No mention of a Vita version.Is this game coming to Vita as well? My OLED begs for those inky blacks...
No mention of a Vita version.
this doesn't feel like a Japanese game at all, probably because of the new director.
SCEJ is on fire lol:
Puppetteer
Rain
Gravity Rush
Soul Sacrifice
I probably forgot a game.
Puppeteer is a brand new franchise developed exclusively for PlayStation 3 by SCE JAPAN Studio. Set in a magical puppeteer's theatre, this title will introduce you to a strange and fantastic world, where the environment is constantly changing. Players will enjoy a rich, dark fairytale where surprises lurk around every corner.
Really?It looks quite Japanese to me.
Cant wait for last guardian reveal @ TGS
The aesthetic does feel Japanese to me, particularly in the tiger and the witch. It's certainly not as blatantly European as LBP felt.
My wordsAstoundingly good looking, and a bizarre concept too. Yep, SCEJ is back in full force.
Any confirmation if this will be a PSN title or boxed?
I really need this box on my shelf and the disc in my PS3.
It's clear that the people pulling the strings on Puppeteer have put a lot of love into it. Moore says that it has been in development for almost three years, but comes from a very small team. They started with 14 people, but now that they're in full production, about 70 are working on the game.
He stressed that this is not a PSN downloadable title, but a full Blu-ray disc release that will feature "a lot of gameplay." That's great, as I want as much of this as I can get.
The end product is beautiful. It's impressive on its own, with no other knowledge, but even more impressive after learning that no middleware or other technologies were used to create it. It was all done by hand, with everything written in-house.
One of the limitations of being set on a stage actually helps out in looks department. Being set on a stage, only a fixed camera is required, freeing up precious CPU cycles to do something else. Moore and his team decided to use this extra power to pump into a virtual full theater lighting rig, which he says lets him do "incredible things." Again, you'll have to see Puppeteer running in person to fully appreciate this, but it absolutely sparkles with its up to 140 fully volumetric lights shining in real time. Spotlights sweep overhead and highlight the action while floods and other effects really sell the stage setting.
Puppeteer is a platformer, and Moore was pretty open about it being inspired by classic platforming games, but some of the gameplay concepts that go along with this platforming are pretty strange. The game's hero is a boy named Kutaro. He has been stolen away to the moon by the Moon Bear King, turned into a puppet, and has his head eaten. Headless and lost, he has to feel around blindly to find a noggin. Again, strange.
Kutaro has the ability to find and use multiple types of weird heads in this new world he has been taken to, with each serving a very specific (and somtimes equally weird) purpose. His movement is controlled with the left analog stick, and he can jump, just as you'd expect in a platformer. Except that he's feeling around blindly, almost crawling, as he cannot see. Where his head would normally be there's only a bouncing spring.
The right stick commands a ghostly cat companion named Yin Yang that seems to serve as both a narrator and a guide for the adventure. This cat also serves as a sort of cursor, and in the demo stage's beginning, Yin Yang has to interact with several things in a room to find a head for Kutaro. Moore says that everything is clickable and touchable in this situation, and that this click/find exploration will help mix up the platforming you're doing with Kutaro.
No thread for this? Coolest looking new game of the conference
HD trailer
http://www.youtube.com/watch?v=0GECUR5Wgyc
It's a retail title.
So from all the tweets, this game and Rain are the first 2 games under Allan Becker (founder Sony Santa Monica) who moved to Japan to revamp Japan Studio games.
He is apparently an unsung hero who had his hands in numerous top tier Sony games and it looks like he will bring SCEJ a lot of good.
The game looks very European.Really?It looks quite Japanese to me.
Sounds fascinating.
Its strikes me as the sort of game Studio Ghibli would make if they were inspired by DecapAttack.
The scissor main character will probably be in the next PS All star battle royal.
And Iota from Tearaway, for sure.
http://www.gameinformer.com/games/p...-puppeteer-reveals-the-next-stage-on-ps3.aspxPlayers scour the world for new heads, which all have unique abilities. The spider head allows Kutaro to interact with a giant arachnid, while a cheeseburger head lets him summon springy burgers into the world. There's no word on how many heads will be in the finished game, though creative director Gavin Moore says to think of a large number. When enemies hit Kutaro, his head rolls off, and players have three seconds to retrieve it. Otherwise, he loses one of his three lives.
Youll take control of two characters during your adventure. There's the main hero, Kutaro, and also a ghostly cat companion named Yin Yang. The cat doesnt seem to be entirely enthusiastic about their relationship, which could create an interesting dynamic as the story progresses.
Puppeteer's presentation allows developer to push the ps3 in ways that wouldn't have been possible in a traditional 3D game. Moore says the game's real time lighting rig contains more than 140 individual lights, and while I couldn't count them all in the demo, the games impressive visuals certainly make his claim seem reasonable.
Puppeteer is as weird as it is beautiful
Game director Gavin Moore showed off his newly announced PS3 title Puppeteer at gamescom this morning in a closed session. If you saw the debut trailer you'd have some idea how beautiful this game is, but screenshots and videos do no justice to seeing it in person. What you may have missed from the announcement is just how strange Puppeteer is. Moore explained both sides fully this morning in his presentation.
The end product is beautiful. It's impressive on its own, with no other knowledge, but even more impressive after learning that no middleware or other technologies were used to create it. It was all done by hand, with everything written in-house.
We were shown slides of some of the art, much of which showcased the different settings they're still working on. Moore says that he has over 500 imageboards so far, and would love to create a book to showcase them one day.
One of the limitations of being set on a stage actually helps out in looks department. Being set on a stage, only a fixed camera is required, freeing up precious CPU cycles to do something else. Moore and his team decided to use this extra power to pump into a virtual full theater lighting rig, which he says lets him do "incredible things." Again, you'll have to see Puppeteer running in person to fully appreciate this, but it absolutely sparkles with its up to 140 fully volumetric lights shining in real time. Spotlights sweep overhead and highlight the action while floods and other effects really sell the stage setting.
Puppeteer is a platformer, and Moore was pretty open about it being inspired by classic platforming games, but some of the gameplay concepts that go along with this platforming are pretty strange. The game's hero is a boy named Kutaro. He has been stolen away to the moon by the Moon Bear King, turned into a puppet, and has his head eaten. Headless and lost, he has to feel around blindly to find a noggin. Again, strange.
Am I the only who thinks this doesn't look anything like LBP?