Sir Abacus
Member
I dunno. Once I had disposable income combined with the modern convenience of Steam's instant gratification and faster internet I haven't pirated a game. That was circa-2003.
I guess the solution is to not do PC ports going forward
No, the solution is very clearly not using shitty ass DRM. Because you know, games actually fucking sell and have sold extremely well without it. Fucking Dark Souls III was pirateable from day one and yet that didn't stop it from selling 1.5 million on Steam.I guess the solution is to not do PC ports going forward
I guess the solution is to not do PC ports going forward
I guess the solution is to not do PC ports going forward
Most pirated copies are not lost sales, it's as simple as that.
I guess the solution is to not do PC ports going forward
How exactly do we know that?
How much potential sales do they lost?
For Console+PC owner, does that affect their decision to just pirate it?
Would the PC sales cover their Porting cost?
Here's a simple solution deferred the all PC port games until new version of Denuvo or stop porting it all together.
Piracy is disgusting no matter how you tried to defend it to be.
Most pirated copies are not lost sales, it's as simple as that.
Here's a simpler(and less stupid) solution: keep releasing games like they've been doing for years as those kinds of DRM end up usually fucking the paying customer for no reason.Here's a simple solution deferred the all PC port games until new version of Denuvo or stop porting it all together.
Does it need to be most to be considered harmful and wrong?
How exactly do we know that?
How much potential sales do they lost?
For Console+PC owner, does that affect their decision to just pirate it?
Would the PC sales cover their Porting cost?
Here's a simple solution deferred the all PC port games until new version of Denuvo or stop porting it all together.
Piracy is disgusting no matter how you tried to defend it to be.
Here's a simple solution deferred the all PC port games until new version of Denuvo or stop porting it all together.
Here's a simpler(and less stupid) solution: keep releasing games like they've been doing for years as those kinds of DRM end up usually fucking the paying customer for no reason.
I don't think that poster meant that piracy isn't wrong. Just that the solutions that companies use to keep their games off the hands of pirates have been, historically, only really affecting paying customers, while pirates, one way or the other, sometimes get a better experience because of those DRM practices. Is it really worth making your customers angry just to "convert" a small amount of pirates?
I guess the solution is to not do PC ports going forward
I'm seriously wondering wether this is a meme i dont know or wether the lot posting this ITT really are that simple minded
I guess the solution is to not do PC ports going forward
I'm really interested on those Dishonored 2 Benchmarks
I tried the demo on a i7 6700K + 1080 Ti. I have wonderful FPS but guess what?
Framepacing problems and even with a Gsync monitor, I notice micro-stuttering.
Insane shit
id Tech 5 is fine if you have a fast CPU. It actually scales very well, with only a small gap between average CPU usage and the highest thread's CPU usage.For sure, idtech5 sucks balls. But I'm still curious to see if anything improves.
It's easy to see that a majority aren't lost sales. In the hay day of PS2 piracy you could buy a burned DVD for like 5 dollars. Most consumers buying at that level are not suddenly going to buy full price they just aren't going to play the games.How exactly do we know that?
How much potential sales do they lost?
For Console+PC owner, does that affect their decision to just pirate it?
Would the PC sales cover their Porting cost?
Here's a simple solution deferred the all PC port games until new version of Denuvo or stop porting it all together.
Piracy is disgusting no matter how you tried to defend it to be.
I'm holding out hope that either Denuvo is the cause of this, and Bethesda removes it now that the game is 'cracked', or that they will be announcing DLC at E3, along with a performance patch that actually fixes the issues.
Sure but I don't think there's anything wrong in trying to prevent something harmful and wrong (sometimes it also works to some extent). Unfortunately this can also lead to some negatives to the actual customers like the already mentioned modding hindrances, I acknowledge that. But I don't like that the blame seems to go towards publishers and devs only rather than the actual cause of all this. Pubs want to protect their investment and some devs want to protect their creation. I can't get mad at that. I can get mad at the people pirating games. What other means we have against pirates, stricter monitoring and legal means to fine pirates? Why should we just allow it? People are only demanding to get rid of Denuvo, but piracy should just be accepted?
Only way to combat piracy is for PC devs with maybe help of MS to make an OS level defense system that wipes your shit clean if its not a legit copy.
LOL I dont know. Good look PC devs, PC fans have other standards but those same standards are a double edge sword.
That's actually a bad examples because camera flashes actually degrade older pictures. So protecting then from physical damage is understandable. Piracy does nothing to legally owned games.Think of it like this.
Imagine an art gallery. Pictures are banned, but people do it anyway. Now imagine them putting measures to prevent cameras in place. Okay, sure, go ahead. It'd be annoying to not have my phone there, but I can put up with it.
