spend considerable time optimizing the Cell to support the new browser, remember the WebGL game patent.GTK+ 3.2, the first major update since the release of GNOME 3.0 with the overhauled GTK+ 3.0 tool-kit, is coming along nicely in preparation for the September release of GNOME 3.2.
Most prominently, GTK+ 3.2 will feature the HTML5 back-end that's dubbed "Broadway" and allows GTK+3 applications to render over the web to modern HTML5-supportive web-browsers like Firefox 4 and Google Chrome.
Development releases of GTK+ 3.2 have also brought in back-end improvements that will ultimately help the Wayland support, a major visual refresh to the GtkAssistant, GtkFileChooser remembering the last opened directory, a GtkLockButton with PolicyKit support, many bug-fixes, and other changes.
Announced this morning was the GTK+ 3.1.6 development release. This new GTK+ release introduces a GtkOverlay container for placing "overlay" widgets on top of another widget, such as for allowing support for floating status-bars and the like. There's also greater accessibility, a simplified GtkLockButton, the print dialog can display color profile information, various widget tweaks, and many enhancements to the CSS theming support. The CSS parser has been rewritten to comply better with the Cascading Style Sheets specification and to provide better error handling. This rewritten CSS parser also now supports text-shadow, box-shadow, icon-shadow, and other elements.
Read more in the GTK+ 3.1.6 release announcement on the GNOME mailing list. Due out on Wednesday is the GNOME 3.1.2 unstable release and more development releases every few weeks until the planned GNOME 3.2.0 release on the 28th of September (Last September 28th 2010 PS3 firmware 3.5 was released with the first webkit javascript engine). Read this article for some of the features that you can expect from the GNOME 3.2 desktop.
Just tag and member him the moment this comes to fruition. If it does.Bad_Boy said:jeff needs a custom nametag. amazing findings.
Ashes1396 said:Androvsky is usually the one that provides the counter balance...
So Sony is featuring support for entertainment media (Gstreamer & Players) as well as supporting other important features found in other platforms.When asked about competing with Apple and Google, he saw it as a matter of making the Vita an essential device. The system had to be so closely linked to entertainment that it became as important as taking a cellphone or a wallet, and he told Forbes that he saw it often filling the role.
"I think that the ability to do things that other devices can do will be a reason to make sure you own a Vita, and maybe why you leave the other devices at home,"
I think when it comes to entertainment, youll find that Vita will do everything, and maybe do things better, than any other device that youre using."
jeff_rigby said:So any work on the PS3 OS to update it will also be usable on the PS4. Think of the PS3 over the next few years as a test bed for the more powerful PS4 that is coming when 4k resolution multi-media is popular in Japan and holographic blu-ray drives are perfected.
man , gotta admit this post made me laughed especially when your avatar is taking into account herekvn said:What...?
Well, it's more accurate to say that I wouldn't be surprised if Sony uses open-source libraries to facilitate PS Suite, since they want it to run on pretty much everything.jeff_rigby said:Yes and to recap;
1) Androvsky confirmed that WebkitGTK coming to the PS3 is a fact.
2) Androvsky believes as I do, this is speculation, that the GTK toolkit will be used to support applications on the PS3.
I'm a little lost here. Do you think GTK and webkit are being integrated into the OS, or do you think there will be few changes? Because I think integrating webkit and GTK is a lot of very big changes, especially if they're going to keep the same memory footprint in games.Beyond that Androvsky does not believe that Sony will make significant changes to integrate the GTK toolkit and webkit (Gnome Mobile) into the PS3 OS. His view, if I understand correctly, is that GTKwebkit and applications will be run from the XMB like the current Browser does.
We both agree that the GameOS will have few changes (he missed reading multiple places where I state this). I believe that Telepathy will be running in both sides of of the PS3, he believes Sony will have a custom application to provide the same functionality.Yeah, pretty much. I'm not expecting an HTML5 XMB replacement, for sure.
