My thoughts on Turok:
1. The caves aren't dark on my TV. I dunno. They're not bright, but they aren't dark. But they aren't visually impressive, either. I'd go so far as to say they are unimpressive. Lots of the samey looking rock. I got lost in the caves more than once. It all looks the same.
2. Standing over a weapon doesn't indicate what weapon it is, so I have no idea if I want it or not. The image of the weapon isn't enough for me, and this especially should be clear in just a short demo. At least I think this is the case.
3. I really think Slade (Slade or Slate, I can't remember) has a really poor character model. I frequently lost him in the background in the caves and in the forest he kind of stands out as bizarrely unlit. I don't think he's anywhere near as impressive as the Gears character models.
4. I was playing Uncharted before, and going from that jungle to this jungle is really not good. This jungle is believable, sure (though the low res leaf textures are awful), but it's just a little barren feeling. I was kind of surprised at how little foliage there is overall.
5. The framerate and tearing seemed fine to me.
6. I was unhappy with the "legs in the air" animation when you get hit by a dino. It's disorienting and unnecessary when you add in the blur/grain after being hit. Plus, it happens a lot.
7. I enjoyed the knife kills, but you have to do them quite a bit.
8. The shotgun and SMG just felt really weak, but I definitely enjoyed the bow.
9. I was most shocked when you finally see Turok's model in third person. He really does look Marineish. I'm curious to see how his heritage is explored, because, uh...lol.
10. I like the stuff they are doing with third person animation in the first person...stuff like dodges and climbing ladders (either when it shifts to third person or not) make the game feel really fluid.
11. The grenades feel really light and weak.
12. I loved the dino animation.
Renting.