But then it turns out that these measures will burn down all the original paintings if the security company ever goes out of business.
Fuck that. Put in security all you want. I don't mind the performance hit. As long as it doesn't possibly make it impossible to play these games in the future.
Unless the OS itself is also pirated, which is more common than you know. At the end of the day, pirates will find a way to crack the system, it's inevitable really.
That's actually a bad examples because camera flashes actually degrade older pictures. So protecting then from physical damage is understandable. Piracy does nothing to legally owned games.
haha yea it was in the back of my mind as I was making the post.
PC is great but can be bad. Like I said double edge sword. People want 100% access to their stuff which is fine but how far are you given access that its starts to affect sales?
I guess the solution is to not use DRM going forward
It's not the first time I read this, but does it really happen that often ?Denuvo seemed like the perfect DRM in the sense of having a copy protection system in place for a game's important release window, to be removed shortly afterwards. I don't see how anybody could argue against that kind of practice.
Was Denuvo really responsible for hurting game performance? If so, was that a one-off thing or the usual case?
Denuvo seemed like the perfect DRM in the sense of having a copy protection system in place for a game's important release window, to be removed shortly afterwards. I don't see how anybody could argue against that kind of practice.
haha yea it was in the back of my mind as I was making the post.
PC is great but can be bad. Like I said double edge sword. People want 100% access to their stuff which is fine but how far are you given access that its starts to affect sales?
Denuvo seemed like the perfect DRM in the sense of having a copy protection system in place for a game's important release window, to be removed shortly afterwards. I don't see how anybody could argue against that kind of practice.
Was Denuvo really responsible for hurting game performance? If so, was that a one-off thing or the usual case?
Denuvo seemed like the perfect DRM in the sense of having a copy protection system in place for a game's important release window, to be removed shortly afterwards. I don't see how anybody could argue against that kind of practice.
Lol noIt's not the first time I read thise, but does it really happen that often ?
Was Denuvo really responsible for hurting game performance? If so, was that a one-off thing or the usual case?
Denuvo seemed like the perfect DRM in the sense of having a copy protection system in place for a game's important release window, to be removed shortly afterwards. I don't see how anybody could argue against that kind of practice.
Of course you can get mad at pirates. When I see a game I loved being pirated to hell and back while getting only small sales, I get angry. But the problem is the solutions to solve that problem either:
1. Get easily bypassed by pirates
2. Inconvenience paying customers
Sometimes even both!
I'd have no problems in a magical DRM solution that fixes 1 and 2.
But as of right now, that utopian DRM doesn't exist. Rime apparently got performance problems because of the way they were using Denuvo. Most Denuvo games are getting cracked super fast. Denuvo games require an online check from time to time.
So, if those DRM solutions don't work, what does? Well, Gabe Newell said, years ago, that piracy is mostly a service problem.
There are pirates that won't ever buy your game, doesn't matter the price or anything else. They are playing your game because they can get it for free, if they can't they just ignore it. You can't really do anything against those pirates but, hey, they also don't cost you a cent.
Then there are the pirates that are pirating because your game is too expensive, because they can't buy it with their currency, because the payment options are unfeasible to them, because your game is always online, etc. That kind of pirate can be "converted" to a paying customer. Hell, that's what happened with me, years and years ago. Here in Brazil, buying a original game, ESPECIALLY a PC game, was something uncommon. Weird.
When I heard about Steam at the time, saw the prices(and discounts!), all the features and so, I got enthralled. When I told my friends I was buying original PC games(in dollars!) they looked funny at me. "Paying for a PC game? Why would you do that?". Nowadays, most of them buy games on Steam.
And, as much as I don't like piracy, I gotta admit that, without piracy, I wouldn't be playing games nowadays, or at least wouldn't be buying as much as I do. I was a pirate because of a "services" problem. If at the time they had a "super Denuvo" I would just ignore all games, instead of becoming involved and getting to be a fan of gaming.
Witcher 3 sold more copies on PC than both consoles combined, and it was 100% DRM free from day 1.
Lol no
Only a couple have done it and the biggest one that did was Doom I believe.
Okay, it did feel like I must have missed many news of devs removing Denuvo but it seems like I'm not the one who was mistaken.Only 7 games have removed Denuvo, 5 of those because it was cracked anyways.
It's not the first time I read this, but does it really happen that often ?
Except for when they don't remove it. Which is the case for many games with denuvo.
Gotcha.Only 7 games have removed Denuvo, 5 of those because it was cracked anyways.
Has it been proven that piracy significantly reduces game sales in a games first few weeks? Since Denuvo came out have PC game sales dramatically increased as a result?