Surprising given this looks much better than Ghosts.
Haven't bought a COD in years but even I'm tempted.
Respawning in 59...minutes*
Glen Schofield and Michael Condrey worked on those games at Visceral
back to world war shooters!
The Co founders used to be high position employees at Visceral but left after Dead Space 1. I do not think its fair to blame Sledgehammer for MW3 we all know the legal dispute with Zampella and West and the departure of 50% of Infinity Ward's staff really effected the quality of MW3.
Glen Schofield and Michael Condrey left Visceral after Dead Space to make Sledgehammer
MW2 has 1-3 ways to move. Ghost has 3-6 ways. AW is going to be even worse from the looks of it.
Hopefully the same thing happens to the next BF so EA gets the message where they feel it.
Since nobody will want to take responsibility for the more than likely lower sales (as has been the trend the last few years) the higher ups will just blame it on the name, that Ghosts and AW simply do not have the same brand power that Modern Warfare and Black Ops do
This is a great solution to give to their higher ups!...temporarily because then Black Ops 3 will have to prove that theory to be correct. And they probably might bring Modern Warfare back, they know they can win some hardcore cred points by rebooting that series or even remaking the original.
Hopefully the same thing happens to the next BF so EA gets the message where they feel it.
I don't think there's a ton of interest in Hardline anyway. Once people played the beta and saw it was just BF4 with a half-assed cops and robbers theme I can't imagine they ran out and preordered it. If Hardline didn't exist and BF5 did poorly, it would be more telling.
Huge maps with terrible spawns and tons of flanking spots, which results in firefights happening in random parts of the map and not finding other players to kill. Radar killsteak changed drastically, to the point where radar isn't nearly as important as before. Sound whoring (listening to footsteps intensively) is the best method to winning and excelling at firefights. You die almost instantly while fighting another dude, getting multiple kills in a single firefight feels impossible most of the time. A lot of weapons feel useless compared to other weapons. Way too many perks, useless perks in general.
In list form:
- Worst maps and spawns in the series
- Firefights and killing dudes is often frustrating or feels way too abrupt
- Most deaths happen from getting shot in the back or side
- Latency feels all sorts of fucked up, a lot of the time
- Weapon variety is nice but most of the weapons feel the same, very OP weapons in general
- Radar killstreak is gimped
- Overabundance of perks
Repost:
"I disagree. COD is best when you have team firefights in choke points. The abilty to move many different directions, ala Ghost, will get you constantly kill from behind which gets boring and fustrating quickly. Add in TF movements plus larger areas to be able to use it, it will make it even worse."
In Ghost, you end up with 2 types of player, "shitty" players that runs around and gets killed nonstop from behind. "Good" players that camp a spot waiting to kill someone from behind, move to another spot and repeat. That's why so many people hate it.
A huge portion of MW2's fun was the fact that it was broken as hell.In my experience, MW2 -> MW3 -> Ghosts are are about the same, depends on the map.
COD 2 on 360 was one of the most fun gaming experiences I've ever had. Played the hell out of it at launch, absolutely loved that game.
Sometimes I forget how much I adored that game, based upon my current apathy to the series.
Does that game hold up? I might wanna try it again on PC....
(I'm talking campaign strictly)
I don't think this is "just" because of ghosts, but rather, Ghosts was the straw that broke the camels back.
Its like eating mcdonalds every week and getting a dodgy cheeseburger. You start reevaulate why on earth are you eating Mcdonalds each week anyway.
I still think its a damn shame for sledgehammer. They are basically combating the DMC2 effect.
Series has run its course. It's an artifact from last gen. I still think we'll see good sales but it's time to move on.
I don't think there's a ton of interest in Hardline anyway. Once people played the beta and saw it was just BF4 with a half-assed cops and robbers theme I can't imagine they ran out and preordered it. If Hardline didn't exist and BF5 did poorly, it would be more telling.
Huge maps with terrible spawns and tons of flanking spots, which results in firefights happening in random parts of the map and not finding other players to kill. Radar killsteak changed drastically, to the point where radar isn't nearly as important as before. Sound whoring (listening to footsteps intensively) is the best method to winning and excelling at firefights. You die almost instantly while fighting another dude, getting multiple kills in a single firefight feels impossible most of the time. A lot of weapons feel useless compared to other weapons. Way too many perks, useless perks in general.
In list form:
- Worst maps and spawns in the series
- Firefights and killing dudes is often frustrating or feels way too abrupt
- Most deaths happen from getting shot in the back or side
- Latency feels all sorts of fucked up, a lot of the time
- Weapon variety is nice but most of the weapons feel the same, very OP weapons in general
- Radar killstreak is gimped
- Overabundance of perks
As much as I agree with the sentiment, I disagree with these two points. Call of Duty and many other franchises have shown now that people don't have an allegiance to developers or specific sub series, just the series as a whole.
And as for MW3, it gets a lot of hate on gaf but I don't see think that amounts to much, many people I know like MW3 alot. Whereas Ghosts, everyone hates.
This game needed a beta to show us all it won't be another Ghosts, unless it is of course.
While I wish they cited their sources better:
http://microsites.ign.com/call-of-duty-a-short-history/#_
In fact the decline happened at BlackOps 2, the series leveled out at the BlackOps and MW3(which actually sold slightly more than BlackOps) points since their overall sales are equal.
Although I agree with this, I wonder to what game/franchise should the CoD audience move? I'm a bit worried that the answer is that a huge number of players will just stop playing/buy less games (therefore shrinking the market further) or just move to mobile. Seems like a bad sign for consoles in general.
Ghosts was so horrific it might have killed the franchise. Seriously bad game.
50,000 people use to be hereYou could say the Call Of Duty fanbase is a ghost town
Well at least wont be left with a ton of plastic instruments when cod finally runs its course.
A huge portion of MW2's fun was the fact that it was broken as hell.
Anybody remember Akimbo Model 1887s? You were literally sniping people across the map with shotguns. I was so sad when they patched that.
I'm not sure I want the prominence of the COD franchise to die out. Especially with, in recent times, the industry at large seeming to find its own legs, rather than chasing the dream of nipping at COD's coat-tails.
I feel like what would replace it could be much worse.
LoL, Dota, that new gearbox f2pfpsmoba...there are options. And since the core audience is 16-30 year old males for all of these games, f2p might just be claiming another victim.
Surprising given this looks much better than Ghosts.
Haven't bought a COD in years but even I'm tempted.
Bring on Treyarch. Only they can revive the franchise!
50,000 people use to be here
Gaz :/