++rager said:please stop bumping this stupid thread unless there is concrete proof of a Browser update. Geez.
++rager said:please stop bumping this stupid thread unless there is concrete proof of a Browser update. Geez.
I know that, in the end, it depends on the Japanese consumer's willingness to adapt, but its precisely the Japan Broadcasting Corporation (NHK), with the work from their NHK Science & Technology Research Laboratory (http://www.nhk.or.jp/strl/english/index.html), the one who is prominent nowadays in the development of a new broadcasting system based on Ultra High Definition TV imagery and called Super Hi-Vision.onken said:Japan is the last country I would expect 4k to take off, the size of display you need to take advantage of it is ridiculous.
Still don't know if this is in any way associated with Sony or their Vita PSP2. Keywords that interested me were the name of the maintainer, "Vita" as well as it's a distributed processing model and it's cross platform both interpreted or compiled native. Also, as the link shows OLPC was interested in this and Sony apparently got many of their ideas for Vita from the Sugar interface and OLPC.Inferno® is a distributed operating system, originally developed at Bell Labs, but now developed and maintained by Vita Nuova® as Free Software. Applications written in Inferno's concurrent programming language, Limbo, are compiled to its portable virtual machine code (Dis), to run anywhere on a network in the portable environment that Inferno provides. Unusually, that environment looks and acts like a complete operating system.
Inferno can run 'native' on various ARM, PowerPC, SPARC and x86 platforms but also 'hosted', under an existing operating system (including FreeBSD, Irix, Linux, MacOS X, Plan 9, and Solaris), again on various processor types.
Inferno runs directly on native hardware and also as an application providing a virtual operating system which runs on other platforms. Applications can be developed and run on all Inferno platforms without modification or recompilation. Native ports include: x86, MIPS, ARM, PowerPC, SPARC. Hosted or Virtual OS ports include: Microsoft Windows, GNU/Linux, FreeBSD, Plan 9, Mac OS X, Solaris, IRIX, UnixWare. Inferno can also be hosted by a plugin to Internet Explorer. According to Vita Nuova, plugins for others browsers are underway.[3] Inferno is also ported to Openmoko,[4] Nintendo DS[5] and SheevaPlug.
Distributed design: the identical environment is established at the user's terminal and at the server, and each may import the resources (for example, the attached I/O devices or networks) of the other. Aided by the communications facilities of the run-time system, applications may be split easily (and even dynamically) between client and server. Minimal hardware requirements: it runs useful applications stand-alone on machines with as little as 1 MB of memory, and does not require memory-mapping hardware
Q: How will you respond next year when Wii U arrives?
A: We don't react to other competitors moves per se. We do believe that our content strategy
- whether on the game side or multifunctional entertainment side -
drives significant sales to the PS3. It's still an uber-powerful system and will have
capabilities that are going to be market leading in 2012 and 2013.
We're really bullish on the PS3 over the next several years.
GT5 used Playview for their Car Database.Last year, Sony unveiled Playview, a service for the PS3 that makes it possible to view high-resolution images on your display, for example in manuals or guides for games. And yesterday, big S announced in Tokyo that PlayView will be able to produce pictures in 4K×2K (4,096×2,160) resolution, or, in other words, four times the resolution of full HD.
The next version of PlayView, due out next month, will also support 3D in 4Kx2K resolution, which is pretty cool.
At a press conference yesterday, Sony said that their technology will be used to launch in Japan the so-called PLUP SERIES of digital visual magazines, which will be the first in the world to feature 4Kx2K resolution.
How is it done? With technology developed for web browsers, Probably Cairo that was necessary for the PS3 webkit port.) Webkit supports the same technology to be resolution independent. The libraries ported into the PS3 with webkit add functionality.Playview
When PlayView was trademarked by Sony shortly before E3 2010, speculation ran wild with many assuming it was either new hardware or a PlayTV like peripheral. Neither of these are the case. PlayView is infact a new service for the PlayStation 3 console and was recently demonstrated by Sony at the 2010 CESA Developers Conference in Japan.
True to its name, PlayView is a high-quality image enhancement technology. The aim here is to be able to quickly scale an image with more than 1 billion pixels with absolutely no delay.
At this years CEDEC 2010, Teiji Yutaka demonstrated PlayView using the PlayStation Move controller in real time to increase and reduce the size of a still image of a park consisting of over 3 billion pixels.
