Backfoggen
Banned
They spent like a month on this port it seems.
Remedy are on the hook for the state the game is currently in.
I just lose my mind a little when I remember all the people in those other threads talking about how shit ports won't happen since the developers know that UWP prevents enduser fixes.
I'm having trouble understanding. If I had the game(which I won't unless I can get it someday after it's been patches many times and it won't cost me more than $10)and set it to 1080p, it's not actually 1080p?
I agree with this. Considerng Remedy's history with PC, it's more likely to be a rushed port than anything else.
I just lose my mind a little when I remember all the people in those other threads talking about how shit ports won't happen since the developers know that UWP prevents enduser fixes.
First impressions with 6700k@4.6, 980Ti STRIX, 16G DDR4/2400.
First impressions are not good. I am standing where the gameplay starts.
-Using fullscreen with 1440p is a slideshow, with GPU usage jumping between 100% and 10% wildly. There's is obviously something very wrong here, it's not a matter of performance.
-It's better if I either
a) Disable fullscreen - who wants to play with window border...
b) Lower the resolution to 1080p, in which I'm looking at around 60% GPU usage in the staring scene. I'd love to tell you what FPS I'm getting, but even running Afterburner on my second monitor doesn't show fps. UWP to thank, I suppose.
c) Limit to 30fps. Then it runs fine... for 30 fps.
-Game is REALLY VRAM hungry. Up to 5 gigs used instant in 1440p, 4 gigs at 1080p.
-Really hard to say anything about IQ between 1080p and 1440p, since 1440p is such a slideshow. With all the blur effects etc going on, it's hard to pay attention to details if the framerate isn't high enough.
Since I've seen people post about using 1440p and not having this severe slideshow issue (I am talking about 2-3 fps), I'd welcome any ideas on what might be wrong at my end. Going to try disabling my second monitor now.
What driver version? I'm on 364.72, I have similar hardware and it seem to perform much better for me at 1440p w/maxed settings.
I just lose my mind a little when I remember all the people in those other threads talking about how shit ports won't happen since the developers know that UWP prevents enduser fixes.
the whole point of UWP is to code once and use on many devices such as IoT and xbox and windows 10 . it would not suprise me if this game uses the same straight up UWP file for the xbox
Same drivers. It's weird.
To other user suggesting I'm running out of VRAM, I'm not. Capped out around 5 gigs, and the card has 6. Dropping every single setting down to low/medium does not fix the issue at 1440p, only limiting to 30fps or going windowed does.
Disabling second monitor did not help. Next up, reseting nvidia settings.
Thx for these. Still reconstructed with AA set to off. This is some internal option not exposed to the user.
In fact, AA set to off elminiates the blur that makes seeing it that much harder.... here it is very obvious though.
Exactly, but Quantum Break wasn't planned as a UWP app from the ground up, I imagine it was decided much later that QB was to be released on Windows 10 PCs as well.
Therefore QB is a X1 game ported on PC, whereas future UWP games will be optimized for both platforms from ground up.
This AA option is just some TAA and PPAA applied on top of the already reconstructed image.
I don't think that we can do much here but wait for a patch from Remedy which will allow us to disable the "feature" in PC version.
From the results we're getting it can be assumed that the game is using the same resolution reconstruction technique as on XBO. Thus when you select 1080p in game's settings what you're really getting is 720p+MSAA4x reconstructed into 1080p by a shader program. If you select 1440p you're getting something akin to 1707x960+MSAA4x reconstructed into 2560x1440 and if you're selecting 4K you're getting 2560x1440+MSAA4x reconstructed into 3840x2160.
QB is a X1 game ported on PC, whereas future UWP games will be optimized for both platforms from ground up.
Forgive me if this is a dumb question, I haven't read up on Microsoft's policy.
Is there a refund policy on the Windows 10 store similar to Steam?
I'd say its a pretty big assumption that anyone outside of MS are seriously considering UWA for future releases.
[what the actual fuck were they thinking??
Remember when Max Payne 2 was one of the best looking games of 2004 and ran on a toaster?? Or when Alan Wake ran at 1080p60 on any midrange card? Oh Remedy..