More like app sizes are small if everything's using the same libraries... which is valid, if you're talking about an entirely new and unified system, like Android or PS Suite. If you're talking about existing (or, frankly, future) PS3 games, you can't set aside room for stuff like webkit and GTK. There's 50MB of RAM reserved for the system on the PS3, and that has to include the kernel and whatever space it needs for memory mapping, in addition to little things like the XMB, system prompts and the like.From what I can see, for instance; Empathy chat is only 7 megs on top of GlibC, webkit and GTK toolkit. The front end for a browser is only 70K on top of webkit which is about 27 megs on top of GlibC and GTK toolkit. Application sizes are small if they use native language tools coming with the webkit/ecosystem upgrades for the PS3.
Yeah, Sony's all about cross-platform stuff these days, which is a good thing. Just don't forget there's many different ways to achieve that.A KEY word popping up all over the place in this thread is Cross Platform compatibility. Every Open source Library in the Linux Gnome shell or Gnome Mobile is cross platform and has already been ported to all major platforms. Besides allowing Linux applications an easy port to the PS3, anything developed for the PS3 can be used on the PS4 allowing an easy OS build when the hardware choices for it are made.
I've been working on 4k media and hardware for the last several years, and I don't even think it's going to hit it big in Japan within the next two years.Think of the PS3 over the next few years as a test bed for the more powerful PS4 that is coming when 4k resolution multi-media is popular in Japan and holographic blu-ray drives are perfected.
There are multiple ways to have cross platform portability and depending on whether it's a game or application two basic classes; I.E. one that requires more native language like games and one that can be hybrid. In either case the Open source support libraries to support GTK Webkit and webkit it'sself provide all that is necessary except for the most demanding games and for those I would guess the Android NDK would be used for C compatibility.androvsky said:Well, it's more accurate to say that I wouldn't be surprised if Sony uses open-source libraries to facilitate PS Suite, since they want it to run on pretty much everything.
You have to go back to my description of the two different snapshot kernels the PS3 has. One for the game side and one for the application and multi-media side. The gameOS side boots without many of the PS3 OS kernel tools loaded; that will not change. What will change is a Telepathy like application (a few K of bytes in size) and a minimal Glib presence. A game can be paused and a virtual memory swap can load "Live". It really is nothing different from the XMB loading when the PS button is pressed in a game. Now instead of the XMB, my guess is it will load Live which is what the Vita does.I'm a little lost here. Do you think GTK and webkit are being integrated into the OS, or do you think there will be few changes? Because I think integrating webkit and GTK is a lot of very big changes, especially if they're going to keep the same memory footprint in games.
OLPC's laptops will be deployed in places where there will be very little or no infrastructure at all. We wanted to make sure that the laptops could connect to other laptops in their vicinity regardless of the presence or not of connectivity infrastructure. We also wanted to help kids share Internet connectivity without any additional infrastructure.
It became very clear that the utility of the usual laptop wired connectivity options (ethernet, modem) will be very limited under those constraints and a relative waste of our limited bill of materials budget. Instead we have to concentrate our resources to increase the utility and functionality of the wireless network adapter.
To achieve our design goals we chose to add self organizing multihop (mesh) networking capabilities to the laptop's network adapter. The constraints imposed by our Mesh Network Details mandate the use of System on Chip (SoC) Wireless Adapter, with the mesh networking protocol running directly on the adapter's CPU.
Yes and that only applies to the Application/multi-media side of the PS3. I'm sorry if there was confusion about this. GameOS should be considered a separate scheme/model. Trying to force the two to look like each other or work like each other retards innovation and functionality. That I expect is going to change.I doubt they pulled it to use Telpathy/Empathy. Keep in mind, the memory savings you've been mentioning assume that GTK, webkit and glibc are already loaded.
More like app sizes are small if everything's using the same libraries... which is valid, if you're talking about an entirely new and unified system, like Android or PS Suite. If you're talking about existing (or, frankly, future) PS3 games, you can't set aside room for stuff like webkit and GTK. There's 50MB of RAM reserved for the system on the PS3, and that has to include the kernel and whatever space it needs for memory mapping, in addition to little things like the XMB, system prompts and the like.
The 4K broadcast standard was supposed to hit Japan, Brasil, China and S. Korea around 2015. And again, PS4 game side would have 1080P rendering for games (3-D up from 720P to 1080P) but the multi-media side would display 4k with a holographic blu-ray with 500 Gig or larger per disk. This is another reason I think Sony is in no hurry to release the PS4; a hardware wait for the optical drive to be practical. I didn't put a definite date here as I didn't want to push the thread off topic.I've been working on 4k media and hardware for the last several years, and I don't even think it's going to hit it big in Japan within the next two years.