You can clearly see what this does for still images, and its said to work with movies and music as well, but how does this translate into use for gaming? Well, a few options were mentioned. Sony plans to use PlayView for electronic documents such as game manuals and guides. One such example was given to have tiny videos embedded into these manuals and guides, that users could zoom in to view and then back out to view the rest of the document. Another option was in the games themselves. An example given would be a menu screen filled with levels, and users could zoom in and out to select the level. We can imagine this technology working in other ways, such as examining a crime scene for the most minute of details, or searching through a massive puzzle for the piece youre after.
Edit: Assuming Playview is designed to use webkit tools there must be some way of telling the platform OS how to process the Playview file. Further we don't know how Playview works, is it a file that is javascript or XML based?Now seriously, I know it was a bit of a stretch from my part, and I'll change my previous post to reflect this, but from the convenience standpoint of the Sony Group, it makes sense.
The SCEI Software Platform Development Dept., advancement called by them High-Resolution Image Enlargement Technology (高画質画像拡大技術 consists in tree hierarchies with different and variable in size (down to 256x256 px) image tiles consisting in Scalable Vector Graphic representations, the archive data stores information of each image tile position in regards to what is being visualized on-screen. As jeff_rigby pointed, OpenGL back-end compliant Cairo SVG main branch libraries are incorporated into the PS3 platform, so it would be a simple step to use them. Of course, this is all speculation based in approximations (functionality), but what is more interesting is the wider picture that some information shows.
Sony Electronics Inc. (SEI) own Sony Developer Network had a, now undisclosed, initiative called Sonys Networked Application Platform (SNAP) as means to impulse a new framework with the objective of development of applications for different devices, namely (and this is important) those devices from the Networked Products & Services Group and backed by Sony Network Entertainment Inc. (SNEI). A section of the now missing website precisely talked about focus on visual approach of the applications:
http://fireballed.org/linked/2010/11/24/snap/
This where it gets interesting, as some of the latest Sony Electronics Inc., products already use Pando + Cairo, in the internationalization with dynamic text (i18n-text) for example (http://old.nabble.com/Pango-License-td30466635.html), and for future applications also supported by Sony Network Entertainment Inc., but... where does the PS3 system falls into all of this? Well, Sony Computer Entertainment America (SCEA) recently transferred the management of all online services, that obviously includes the PlayStation Network, to Sony Network Entertainment Inc. (http://www.gamasutra.com/view/news/...America_Taking_Over_SCEAs_Online_Services.php). That means they are preparing the integration of all their backed products into the same network, and for a simple integration you need cross-platform applications and services to use in all of them, and that is why the SNAP Developer Program work and Cairo SVG "easier" assimilation for different back-ends and subsequently different products grants them an advantage in porting, generating in a simple way connectivity and synergies. As Mr. Hirai said, this "will drive vision, strategy, and execution for network services across the entire Sony group".
As PlayView for Games its only the first step for said technology, and different contents not exclusively related to a gaming platform, like digital versions of the PLUP SERIES (プルアップ シリーズ magazines, are going to be distributed in the future as well, it would be a logical step for them to make it available to the rest of Sony Network Entertainment Inc., supported devices through the future general PlayStation Network (or supposedly Sony Network) and Store, right?
theBishop said:Somebody needs to revoke Jeff's Google privileges.
herzogzwei1989 said:Off-topic: I now own, for the first time, all three current-generation consoles, Xbox 360, Wii and now PS3. I have a 3DS too. Sadly, my PSP was stolen last year in Miami, so I'll just wait for Vita to arrive.
Anyway, back on topic: can someone run down for me what, if anything, was done to the PS3 browser? I don't have the time to read this whole thread. Much appreciated.
androvsky said:Sony's working on a port of webkit (the underlying browser engine that Chrome and Safari use) for the PS3. You can go here to download and look at the source: http://snei-opensource.com/webkit/webkit-releases/webkit-11.02.03-ga52edd9/ It's safe to say that'll be a huge improvement over the current Netfront browser; with HTML5 support we'll be able to view HD youtube videos without having to go through a proxy site, view gaf reliably without having to go through the mobile phone version, and generally be much better.
Looks like the last build was from back in February, so hopefully Sony will release it soon. Until then, we're stuck with the Netfront browser.
