Great! Another pubg thread.
lmfao
Great! Another pubg thread.
Check these articles outSo can anyone joking about Valve making clone soon even put it into words why PUBG is such huge hit in its current state of development? Even PU can't explain it when asked and just says "I'm just making game I want to play" and that is go-to answer of any developer.
I think it's great to make funny, but it kinda blows my mind that no one can really grasp this thing and explain it why PUBG is pushing these numbers on PC.
FTFY
Is this just going to be a daily thread at this point?
Already mentioned but worth mentioning again, I sold my ps4 + vita 64gb to get a X1X + PUBG on launch day.
Never has a single game been a system seller to me before.
Also first time I will have to cave in and buy xbox live / ps + ............
just 2 more topics leftHow often does a game get this big, with this much players?
Like it or not, but its huge news and it deserves every thread.
Great! Another pubg thread.
Great! Another pubg thread.
Is this just going to be a daily thread at this point?
Is this just going to be a daily thread at this point?
imagine being this mad that a game is successful
Great to see PUBG doing so well.
Not a main factor but I think a big plus too is that unless you do an auto-match squad there is little to no toxicity as any in voice chat is gone with a simple Ctrl+T.
Granted hearing a distance "Pickle Ricckk!!!" as a guy chargers you with a frying pan is priceless.
I'm not mad at all. I like the game as much as anyone else, but i just think it's a bit excessive to post a new thread updating the games position on the Steam Stats chart every couple hours.
If!Only when it comes out on PS4.
That's assuming the game is actually out on Xbox this year. Which I doubt.
Playerunknown himself stated that he's not commenting on the release date and that there's only a small team working on it. So don't be surprised if it takes a bit longer.
Check these articles out
https://www.rockpapershotgun.com/20...grounds-is-easy-in-ways-other-games-are-hard/
https://www.rockpapershotgun.com/2017/07/25/the-tactics-and-tension-of-playerunknowns-battlegrounds/
In sum and substance:
- The player can modulate the difficulty and their playstyle through gameplay alone, no ranks, unlocks, or separate modes needed. Everything from when you leave the plane to what you do on the ground is customized difficulty based on how you want to play and your skill level
- Want to be stealthy and hide? Be in the thick of the action? Work with others? Be a solo sniper? You can do all that.
- Everything you do has a sense of purpose and strategy, even doing nothing. Hiding and avoiding combat is as thrilling and tense as being in the midst of shootout, while also allowing for strategy (where do I hide? Do I wait in ambush? Shit, are those footsteps downstairs? Do I leave the door open or closed? Etc).
- This wide spectrum of freedom allows for players of any skill level to jump in and enjoy. It also allows for anyone to have thrilling and intense stories, because even if you want to avoid combat, you have to worry about relocating, being stealthy, watching for other players, and so on.
- The gameplay is tactical enough without being Arma and fast and simple enough without being a CoD. A nice balance between sim and arcadey fun
This game's popularity makes me feel old cuz I don't really get it.
No reasonable person is frustrated with the idea of the bolded. Undertale was GotY for many in 2015.
As for the Early Access part, sure. And I actually think that's reasonable. I doubt many sites will even put PUBG up for consideration if it doesn't leave Early Access this year. Does GAF allow Early Access titles to be nominated? (Edit - I checked and the answer is no) Fortunately, they're aiming for it to become a full product by the fall.
Check these articles out
https://www.rockpapershotgun.com/20...grounds-is-easy-in-ways-other-games-are-hard/
https://www.rockpapershotgun.com/2017/07/25/the-tactics-and-tension-of-playerunknowns-battlegrounds/
In sum and substance:
- The player can modulate the difficulty and their playstyle through gameplay alone, no ranks, unlocks, or separate modes needed. Everything from when you leave the plane to what you do on the ground is customized difficulty based on how you want to play and your skill level
- Want to be stealthy and hide? Be in the thick of the action? Work with others? Be a solo sniper? You can do all that.
- Everything you do has a sense of purpose and strategy, even doing nothing. Hiding and avoiding combat is as thrilling and tense as being in the midst of shootout, while also allowing for strategy (where do I hide? Do I wait in ambush? Shit, are those footsteps downstairs? Do I leave the door open or closed? Etc).