Cross game chat inside a game is possible but there is too high a level of speculation involved in this even for me. I mentioned previously that PulseAudio can support multiple audio streams that Telepathy can manage so it's possible.I actually believe Sony had a custom application for cross-game chat about two years ago. There were a bunch of leaks that indicated it was going to launch about the same time as Uncharted 2, then it got pulled at the last minute to become part of PS+. Then, when PS+ was about to launch, there were again a bunch of leaks about it but somehow managed to get pulled again at the last minute. Why it got pulled then when it was so close to launching I have no idea. Speculation might include playing chicken with EA over... something... or wanting to make Steam-compatible chat, or Vita-compatible, or who knows.
You know the PSP currently connects directly to a PS3 wirelessly via an ad-hoc connection for remote play and the ad-hoc party app. PSPs can also connect to each other without routers for multiplayer games.jeff_rigby said:Edit: To insure the least latency in a wireless connection between Vita and PS3 to play collaborative games, Telepathy will have to determine the best connection method which would be a direct wireless connection from Vita to PS3 rather than through the homes wireless router. This is not normally possible and is not usually a supported standard. This wireless connection method was implemented for OLPC as the assumption was there may be no home router always present. I expect Vita to Vita WiFi connections (if in range) even if WiFi routers are not present and Vita is not equipped with mobile phone support shown on this video at 1:44.
androvsky said:You know the PSP currently connects directly to a PS3 wirelessly via an ad-hoc connection for remote play and the ad-hoc party app. PSPs can also connect to each other without routers for multiplayer games.
Actually the size of the display required with 4k resolution is a function of the distance from the TV. In smaller rooms, which I think you are imagining for typical homes in Japan, you don't need as large a screen.onken said:Japan is the last country I would expect 4k to take off, the size of display you need to take advantage of it is ridiculous.
The reasons for using 4K in movie production are many and some apply to the consumer market. For a source platform, I.E. Blu-ray player to have a 4K standard and able to output video at any resolution up to 4K is the best of all worlds. Film has a resolution somewhere between 2K and 4K. The current TV standards we use compress color depth while 4K does not. This does create a visible difference even on smaller screens.HardMac is reporting that they've been told by one of their sources that Apple is gearing up to launch a new video format. Apple's supposed new format would be based on the Dirac codec which was developed by BBC Research. The codec is open source and currently supports 1920x1080 resolutions, but Apple plans to up the format to support 4k video that's a resolution of up to 4096x2160. HardMac points out that many people still do not have 1080p HDTVs at home, much less TVs capable of supporting 4k resolution, but they theorize that Apple would be planning to enter the HDTV market from the high end at the same time introducing not only stunning hardware, but making Blu-ray discs look archaic with their "low" resolution.
Apple has always maintained the Apple TV is a "hobby" and indeed, they haven't done much to promote the device since its launch in 2007. Still many prominent analysts believe that it's not a matter of "if" but "when" Apple will enter the the home television market full-force. The logical step, it would seem, would be to merge the Apple TV digital receiver into a large LED display and offer an iPod touch-like remote control and Bluetooth keyboard support. Throw in a built-in camera with FaceTime and the world of The Jetsons is one step closer to reality.
Discussion on Sony says the Cell-RSX combo will eventually do 4KBy 2010, 4K will be a reality in a lot of Japanese homes, and PS3 will not be enough to capture hearts and minds of consumers that want 4K experience.
The 4K resolution development will follow the trail left by HD, FullHD and many others before: CES #1: Prototypes, CES #2: First Devices, CES #3: Mass Production, CES #4: It is everywhere. CES 2008 saw first devices, CES 2009 will witness first production devices, CES 2010 will see Samsung, Sony and other heavy-weights launching 4K LCDs and by 2011, 4K will be everywhere.
Which seems to indicate that Sony feels that 4K is a standard that they will support.Sony too has an excellent whitepaper for 4K; where they one would see the benefits, and where one wouldn't...
PDF:
http://pro.sony.com/bbsccms/static/f...K_WP_Final.pdf