First use of webkit for the Store? Database support with fields?Sony is developing a PlayStation Network design upgrade that could transform the online environment into a more image-driven layout along the lines of Xbox Live and Steam, Reg Hardware has learned.
Many PSN users say the current PSN is far too text heavy, so Sony is now market-testing a new design that de-clutters the screen using what sources familiar with the new look call "an aesthetic layout with logically marked sections and rolodex lists".
The revamped PSN also packs a new, live search method with results appearing as users enter characters rather than head off to a separate text-entry page.
The movies section has been rebuilt as an IMDB-style database. When you select a film, for example, key details appear on the right of the screen, such as leading actors. Clicking through will take you to the actor's page, where you can see all of their movies.
The same exploration approach is taken with games, categorised by genre, publisher, developer and so on.
Sony is readying a 'deals of the week' section too, making it easier to pick up bargains.
It also appears the company is planning to throw out the blue colour of the current skin and opted for ultra bright colours on a black background.
Perhaps Sony is eager to perfect its online store in preparation of the PlayStation 4 or 3.5, rumoured yesterday to be entering production by the end of the year.
No price cut from a Sony regional head but it's being predicted by news blogs. Michael Pachter has predicted big drops in sales for every major format. A price drop is needed and expected. If both of these posts are true then something else must happen to spark interest and get Sales figures growing. Releasing new features helps and both PS3 and Xbox360 are getting ecosystem updates this year. In addition Sony should release it's GTKwebkit for the PS3 and Vita. If it's impressive enough to generate press it should help sales.Price drop coming at Gamescom, then?
(laughs) Well, if there was a price drop coming at Gamescom, Id know. There is, however, a new PS3 chassis being discussed. A slightly different design, but from what I can tell, not much difference in functionality.
androvsky said:Sony's working on a port of webkit (the underlying browser engine that Chrome and Safari use) for the PS3. You can go here to download and look at the source: http://snei-opensource.com/webkit/webkit-releases/webkit-11.02.03-ga52edd9/ It's safe to say that'll be a huge improvement over the current Netfront browser; with HTML5 support we'll be able to view HD youtube videos without having to go through a proxy site, view gaf reliably without having to go through the mobile phone version, and generally be much better.
Looks like the last build was from back in February, so hopefully Sony will release it soon. Until then, we're stuck with the Netfront browser.
Pimpbaa said:Man, I hope this means Vita will have a good web browser.
From the PS3 GTK webkit libraries, Geoclue libraries can only be used by a handheld so the assumption is that the same GTKwebkit will be in the Vita. From Sony the Vita and PS3 are going to share libraries and toolkits. From functionality the Vita has features nearly identical with the OLPC sugar interface and that uses a GTKwebkit.htcloverboy said:you can expect it to have a std. android like browser or the one from the SE phones, in case they dont use the std. browser. It means webKit, HTML5 etc.
immortal-joe said:Man Jeff.....
All I gotta say
immortal-joe said:Man Jeff.....
All I gotta say
I too wonder when the browser will be released. So far Sony has been implementing, with the exception of IPTV using the webkit javascript engine and possibly Portal 2 using parts of the webkit core, features that use only the libraries that support webkit.Darvan said:I just wish we had more of an idea of what Sony was going to do with the PS3 adding Cross Game chat and a better web browser am starting to wonder after all Sony has been through this year is it even on their list.
Feb 28th 2011Webkit2 should give us a platform that is more stable, and faster and more responsive than what we already have today.
The API is bound to change, of course, but the WebKit2 version of WebKitGTK+ will be a separate, parallel-installable library, and we will keep supporting the WebKit1 version while we work on making the new one at least as good as the current one. This is long term were talking here. Well likely see WebKitGTK+ 1.4, and 1.6 come to life before we are satisfied enough with WebKitGTK+2.
April 2011MacRumors is reporting that the new version of Safari to be included in the upcoming Mac OS X 10.7 Lion will be powered by WebKit2 for increased speed, stability, and security.
All said and done, this means a faster and safer browsing experience for users. Even more sand-boxing is introduced in this version of Safari. For example, if a single tab causes trouble and hangs or outright crashes, only that tab will be affected.