- This wide spectrum of freedom allows for players of any skill level to jump in and enjoy. It also allows for anyone to have thrilling and intense stories, because even if you want to avoid combat, you have to worry about relocating, being stealthy, watching for other players, and so on.
- The gameplay is tactical enough without being Arma and fast and simple enough without being a CoD. A nice balance between sim and arcadey fun
How often does a game get this big, with this much players?
Like it or not, but its huge news and it deserves every thread.
That's assuming the game is actually out on Xbox this year. Which I doubt.
Playerunknown himself stated that he's not commenting on the release date and that there's only a small team working on it. So don't be surprised if it takes a bit longer.
On top of these, despite being an Early Access indie game with plenty of bugs right now, it still beats out other similar games in production value, with better animation, weapon variety, handling and sound design.Check these articles out
https://www.rockpapershotgun.com/20...grounds-is-easy-in-ways-other-games-are-hard/
https://www.rockpapershotgun.com/2017/07/25/the-tactics-and-tension-of-playerunknowns-battlegrounds/
In sum and substance:
- The player can modulate the difficulty and their playstyle through gameplay alone, no ranks, unlocks, or separate modes needed. Everything from when you leave the plane to what you do on the ground is customized difficulty based on how you want to play and your skill level
- Want to be stealthy and hide? Be in the thick of the action? Work with others? Be a solo sniper? You can do all that.
- Everything you do has a sense of purpose and strategy, even doing nothing. Hiding and avoiding combat is as thrilling and tense as being in the midst of shootout, while also allowing for strategy (where do I hide? Do I wait in ambush? Shit, are those footsteps downstairs? Do I leave the door open or closed? Etc).
- This wide spectrum of freedom allows for players of any skill level to jump in and enjoy. It also allows for anyone to have thrilling and intense stories, because even if you want to avoid combat, you have to worry about relocating, being stealthy, watching for other players, and so on.
- The gameplay is tactical enough without being Arma and fast and simple enough without being a CoD. A nice balance between sim and arcadey fun
Totally sarcasmNot sure if sarcasm, but yes, 100% agreed.
Hell, we should have a new thread for every PS4 sold.
Well that's just because how the game is designed. You die, you're done. Quitting after the fact doesn't change anything.PUBG has also no ragequitters problem LMAO.
For those who don't understand why exactly this game has gotten this large? This is the power of twitch. Yes it's fun to play and offers unique experiences especially as a group but it's been driven by streamers. Many large variety streamers have been playing only this for months. Some move onto other games only to see the viewership drop drastically and go back. The game is a blast to watch which is why it just keeps selling. Twitch is basically a 24 hour commercial for this game and it shows.
Great! Another pubg thread.
I can't remember the last time a good game topped the population charts, so good on Bluehole and PLAYERUNKNOWN for bucking the trend.
Well that's just because how the game is designed. You die, you're done. Quitting after the fact doesn't change anything.
I guess if someone was cornered they could just quit but that doesn't rob anyone else of anything.
already close to The International numbers with the first tournamentBut is it eSports ready?
Do they still drop their gear if they quit? If not I guess you get robbed of good gear. Though if someone quits I doubt they had any good gear to begin with so yeah you're right it basically amounts to nothing.
Do they still drop their gear if they quit? If not I guess you get robbed of good gear. Though if someone quits I doubt they had any good gear to begin with so yeah you're right it basically amounts to nothing.
I think you're left in the state you left the match in.
Left running west? You're running west.
Left standing still? You're standing there.
and so on. Not sure. That's my experience from watching friends crash out during games early in PUBG's life.
So if somebody is hiding in a building, and they quit, I can pretty much go up there and shoot their unmoving faces and take all their shit.
You quit, your character still stay on the map as AFKs. People can kill you to get a kill and all your gears. If you really have to quit, throw a grenade next to your feet, at least this way people are not getting a free kill.
Do we need a thread on every new goal or record or w/e? Just keep 1 thread going.
No longer true. That small team has been replaced by MS themselves publishing for X1. I bet they they have an army on the console port now and will get it out this year no problem.
new PC game is breaking records constantly and is displaying absolutely shocking momentum:
"YAWN, uninteresting. Why a new thread??? It's just a fuckin' PC game
Call me up when the next Uncharted does expected numbers. THEN we can celebrate all night with pages full of fun and gifs."