I see a lot of blame for the UWP but it just seems like a bad port . Doesn't Remedy pretty much deserve all of the blame for the port. I mean its performance maybe DX12 based or something else but I not sure if UWP is to blame here
From the results we're getting it can be assumed that the game is using the same resolution reconstruction technique as on XBO. Thus when you select 1080p in game's settings what you're really getting is 720p+MSAA4x reconstructed into 1080p by a shader program. If you select 1440p you're getting something akin to 1707x960+MSAA4x reconstructed into 2560x1440 and if you're selecting 4K you're getting 2560x1440+MSAA4x reconstructed into 3840x2160.
no refund
Reseting nvidia 3D settings solved it. I have no idea which one of my settings was at fault, but it might be worth a penny to someone at some point to know that you might have to try out with the defaults. I have a gsync monitor just in case that matters.
FPS at 1440p seems below 60. Now for the time taking bit... finding the right settings. Lucky for me I enjoy that part!
Someone do 5760x3240, so we see proper 4K performance.
Assuming it can even be done. I'm not hoping for anything.
The artifacts that the temporal output produces on the Xbox is often visible when characters walk across a static camera. I don't see why it would be any less obvious to the hardcore 4K trained eyes of Neogaf's PC owners
Nothing I can say other than lol for Microsoft's "PC gaming focus", again.
Well, as I've said the whole reconstruction shader should be rather trivial to remove and the most issues would be retaining the TAA/PPAA filter - but since the game's renderer is apparently able to use MSAA this isn't a big loss either in my view.
given the consistency with which we're seeing UWP port issues i think it's reasonable to speculate that microsoft's tools might hold at least some of the blame
maybe it's possible to make a totally competent and feature complete UWP game but the fact that we haven't seen it so far with anything that's got a bigger scope than angry birds should give us all pause
No chance third parties are adopting UWP. Not with all of the technical limitations and poor word of mouth.My guess is that all future X1 games will be UWA. ^^
The developer then can still decide, if the app is going to be available on PC as well, or is X1 exclusive.
I mean we can bitch about MS or UWP all we want for different reasons but in this case it seems like Remedy just really dropped the ball with this port.
UWP restrictions don't make it better for sure but there seems to be way more problems with this game than just those.
I just lose my mind a little when I remember all the people in those other threads talking about how shit ports won't happen since the developers know that UWP prevents enduser fixes.
Yes it might be Remedy's fault at busting this port, but as a first party game and one of the biggest titles on the Windows 10 Store Microsoft is absolutely obliged to make sure it works to a acceptable extent. I can only assume the PC port is a rushed job after Microsoft decide to move their focus to a unified Xbox eco system and was not in the plan of Quantum Break's development at all.
KI attached to another sinking ship?Unfortunately, with the exception of KI, these MS UWP games are sinking.
From the results we're getting it can be assumed that the game is using the same resolution reconstruction technique as on XBO. Thus when you select 1080p in game's settings what you're really getting is 720p+MSAA4x reconstructed into 1080p by a shader program. If you select 1440p you're getting something akin to 1707x960+MSAA4x reconstructed into 2560x1440 and if you're selecting 4K you're getting 2560x1440+MSAA4x reconstructed into 3840x2160.
KI attached to another sinking ship?
Well, as I've said the whole reconstruction shader should be rather trivial to remove and the most issues would be retaining the TAA/PPAA filter - but since the game's renderer is apparently able to use MSAA this isn't a big loss either in my view.
Not only UWP, back when Dead Rising 3 came out, it was really really hard to run it at 60fps.
There's something about Xbox One exclusives that make them incredibly hard to run at 60, but reasonable at 30. Even KI being an exception matches this, since it's already 60 on console.
If this is feasable then how high are the chances Remedy do anything about it ?
If it truly is so trivial, any incite as to why a developer would neglect to turn this process off? It was obviously implemented to mask technical limitations of the xb1... Limitations that the PC isn't neccisarily subject to.
I mean we can bitch about MS or UWP all we want for different reasons but in this case it seems like Remedy just really dropped the ball with this port.
UWP restrictions don't make it better for sure but there seems to be way more problems with this game than just those.