Absolutely nothing groundbreaking is being reported here, but its something that we can all appreciate, and since WebKit is open source, these features and improvements will work their way to other browsers
June 17th, 2011 http://blogs.igalia.com/alex/category/webkit2/WebKit2 MiniBrowser for the GTK+ port running!
After some months of cleaning, fixing and landing all the required patches (some provided by Motorola devs), yesterday we landed the last one adding the shared memory support, so you can safely download and compile WebKit2 with GTK+ using the trunk of the WebKit svn. Just add enable-webkit2 to the compilation configuration of your choice and youll get a small MiniBrowser implemented with WebKit2 C API.
Basic feature of this new API is that it uses a split process architecture, the UI is separated from the web content in a different process. It means a lot of pros and some cons, currently at Igalia we are ready to face the cons so we can get all the pros, creating more stable and responsive applications using the port. Our plan is to add the complete support and make Epiphany work with it at some point.
We are also adding WebKitTestRunner support which will help a lot with the development. Besides the C API we are implementing a GTK+ friendly API, basically we are using the WebKit1 API over the WebKit2 C API, so you can even test it with the GtkLauncher and your own GNOME application easily.
Of course we are not going to forget about all the gardening work we are doing, maintaining, releasing and improving the core GTK+ port.
The code and APIs are still development status, there is still a lot of work to do, so just use them for testing purposes, this is just the initial step
Jun 24, 2011 http://permalink.gmane.org/gmane.comp.audio.pulseaudio.general/10215We talked about WebKit2, not all the decisions are made and things like C API could change its design in the future, stay tuned. We are pushing WebKit2GTK+ and now it is more complete and it is easier to contribute to. We even have landed the test runner patch, and now running tests is possible.
We also did some hacking, fixed some issues in WebKitGTK and prepared 1.4.0 release, the new stable release that includes most of the work we have done the last year.
IF I'm correct and pulse audio is coming to the PS3 to support echo cancellation and redirection for the headphones we already know require 3.70, the above quote indicates it's not ready as of the above date. Pulse Audio could be used to support cross game chat.Following on from the previous Pulse Audio release a little over six months ago, I'm very happy to announce the next (and likely last) instalment in the 0.9.x series. [Next release should be 1.0 and stable-ready for release.]
As before, the 0.9.23 release is primarily a bugfix release. It also includes a preview of module-echo-cancel. Originally this was intended to gather feedback on it's progress rather than a recommendation for general use. As time has slipped somewhat on the release, numerous improvements have subsequently been made in the master branch, so we do not recommend using it in 0.9.23 to any great extent - feel free to have a play tho'
August 18th 2011 GamescomThis talk for WebKitGTK+ embedders and those interested in integrating the web with the free desktop will summarize the various WebKitGTK+ improvements from the last year in rendering, GTK+ 3 support, accessibility, networking, etc. Also, we will cover WebKit2 architecture and the roadmap for WebKit2 support for WebKitGTK+, including API design, plans for GNOME integration and demos.
jeff_rigby said:The Sony US forums and http://us.playstation.com/ have been updated.
I'm now noticing, perhaps because I'm looking for it, that the http://us.playstation.com/ site has images that peg my office PC CPU performance to 100% and stutters. It's not downloading as there is no network activity and only about 120megs is being used by the site. I suspect it's SVG and HTML5 and only faster (game) platforms can properly display without stutters. My CPU temp goes up from 100 to 105 degrees F.
Interesting, the PS3 accessing the same site has a slightly different display with stationary pictures, no SVG and no rotation of images. Sony had to provide a different website setup for the PS3.
I suspect that when the new GTKwebkit is turned on that this site will display to a PS3 the same version a PC now sees without stuttering. It's almost a performance test of advanced webkit features..... I have rarely noticed stuttering on my office PC except on webgl and HTML5 demo pages. 120 megs for the web page should work with a GTKwebkit in the PS3.
I guess this signals a min performance level we can expect for the GTKwebkit in the PS3 as Sony would not want a website that would not perform well with it's equipment.
Wow, 4 posts on NeoGAF since 4/11 and 0 posts on Sony forums since 2008 and you respond to mine. I'm flattered, you are correct, it is Flash..... Sorry, Flash functionality was one of the standards set by W3C for HTML5 and SVG.andshrew said:Surely the high CPU usage on that page is being caused by the giant Flash banner in the middle of the screen.
