Will share the answers of course.
http://iwaggle.blogspot.com/2010/08/interview-under-siege-seed-studios.html
(RTS, PSN, Move)
Can he use a microwave as a detonator?Sinatar said:Will Ryback be able to cook? What recipes will be available?
Sinatar said:Will Ryback be able to cook? What recipes will be available?
spats said:Will the game feature a bonus mode where you can view still pictures of Steven Seagal?
ChryZ already asked all the good questions I might've come up with.
DMPrince said:All the features that were listed one time on the blog. is everything still in?
well i have nothing else to add except since the editor they used to make the game is what we'll be using to make our game. will it have some sort of music/sound fx editor? and can we export images or anything to the game.TTP said:Thanks for the questions guys!
lol I asked that myself
You're welcome. When can we expect answers?TTP said:Thanks for the questions guys!
ChryZ said:You're welcome. When can we expect answers?
TTP said:There you go guys. Thanks for the questions!
http://iwaggle.blogspot.com/2010/08/interview-under-siege-seed-studios.html
(MLAA is in!)
Kinan said:Thanks for that TTP. The game looks very compelling, and with MLAA it is completely juggy-free, which is awesome.
DMPrince said:the image you posted is 720p + MLAA. in the interview mentions 1080p and MLAA. is there an image of that? ;o or does it just say it supports 1080p and MLAA but not together.
In our case, the cursor is not a pixel precise arrow like you would have on a PC. We use a circular cursor the size of an average unit. So to select a squad, the player moves the cursor near it, and presses X. By holding the button, the cursor expands and when you let go, it will select every squad within the circle. This makes the game easy to play with a pad because you don't need to make small adjustments with the sticks. Adding the Move is not a question of precision, but of quickly and easily moving the cursor around. Instead of moving an analog stick to move a cursor on screen, you simply point to where you want the cursor to be.
Adding the Move is not a question of precision, but of quickly and easily moving the cursor around
Feature wise is packed. (Even more than SCE First party titles :lol )Cromulent_Word said:Mark my words, this game has the potential to shame the shit out of a lot of AAA Retail console RTS's.
Onion_Relish said:I have to say, while this game sounds badass, I'm definately not happy with the circular pad selection style which i believe Red Alert 3 incorporated.
In the RTS demo's, anton showed that the ps move controller could be used to select individual units the same way a shift-click works in a game like starcraft. For me, the biggest sticking point in console RTS' are the "select them all and zerg" mentality. In order for it to be a strategy, there needs to be more than just grabbing all the guys and running them forward. Please, please PLEASE impliment shift clicking, I dont want my ranged units anywhere near the front of the action.
edit: here is the actual quote
Making the default cursor size that of the average unit is fine.
I do not believe this. If the move is not about precision, then it is not something I would like to purchase.
Man said:Do you use the Move sphere colors for anything special?
TheGuardian said:Not at this time, but we are testing stuff like flashing red when your units are being attacked off screen.
The lighting is slightly different because of the moving clouds, etc..
:lolMan said:Appreciate the effort in bringing us the comparison images.
Also:
That's a nice detail for a game that focuses on the ground.
Blob select is pretty great addition to RTS games, IMO. Even on the PC.Onion_Relish said:I have to say, while this game sounds badass, I'm definately not happy with the circular pad selection style which i believe Red Alert 3 incorporated.
In the RTS demo's, anton showed that the ps move controller could be used to select individual units the same way a shift-click works in a game like starcraft. For me, the biggest sticking point in console RTS' are the "select them all and zerg" mentality. In order for it to be a strategy, there needs to be more than just grabbing all the guys and running them forward. Please, please PLEASE impliment shift clicking, I dont want my ranged units anywhere near the front of the action.
edit: here is the actual quote
Making the default cursor size that of the average unit is fine.
I do not believe this. If the move is not about precision, then it is not something I would like to purchase.
great interview.TTP said:There you go guys. Thanks for the questions!
http://iwaggle.blogspot.com/2010/08/interview-under-siege-seed-studios.html
(MLAA is in!)
TheGuardian said:We do have shift-click functionality, basically you use L2 as the shift key do add or remove units to the selection. You can also build custom groups and assign them to hot keys.
Regarding precision, yes, the Move is more precise than using the sticks, what we meant is that the main advantage we felt while playing is in terms of speed in both selection and orders, although precision never hurts.
PistolGrip said:great interview.
TheGuardian,
Thanks for the extra info much appreciated. The game looks awesome. day 1 for me. How do you like working with the Move btw?