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PS4 Pro: Can this make 1080p/60fps a standard?

Going by the specs, correct me if I'm wrong. The Pro system has a 2x the GPU performance over the launch console/slim, has a higher clocked 8Core CPU. So can games like BF4. WitcherIII, Batman Arkham Knight that's already released hit 1080p/60fps? Can future releases make this a standard?
 
60fps will unfortunately never be a standard.

The industry seems focused on 30fps, the fact that the new consoles are pushing 4k30fps says it all.

I don't doubt that we'll see single player games receive patches that increase the framerate, but don't expect a sudden surge of focus on 60fps games.

To be honest we could have 60fps games today, but image quality and graphical effects are a priority.

No, CPU is a bottleneck .

I don't agree with that at all. Today's consoles are more than capable of 60fps, but it would mean toning down the way certain games look. There's no incentive for developers to do that as the majority of consumers are not concerned with having 60fps.

Obviously the PS4 is not capable of Uncharted 4 campaign at 60fps, otherwise it would have been 60fps. But Naughty Dog could quite easily have made the game look worse (like in multiplayer) to hit that target.

To be honest I'd be happy with all games needing to hit 60fps, as I believe games could still look good while hitting that target, maybe not as good as some titles do given the hardware but good enough for me.
 
No.

1) The CPU does not have enough oomph to bring 30hz targeted games up to 60hzin a reliable manner.

2) There are no imposed standards about framerates on consoles, espeically 60hz, if you look at the output of this generation, the last, and the one before it even.

3) Sony will apparently not allow multiplayer games with different performance profiles in general for some reason (i.e. one version targetting 30hz and the other targetting 60hz).

Slightly relevant: I see no reason though why Sony should disallow games that are already unlcoked framerates up to 60hz to run better on PS4pro.
 
It won't. Not that there won't be games targeting 1080p 60fps, but there's a higher chance it'll push games to 4K than adopting that as a standard.
 
60fps will unfortunately never be a standard.

Yeah, I think this is going to be the case on consoles until hardware just gets to the point where it takes no effort. The average console gamer probably prioritizes eye-popping visuals over 60fps. Actually, the average console gamer probably wouldn't know what '60fps' means.
 
Yeah, I think this is going to be the case on consoles until hardware just gets to the point where it takes no effort. The average console gamer probably prioritizes eye-popping visuals over 60fps. Actually, the average console gamer probably wouldn't know what '60fps' means.

I just think that regardless of how powerful hardware gets. they'll always aim for graphical fidelity over framerate.

The Pro and Scorpio clearly show theier intent. They could quite have easily released new consoles pitched as 1080/60fps but instead are aiming for resolution at 30fps.

As I said earlier I'd be perfectly happy with worse looking games at 60fps. Ironically some of the best games this gen have been 60fps though lol
 
60fps will unfortunately never be a standard.

The industry seems focused on 30fps, the fact that the new consoles are pushing 4k30fps says it all.

I don't doubt that we'll see single player games receive patches that increase the framerate, but don't expect a sudden surge of focus on 60fps games.

To be honest we could have 60fps games today, but image quality and graphical effects are a priority.



I don't agree with that at all. Today's consoles are more than capable of 60fps, but it would mean toning down the way certain games look. There's no incentive for developers to do that as the majority of consumers are not concerned with having 60fps.

Obviously the PS4 is not capable of Uncharted 4 campaign at 60fps, otherwise it would have been 60fps. But Naughty Dog could quite easily have made the game look worse (like in multiplayer) to hit that target.
Well yes even old ass PC's by todays standards are capable of providing 60fps and there's plenty of 60fps games on consoles but the current flavour of the month is open world games, which can be especially demanding on CPU. Combined with developers not wanting to ;look completely outclassed graphicals of the chances of games aiming and maintaing 60fps with a weak CPU dramatically drop.
 
Going by the specs, correct me if I'm wrong. The Pro system has a 2x the GPU performance over the launch console/slim, has a higher clocked 8Core CPU. So can games like BF4. WitcherIII, Batman Arkham Knight that's already released hit 1080p/60fps? Can future releases make this a standard?

Does GAF still not understand 60fps is a developer choice?

There's no such thing as a 60fps console, or PC for that matter. Yeesh.
 
It absolutely could, if Sony mandated it.

