shira
Member
This is probably the first time many people will play a downsampled game
Ninty needs to upsample wii games for 3DS now
This is probably the first time many people will play a downsampled game
I don't know about 4:4:4, but dat OLED doesn't look awful. PS4 1080p trailers look really awesome there.Does the VITA support 4:4:4 color resolution? Otherwise solid colors are going to look awful...
I don't know about 4:4:4, but dat OLED doesn't look awful. PS4 1080p trailers look really awesome there.
Sony will need some high tech software to emulate PS1 titles in a console with PC architecture.
This is how I first played Crash and Spyro. To this day I don't know how this was even allowed to be sold in stores and how they weren't sued instantly
that's quite impressive if they pull it off, hopefully there wont be to much lag.
Weren't they updated to 852x480 (still not native res)?That's basically how Remote Play works in the games that have been updated for the Vita (God of War 1 & 2, ICO, Shadow of the Colossus and Tokyo Jungle).
Had the same thought, it would make a lot of sense. Reducing the resolution considerably to Vita native to up the frame rateInteresting theory of mine.
Gaikai tech works well by rendering a higher framerate in order to reduce latency.
Would not be surprised to see all PS4 --> Vita streams run at 60 FPS which should easily be achievable since it's running at a lower resolution for Vita's native screen
I think this is going to be one of the cool features the ONLY complaint that I think is pretty relevant is that the vita is not a ps4 controller it doesnt have clickable joysticks and no r2 l2 buttons and yea with that you can use the rear pad but its not the same. so the experience I get from playing on my tv to the vita could get awkward at times. unless the game developer can incorporate controls differently with the visuals I think it should be perfectly fine if its streaming and that comes into play with lag, if the stream gets laggy it can ruin my experience so this whole gaiki thing its very iffy.
Yeah, don't know how Vita is going to make up for lack of buttons.
If only it was styled more like Shield..
Had the same thought, it would make a lot of sense. Reducing the resolution considerably to Vita native to up the frame rate
I'm still not 100% sold on PS4, but I'll be damned if that doesn't sound appealing. Remote play in its current form with PS3 is abysmal, but if PS4->Vita is as smooth as Wii U->Gamepad, I'm sold. Love that feature.
I can't help but think that latency will ruin this :/
Yeah, don't know how Vita is going to make up for lack of buttons.
If only it was styled more like Shield..
It's good if Sony make Vita support mandatory, but I doubt developers will put any effort into it, just make it off screen or map / inventory. Kind of like the AC3 Wii U port. There has seemingly been no effort what so ever to use the gamepad in a meaningful way. Don't think the touch screen is used at all?
That should be pretty accurate. You could recompress them at 960x540 with ~ 15 MBps in x264 with –tune zerolatency to get even closer.Should simply watching the 1080 videos for the PS4 content on the Vita give a representative view, minus any compression artefacts?
Or is that not accurate?
This won't happen. You generally can't just take a game running at 30 FPS and run it at 60 just because you decreased the size of the framebuffer.Would not be surprised to see all PS4 --> Vita streams run at 60 FPS which should easily be achievable since it's running at a lower resolution for Vita's native screen
Please just do this (especially PS2), even if it's only the classics available on PSN... just make it possible on Vita.-they might have PS1, 2 psp emulation in the future, if possible.
Afaik the compression artifacts suggest Nintendo is simply using PVRTC as their "codec". A texture-compression rather than a fancy ass Video-codec, but it gives fixed frame-size & decompression times, ie. it's always going to beat variable-compression schemes in terms of latency - especially codecs that are geared towards compression of Video.Nerfgun said:That has to be hardware tweaks though. Developing a codec is super intensive, takes years sometimes, and they have the option of simply using a more aggressive codec within the H.264 spec. And a codec won't help latency at any rate, not directly.
What is the point of this? It is just a video playing on the Vita.