Certainly that's what Chrome's task manger is suggesting anyway...
jeff_rigby said:Wow, 4 posts on NeoGAF since 4/11 and 0 posts on Sony forums since 2008 and you respond to mine. I'm flattered, you are correct, it is Flash..... Sorry, Flash functionality was one of the standards set by W3C for HTML5 and SVG.
That's three "got me" for the last two months....at least that I know of <grin>.
SuperMarioFan462 said:People really want to use a console web browser? Strange...
Thats like not understanding why people would care about playing blu ray movies on a console. If it works (which it currently doesnt) it makes sense. Supprt for kb/mouse, larger display...SpecX said:Back when the system came out, I found myself using it a lot, but now I've forgotten about it and could careless.
Flash like functionality is supported through the use of the HTML5/CSS in an effort to make the web Open source.andshrew said:Heh, do you research the posting habits of everyone who replies to your posts? As you've worked out I've only recently had the account activated here. Another 'incorrect assumption' on the Sony forum though... ;-)
I didn't realise support for Flash functionality was specifically in the W3C standards given the need for the plugin... do you mean general plugin support or do you mean Flash like functionality is supported through the use of the HTML5/CSS etc? Sorry I'm a bit confused there!
Personally I would have expected Sony to move away from the use of Flash if they were intending on displaying their web sites identically on both a PC and the PS3, particularly as they presumably would have to rely on Adobe building them a decent Flash plugin for the PS3... I would have expected them to move to alternatives which they have more control over.
SuperMarioFan462 said:People really want to use a console web browser? Strange...
SuperMarioFan462 said:People really want to use a console web browser? Strange...
SpecX said:Back when the system came out, I found myself using it a lot, but now I've forgotten about it and could careless.
I "couldn't care less "about my grammar on the web.Curufinwe said:couldn't care less.
If it has WebGL (that actually performs well), I would love to develop games for it.SuperMarioFan462 said:People really want to use a console web browser? Strange...
Their userbase is probably made of 99% IE mongrels. Heck, even IE9 only barely supports a slither of the Web Platform.jeff_rigby said:"Personally I would have expected Sony to move away from the use of Flash" Me too. It's troubling that they have a Flash Banner. They could have Flash games in the short term moving to WebGL as those are developed.
Yeah, that's about all it can do with the current flash plugin, and since the current Netfront browser doesn't support HTML5, they're stuck.Deadly Cyclone said:Tried to show a friend the Bioshock Infinite demo video via youtube on the PS3 browser the other day and could only run it in something like 240p. Seriously.
Netfront sucks on the 3DS also. Supports, like, two HTML5 features... poorly. I don't know why they switched from Opera. Ugh... UGH!!androvsky said:Yeah, that's about all it can do with the current flash plugin, and since the current Netfront browser doesn't support HTML5, they're stuck.
SuperMarioFan462 said:People really want to use a console web browser? Strange...
Deadly Cyclone said:Tried to show a friend the Bioshock Infinite demo video via youtube on the PS3 browser the other day and could only run it in something like 240p. Seriously.
......because they are using a modern webkit javascript engine.patsu said:General web browsing sucks although Web apps like Hulu, Vudu and NetFlix work very well.
Gstreamer is multi-media support. Notice all three above examples; video editing, DLNA Support and Video conferencing are in the PS3. But the versions in the PS3 are old and I believe do not use gstreamer. They will be replaced.The goal of the project is to both allow hardware makers to standarize on GStreamer accross their software platforms, but also to make the advanced functionality of GStreamer available on the Android platform, like video editing, DLNA Support and Video conferencing.
Animated GIF is part of the Sony webkit test: http://downloads.snei-opensource.com/webkit/webkit-tests/images.html So if we get a browser desktop they will be available just about everywhere. SVG and CSS animations too.mclaren777 said:I just want them to allow animated GIFs to work on the PS3.
Is that too much to ask?
I occasionally use my Wii browser to stream Youtube videos to my TV but the quality is naturally quite rubbish. Having a browser on the PS3 that's doesn't take 5 years to launch a web page would make for a nice upgrade to my lounge room internet video sharing.SuperMarioFan462 said:People really want to use a console web browser? Strange...
theBishop said:I can't believe this thread is still going. The OP was a stretch, and everything Jeff_Rigby has posted since is a misunderstanding.