But then again so could the WiiU, because that's a decision purely for the Devs and where their priorities lie.
 
I don't agree with that at all. Today's consoles are more than capable of 60fps, but it would mean toning down the way certain games look. There's no incentive for developers to do that as the majority of consumers are not concerned with having 60fps.

Obviously the PS4 is not capable of Uncharted 4 campaign at 60fps, otherwise it would have been 60fps. But Naughty Dog could quite easily have made the game look worse (like in multiplayer) to hit that target.

To be honest I'd be happy with all games needing to hit 60fps, as I believe games could still look good while hitting that target, maybe not as good as some titles do given the hardware but good enough for me.
it's not a case of turning down graphical settings because the issue isn't in the gpu. the cpu in the ps4 and xb1 and now ps4 pro just do not have the power required for 60fps with most AAA games.

if you look at the CPU requirements for 60fps on many modern AAA games you would see why. dark souls 3, assassin's creed syndicate, even rise of the tomb raider in certain areas all require beefy CPUs to maintain 60fps.
 
Every console is capable of 60fps being the standard, but it's not a priority on every project.

It's not rocket science, if you give people a console 100x as powerful as the PS4 there would still be 30fps games.
 
If this is your priority (which it is for me) then you need to focus on PC gaming. It's the only place where this can be considered a standard.

Consoles are already trying to push towards 4K (at 24-30fps) and after that it'll be 8K (at 24-30fps). It's a pointless resolution arms race. Frame rates make gameplay better in so many cases, more lines of resolution -- doesn't change things.
 
It would be great if developers started adding these things I called sliders in console games, giving me an option to choose what I want and don't want. I assume that's too close to what pc's do and they don't want to confuse the average joe/Jill plug and play consumer?
 
Well yes even old ass PC's by todays standards are capable of providing 60fps and there's plenty of 60fps games on consoles but the current flavour of the month is open world games, which can be especially demanding on CPU. Combined with developers not wanting to ;look completely outclassed graphicals of the chances of games aiming and maintaing 60fps with a weak CPU dramatically drop.

I don't disagree that the current consoles are unable to run a game like GTA V or Witcher 3 at 60fps. But if they toned down certain settings they'd be able to.

I appreciate that many people prefer graphical fidelity, but I personally prefer framerate. On my pc for example I aim for 60fps and simply crank as much as I can until I am no longer at a pretty solid 60fps.

Take Uncharted 4 for example, it looks great, but I'd have been happy with it running at 60fps looking like it does in multiplayer.

Per core performance of current gen consoles is weaker than per core performance of last gen consoles.

My point was that the hardware, even last gen and the gen before were more than capable in hitting a target of 60fps, but sacrifices need to be made.

I fully appreciate that the consoles have limitations, and I wont argue that this gen of consoles have been designed around a different mantra than last gen. When the 360 released it was comparable to many decent gaming pcs, the Xbox One was nowhere near as comparable.

But the fact remains that the majority of people feel that 60fps is not important, developers recognize that the way a game looks is considered very important.

I'm in a minority but I'd be happy with worse looking games at 60fps. I'd even settle for a solid framerate secondly, but we live in a world where games like Just Cause 3 are released lol.

it's not a case of turning down graphical settings because the issue isn't in the gpu. the cpu in the ps4 and xb1 and now ps4 pro just do not have the power required for 60fps with most AAA games.

if you look at the CPU requirements for 60fps on many modern AAA games you would see why. dark souls 3, assassin's creed syndicate, even rise of the tomb raider in certain areas all require beefy CPUs to maintain 60fps.

But ultimately if games were designed with the framerate target of 60fps there would be no problem. Yes games might not be as big, have as many physics, look as nice etc, but we could still have good games.

I appreciate that in certain games turning down settings won't magically result in a solid 60fps, but it would certainly improve framerates. A game like Just Cause 3 is obviously hampered by the CPU in todays consoles, but perhaps they should have designed something more appropriate, at least to hit a solid 30fps but yeah the mess that is Just Cause 3 is not for this thread lol.
 
I heard framerate mentioned several times.

COD guy mentioned 60 fps because Call of Duty and Cerny briefly mentioned more stable frame rates early on along with more storage and the like. The entire presser was based around 4K(ish) and HDR. That's clearly the focus and selling point.
 
Every console is capable of 60fps being the standard, but it's not a priority on every project.

