how was the original bully on ps2? maybe ill just get that to play on my ps3.
slasher_thrasher21 said:I'm starting to think this could be a caseof " if only all 360's were created equally". We got some people with tons of freezes, some with a few and some with none. Right now its all over the place. I keep coming back in here hoping there is a update from Rockstar on the issue.
FlyinJ said:It's just shitty programming. Did Mad Doc do the Wii port too? Seems doubtful...
Mad Doc built an engine from scratch for the port.DrXym said:That. It seems weird though. GTA, Warriors, Manhunt & Bully are all built over renderware which runs on pretty much anything. That combined with R*'s experience porting GTA to the PC would make you think they wouldn't have these issues.
ManaByte said::lol
They're too busy counting their potential GTA4 moneys to worry about people crying about a PS2-to-360 port locking up.
what the hell?pilonv1 said:PAL version has to be different, no issues at all for me and a constant framerate.
Costanza said:Mad Doc built an engine from scratch for the port.
It's been mentioned in all the reviews and previews. I'm pretty sure a link is in this thread somewhere, if not then there's definitely one in the official thread.Not A Fur said:Wait, really? Where'd you hear that?
If that's true that would seem to undermine the theory that the fans are quiet because it's a straight port of a single-threaded engine.
Not A Fur said:Wait, really? Where'd you hear that?
If that's true that would seem to undermine the theory that the fans are quiet because it's a straight port of a single-threaded engine.
Yay. Sale +1 if I can find it today then.pilonv1 said:PAL version has to be different, no issues at all for me and a constant framerate.
Shaheed79 said:So the wii version is ok?
Costanza said:what the hell?
pilonv1 said:Probably should have worded that better. There are no serious frame rate drops for me. It fluctuates between 30 and 60, but it's consistent and never gets to a point where you'd complain about it.
But after EA bought Criterion everyone abandoned Rendware. And that is the problem . . . they had to build a rendware-clone rendering engine from scratch for both the Wii and 360. The Mad Doc lacked the mad skillz to do so.DrXym said:That. It seems weird though. GTA, Warriors, Manhunt & Bully are all built over renderware which runs on pretty much anything.
Costanza said:It's been mentioned in all the reviews and previews. I'm pretty sure a link is in this thread somewhere, if not then there's definitely one in the official thread.
speculawyer said:But after EA bought Criterion everyone abandoned Rendware. And that is the problem . . . they had to build a rendware-clone rendering engine from scratch for both the Wii and 360. The Mad Doc lacked the mad skillz to do so.
FlyinJ said:Have you gone into town yet? It hits the shitter for me in town. On campus it's fairly steady.
cool thanks!VideoMan said:Haven't heard any complaints yet.
Wii version also seems to have the best framerate of the three. GameTrailers did a side by side by side comparison of 360/PS2/Wii.
http://www.gametrailers.com/player/31473.html
Pay close attention to the scene where he makes out with the fat chick and you'll see what I'm talking about.
IGN review is the first that comes to mind.FlyinJ said:I have a really hard time believing that they would write an engine from scratch for a port.
Where is the article that says this?
Costanza said:IGN review is the first that comes to mind.
FlyinJ said:"A new engine was built from the ground up by developer Mad Doc, just for the Scholarship Edition."
I still can't believe it.
Me too actually. It's weird.MaizeRage25 said:I just played for a solid hour and a half without any freezing. Cause for celebration? I think so.
FlyinJ said:"A new engine was built from the ground up by developer Mad Doc, just for the Scholarship Edition."
I still can't believe it.
FlyinJ said:"A new engine was built from the ground up by developer Mad Doc, just for the Scholarship Edition."
I still can't believe it.
Maybe they meant they built the engine out of parts of the floor, wall, ceiling and things they found in the room.FlyinJ said:"A new engine was built from the ground up by developer Mad Doc, just for the Scholarship Edition."
I still can't believe it.
Still friendly with anyone who's still there? You should try to find out exactly what happened.Not A Fur said:I don't believe it either... I think it was probably a situation where a producer thought it would sound impressive if they claimed something bigger than what was actually going on.
I gotta be honest; I used to work for Mad Doc a couple years ago, I left before anything related to this title was even being discussed AFAIK. It sucks to hear about the poor quality of this port because at the time I was there, there were some definitely talented people there (they caught a few of the good programmers that were adrift when Looking Glass went down). I dunno if it's just folks drifting away or what but I know a few of the guys I really respected and looked up to have moved along themselves, to Harmonix or just out of the industry.
Gamers Complain of Freezing Issues in Bully: SE
by Aaron Linde Mar 05, 2008 4:32pm CST tags: Bully: Scholarship Edition
Reports are surfacing across the internet of freezing glitches and other technical issues in the just-released Xbox 360 edition of Rockstar Vancouver's Bully: Scholarship Edition.
Numerous users on the gaming forum NeoGAF have complained of audio sync issues, achievement glitches and lockups in the revamped port Xbox 360. Complaints have also surfaced on the official Xbox forums as well as within the Shacknews community. The Wii edition does not appear to be afflicted by the above problems.
Though failure rates of the Xbox 360 hardware may account for some woes, widespread reports of the same issues particular to Bully: Scholarship Edition have led many gamers to attribute the errors to the game itself.
Shacknews has reached Rockstar for comment, but the publisher has not yet responded at the time of this writing.
Nope, like ManaByte said earlier, they're all too scared of losing GTA 4 coverage. Shacknews gets a ton of respect from me.firehawk12 said:This is where the "journalist" part of game journalist should kick in... anyone else on the case?
Canis canum edit? More like caveat emptor, kids. We're hearing the Xbox 360 version of Rockstar Games' Bully: Scholarship Edition could stand a few more weeks in the lab, according to reports of bugginess from unsatisfied owners of the game. Reports of game killing lock-ups and audio glitches abound at message boards across the internet, with a handful of readers writing in to vent about their own issues.
Word from the official Xbox forums indicate frequent freezing, resulting in lost gameplay time, amid bouts of skipping audio. Add to that a choppy framerate for the PlayStation 2 port and you have a bunch of unhappy customers. Kotaku reader Matt was plenty pissed to have lost a good portion of his own progress when the game locked up, forcing a reset.
We've contacted Rockstar reps for clarification, but haven't heard back as of publish time.
R*'s PATHETIC port job: Bully 360 freezing (among other glitches) [NeoGAF - thanks, Matt!]
Costanza said:http://www.shacknews.com/onearticle.x/51631
FINALLY one of the bigger sites got to it.
edit: Also, we at 52 diggs. http://digg.com/xbox/This_is_absolutely_pathetic_Bully_SE_for_the_360_is_broken
Keep them coming GAF.
Costanza said:I'm wrong.
http://kotaku.com/364286/bully-scholarship-edition-sounds-like-it-shouldve-been-held-back
Thanks Kotaku!
:lolFlyinJ said:According to the shacknews comments, one guy got a response from Rockstar telling him to clear out his HD cache... which removes all game updates.
He said it didn't help.
Nice one, Rockstar.
FlyinJ said:I have a really hard time believing that they would write an engine from scratch for a port.
Costanza said:I'm wrong.
http://kotaku.com/364286/bully-scholarship-edition-sounds-like-it-shouldve-been-held-back
Thanks Kotaku!
beermonkey@tehbias said:PS2 engines run on 360? In your expertise, what is the cost to port an engine from the very different PS2 architecture to the 360 versus writing a new engine?
Code for multiple hardware CPU threads isn't easier than for a single hardware thread. I wouldn't be surprised to see a new engine use only a single thread or core if they believed it would be sufficient for the product they are developing.
Costanza said: