Well yes even old ass PC's by todays standards are capable of providing 60fps and there's plenty of 60fps games on consoles but the current flavour of the month is open world games, which can be especially demanding on CPU. Combined with developers not wanting to ;look completely outclassed graphicals of the chances of games aiming and maintaing 60fps with a weak CPU dramatically drop.
I don't disagree that the current consoles are unable to run a game like GTA V or Witcher 3 at 60fps. But if they toned down certain settings they'd be able to.
I appreciate that many people prefer graphical fidelity, but I personally prefer framerate. On my pc for example I aim for 60fps and simply crank as much as I can until I am no longer at a pretty solid 60fps.
Take Uncharted 4 for example, it looks great, but I'd have been happy with it running at 60fps looking like it does in multiplayer.
Per core performance of current gen consoles is weaker than per core performance of last gen consoles.
My point was that the hardware, even last gen and the gen before were more than capable in hitting a target of 60fps, but sacrifices need to be made.
I fully appreciate that the consoles have limitations, and I wont argue that this gen of consoles have been designed around a different mantra than last gen. When the 360 released it was comparable to many decent gaming pcs, the Xbox One was nowhere near as comparable.
But the fact remains that the majority of people feel that 60fps is not important, developers recognize that the way a game looks is considered very important.
I'm in a minority but I'd be happy with worse looking games at 60fps. I'd even settle for a solid framerate secondly, but we live in a world where games like Just Cause 3 are released lol.
it's not a case of turning down graphical settings because the issue isn't in the gpu. the cpu in the ps4 and xb1 and now ps4 pro just do not have the power required for 60fps with most AAA games.
if you look at the CPU requirements for 60fps on many modern AAA games you would see why. dark souls 3, assassin's creed syndicate, even rise of the tomb raider in certain areas all require beefy CPUs to maintain 60fps.
But ultimately if games were designed with the framerate target of 60fps there would be no problem. Yes games might not be as big, have as many physics, look as nice etc, but we could still have good games.
I appreciate that in certain games turning down settings won't magically result in a solid 60fps, but it would certainly improve framerates. A game like Just Cause 3 is obviously hampered by the CPU in todays consoles, but perhaps they should have designed something more appropriate, at least to hit a solid 30fps but yeah the mess that is Just Cause 3 is not for this thread lol.