It's not rocket science, if you give people a console 100x as powerful as the PS4 there would still be 30fps games.
Yup. People need to understand this.

The only platforms in history which delivered 60fps in 100% of its games were the Sega Model 2 and 3 arcade boards. I don't think a single sub-60fps game exists there.
 
As always it's up to the devs. Some people think 60fps should be mandated by Sony. 8 prefer the current system where the devs can decide how to spend the resources.

As others mentioned, if it's super important to you, play on pc.
 
Every damn new hardware.

fps or res won't ever be standard, just because you'll always find devs who prefer pushing other aspects.

I pretty much came here to say this. This also helps explain why Sony didn't promise any concrete numbers for improved performance on the NEO. It's solely up to developers to decide if they even want to use the extra power.
 
If I'd get a 60fps @ 1080p guarantee and a much longer list of supported games, I'd be totally sold. Right now there's too many unknowns for me to be really interested.
 
Game and engine design can easily be built around steady 60 fps performance, but it means adhering to a technical budget that isn't always popular, among audiences or even devs. Having incrementally (or even substantially) more power won't change those priorities one way or the other.

A game like Project Cars or Battlefield 4 could potentially get slotted in at a "proper" 60 fps at 1080p with a patch and some optimization on PS4 Pro, but that's just because they were so close to that in the first place. Standard across the board is out of the question. There's not enough new juice to double the performance on games planned around 30 fps.
 
I only recently realized how important 60fps is to me. I will dial down all other elements for it. Turn off all anti aliasing, v-sync, detail levels if I have to. This obviously results in sometimes pretty rough image quality, but I need those smooth framerates.

It seems like most people don't mind lower framerates, but I can't go back now. My PC is an aging i7 from 2009 with an 750ti, so hardly top notch, but I love having the option to prioritize the elements of the experience.

Developers on consoles will always push for better graphics than frames, that's just the reality.

I didn't go PC because of raw power, but because I can customize settings like these.
 
60 fps is a conspiracy conceived by the Chinese. That and climate change, of course.
 
I only recently realized how important 60fps is totally me. I will dial down all other elements for it. Turn off all anti aliasing, v-sync, detail levels if I have to. This obviously results in sometimes pretty rough image quality, but I need those smooth framerates.

It seems like most people don't mind lower framerates, but I can't go back now. My PC is an aging i7 from 2009 with an 750ti, so hardly top notch, but I love having the option to prioritize the elements of the experience.

Developers on consoles will always push for better graphics than frames, that's just the reality.

I didn't go PC because of raw power, but because I can customize settings like these.

I love framerates too. It's the most important thing for me personally.

It just makes games feel much better to play. 30fps often just feels unresponsive for me.

The bigger issue for me on console is not even just the lack of 60fps in a lot of titles, but the lack of a consistent framerate. A game like Uncharted 4 is pretty solid with regards to it's framerate although there are drops, the motion blur helps smooth things out, but often we are treated to games with several framerate drops. Ratchet looks great, but again there are plenty of framerate drops especially when using the Pyro for example.

That said every game should have the option to increase framerate over fidelity. Hopefully the Rise of the Tomb Raider customization at least becomes standard.

Exactly.

Even a simple slider between performance and quality, with performance relating to framerate, and quality obviously being graphical settings.
 
Current buzzword in display technology is resolution. The more "K"s you have the more impressive you sound to the average joe.

When someone manages to make the next buzzword something related to smooth motion, then maybe frame rate will get more attention.
 
No, there will be some improvements that make games more stable but devs that weren't already targeting 60fps won't suddenly go for it. They will still want to prioritize as they see fit no matter the hardware.

That said every game should have the option to increase framerate over fidelity. Hopefully the Rise of the Tomb Raider customization at least becomes standard.
 
The larger percentage of gamers are more amazed by visuals then frames per second so doubt it will be a standard. Once we reach a visual performance that can't be improved then maybe you can consider a standard of 60fps.
 
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CPU bottleneck and developers/publisher will rather priorities 4k instead of 60fps like they always do.

To be honest I'm still not sure if that's ''true'' 4k or just something like a upscaled image and how it compares to true 4k.

That's something we will only find out when the console launched and people check if the claims are true.

And if the shown games with the right setup will be actually be as good looking as they explained.
 
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