Next Generation is fast approaching and the tape has been written-
-Sony: 8 GB of RAM at a 176 GB/S transfer rate in a UMA. We will assume it is GDDR5.
-Microsoft: 8 GB of DDR3 at 68 GB/S and 32 MB ED RAM running at 102 GB/S.
Developers since the dawn of time have asserted RAM is the number one bottle neck when designing games. This thread is designed for us to learn, speculate, and discuss how third party/first party games will be effected by these design decisions.
Some topics to ask ourselves-
How much OS overhead will we see? Microsoft is using 3 GB, while Sony is still in a flux.
Which configuration offers the best flexibility? I would venture PS4 since it is the least fussy.
How can engines benefit from each situation?
What are the advantages of a larger and faster RAM pool?
-Sony: 8 GB of RAM at a 176 GB/S transfer rate in a UMA. We will assume it is GDDR5.
-Microsoft: 8 GB of DDR3 at 68 GB/S and 32 MB ED RAM running at 102 GB/S.
Developers since the dawn of time have asserted RAM is the number one bottle neck when designing games. This thread is designed for us to learn, speculate, and discuss how third party/first party games will be effected by these design decisions.
Some topics to ask ourselves-
How much OS overhead will we see? Microsoft is using 3 GB, while Sony is still in a flux.
Which configuration offers the best flexibility? I would venture PS4 since it is the least fussy.
How can engines benefit from each situation?
What are the advantages of a larger and faster RAM pool?