91fps?!Increased FPS in Rainbow Six Siege:
So anyone know the most FPS hitting areas of The Witcher 3? I know certain parts of Novigrad and the Crookbag Bog but not sure what else...
I want to make a comparison video.
Lol you out ya God damn mind
91fps?!
That can't be accurate.
91fps?!
That can't be accurate.
I'm not a programmer, but I'm guessing that Sony must be adding some sort of hardware abstraction in firmware 4.50 via Boost mode. We know that they tested it and were seeing a lot of problems at launch, so maybe in the interim they've discovered the root cause of most of the issues and were able to build in a workaround via hardware abstraction (Boost mode) that seems to be fairly reliable, with the new firmware doing the heavy lifting and leaving the underlying base mode game still blissfully unaware of the Pro hardware.Simple. Sony had reservations about implementing it due to unforeseen circumstances.. Obviously they tested it further and came to the conclusion that it was worth letting users brute force the machine, and toggle it if there were any issues.
91fps?!
That can't be accurate.
Some guy clocked 110fps, this is in Terrorist Hunt with Vsync off though and vsync is 30fps so lots of tearing or no frame rate boost unless they patch it.
The screen tearing must be insane.I don't see why it's not possible. OG PS4 ("The Amateur") has a 1.8 TF GPU. PS4 Beast ("The Professional") has a 4.2 TF GPU. Ignoring all other factors like the horrible AMD Jaguar CPU, you're looking at a linear scaling in graphics power of 2.3x. If for some reason you found a game which was completely GPU-bound, you could expect about 2.3 times the base framerate scaling from The Amateur to The Professional.
In the case of Rainbow Six: Siege, in that particular scenario, it seems we have found a game which is completely GPU-bound. So there it is.
I'm not a programmer, but I'm guessing that Sony must be adding some sort of hardware abstraction in firmware 4.50 via Boost mode. We know that they tested it and were seeing a lot of problems at launch, so maybe in the interim they've discovered the root cause of most of the issues and were able to build in a workaround via hardware abstraction (Boost mode) that seems to be fairly reliable, with the new firmware doing the heavy lifting and leaving the underlying base mode game still blissfully unaware of the Pro hardware.
The screen tearing must be insane.
Is it just me, or are some of these Boost mode enhancements actually way more impressive than a lot of the actual Pro patches? You would have thought that devs could do a better job with their own damn games... but it seems like many can't even get close. WTF?
Is it just me, or are some of these Boost mode enhancements actually way more impressive than a lot of the actual Pro patches? You would have thought that devs could do a better job with their own damn games... but it seems like many can't even get close. WTF?
The upside is that the early launch reports wasn't about the tiny amount of games that crash in Boost mode, the press always hunt for the negatives and blow them up, now we have the actual gamers going crazy with positive reports instead and it'll take some crazy spins to turn this to something negative now. PS4 is in Beast Mode now, or like I said earlier just fall the PS4 Pro The Beast from now on so we know what we're talking about, $399 for a huge upgrade like this on basically all games is crazy, the DF faceoffs will be slaughters from here on.Really interesting. Makes me wonder whether this Boost Mode was planned since the Pro's inception (don't remember if any of the leaked documents mentioned it) or something that started coming together more recently. On one hand, announcing Boost mode when the Pro was first unveiled probably would've increased Pro sales at launch even if they stated the feature was coming not coming until 2017. But it probably would have also driven some of us impatient with the wait for when exactly it would come out. All in all, I think this was probably the best way to unveil it; show it off in a beta firmware and then have a final version ready within a few weeks after that.
The upside is that the early launch reports wasn't about the tiny amount of games that crash in Boost mode, the press always hunt for the negatives and blow them up, now we have the actual gamers going crazy with positive reports instead and it'll take some crazy spins to turn this to something negative now.
Final Fantasy XIV
https://www.youtube.com/watch?v=reRMu4WbkZ0
https://www.youtube.com/watch?v=cZLNE27jmVo
Guess which is Boost mode.
Boing to check again when people start logging on tonight. This is Excalibur.
Some, like the Division, offer no resolution increase, and no change in target frame rate.Because pro patched game usually use the power for higher resolution.
Out of curiosity, has anyone tried Final Fantasy 14 on this patch. I would love to play this game more on PS4 at times when i play with other people but it runs like ass.
Final Fantasy XIV
https://www.youtube.com/watch?v=reRMu4WbkZ0
https://www.youtube.com/watch?v=cZLNE27jmVo
Guess which is Boost mode.
Boing to check again when people start logging on tonight. This is Excalibur.
The load times in Witcher 3 are really fast now. I'd say twice as fast if not more.
This is in the stock Pro drive.
The load times in Witcher 3 are really fast now. I'd say twice as fast if not more.
This is in the stock Pro drive.
Can confirm, load times have been great on the stock Pro drive.
Gotta test Resident Evil 7. The initial load is pretty long. I need to see if that got improved!
This is truly a game changer, let's just hope the Beta period is not too long! How long are these things in Beta normally?
Can't wait for Digital Foundry to do a thorough comparison.
Really interesting. Makes me wonder whether this Boost Mode was planned since the Pro's inception (don't remember if any of the leaked documents mentioned it) or something that started coming together more recently. On one hand, announcing Boost mode when the Pro was first unveiled probably would've increased Pro sales at launch even if they stated the feature was coming not coming until 2017. But it probably would have also driven some of us impatient with the wait for when exactly it would come out. All in all, I think this was probably the best way to unveil it; show it off in a beta firmware and then have a final version ready within a few weeks after that.
Resident Evil 7 already has Pro mode enhancements. This ONLY affects games that were released before the Pro and are not enhanced.
I just had a thought - all Telltale games should be improved now!
Only thing I could find.Somebody please do a detailed Project CARS before/after analysis in different weather. Performance on the vanilla PS4 is pretty good in clear weather with minor dips and tearing. I'm hoping the Pro beta version is now a sixty lock with zero tearing in clear weather, but fully expect some issues to remain in stormy weather.
I think it's also a reaction to Scorpio which will most likely also offer upgrades to bone games, just to a bigger degree.
Bone games start lower and will see a bigger boost as Scorpio is even more powerful than the pro.
It wouldn't put a good light on the pro if Scorpio can do it and the pro doesn't and now they even made it possible before Scorpio launch. Clever.
I hereby second this motion, the suspense is killing me.Somebody please do a detailed Project CARS before/after analysis in different weather. Performance on the vanilla PS4 is pretty good in clear weather with minor dips and tearing. I'm hoping the Pro beta version is now a sixty lock with zero tearing in clear weather, but fully expect some issues to remain in stormy weather.