Forced co-op starts early and the first boss seems to be an out of place and uninspiring scorpion.
Uh-oh, this isn't looking good...
The whole game isn't really good IMO. Uninspiring monster design, tedious item management, "fuck you" moments (Rebecca being grabbed by a boss, tough luck if you had switched your weapons to her), Leech Guy being a real pain in the ass, atrocious story even by RE standards, etc. It's just a mediocre game, always has been. I liked the train part, but the next step is just more of the same. Coop was a great idea until you realize it's just not working well in the game.
Forced co-op starts early and the first boss seems to be an out of place and uninspiring scorpion.
Uh-oh, this isn't looking good...
Gutted, the FMV intro seemed okay. Was hoping for a good setup to RE1, and getting to visit the mansion briefly (which I think you do get to do?).
The leeches, and the weird guy (I assume leech guy) are pretty horrific story wise. Cheesy as heck, even for RE standards.
Is the "Put on the Team Wesker costume" trophy for beating the game on Wesker mode? It's fun blowing up zombies with the death stare, but I think I'll stop soon if I don't have to beat it for this trophy.
Gutted, the FMV intro seemed okay. Was hoping for a good setup to RE1, and getting to visit the mansion briefly (which I think you do get to do?).
The leeches, and the weird guy (I assume leech guy) are pretty horrific story wise. Cheesy as heck, even for RE standards.
Forced co-op starts early and the first boss seems to be an out of place and uninspiring scorpion.
Uh-oh, this isn't looking good...
It gets a lot better after the train
You are not gonna like the rest of it so, it doesn't really get any better. Each environment is fairly uninspired.
My biggest problem was that it feels completely disconnected from RE1. Apparently this was intentional to set up a new storyline (the progenitor virus), but it wasn't what I wanted.
The leech enemies can be avoided, or taken down with Molotovs or flame rounds. Don't bother wasting any other type of ammo on them.
I actually think it's much less cheesy than Code Veronica. And if you hate the leech guy, firstly just run by him and secondly, just wait until you get to the.monkeys
It gets a lot better after the train
The train is the best part.
Although the stretch after the church until the treatment facility was pretty fun too.
Doing a no healing items run (includes green chemical) but I need to use it to make the stripping agent? is it okay to use it for that or is there another way to make it?
The train is the best part.
Although the stretch after the church until the treatment facility was pretty fun too.
I'm going to play it all the way through, but I'm gutted it isn't seemingly going to be what I wanted it to be. A good prequel to RE1.
Seems to me that his main criticisms are the partner swapping and inventory system, both of which are quite unique in RE0. I like the game but completely agree with him, take the centipede boss for example. If Rebecca just happens to have certain weapons/ammo on here when the fight begins you have no option but to reload your save. That's just bad game design.
I only just beat the training facility so I guess I can't speak to the quality of the whole game, but I thought I the train was pretty bad. The atmosphere is cool and so is the climax to it, but it basically just plays like really dull tutorial. The level design is uninteresting and progression is truncated by lots of backtracking for items and such which is particularly bad because you have to sit through door or stair animations every 5 feet. The training facility is creepier and feels more like traditional RE by opening up a lot more. I thought it was a solid area with some particularly cool areas and gameplay sections, great music, and it was just fun to explore.
Yeah that's not the expectation to go in with. The story seems very focused on umbrella but is super goofy but I don't really care about the story at all anyway. It's not as good as the other classic RE games thus far but it's not bad. It has some cool ideas that are maybe implemented roughly, and it's nice to see another RE game with the visual direction like REmake.
The green chemical can be used like a blue herb to heal poison. You're okay as long as you don't try to use it by itself.
I guess considering I'm only just about to finish the train section wherever I end up next will somehow explain why we needed to be on a train. Initially I thought it was going to be investigating a stationary train as well.
There's a few notes on the Train that explain where it's going and why. AFAIK they were Umbrella employees on their way to the old training facility to investigate and re-open it.
I don't understand liking the train section the best. Those zombies clogging the walkways are fucking annoying.
Dumb part of the story isMarcus going after Rebecca/Billy instead of Wesker/Birkin. If someone kills me I sure as hell will go after THEM first. Was it ever explained why he didn't go after them?
The zombies I can deal with, makes sense the passengers are in the carriages. It's the scorpion I'm just like... what -_-
Easy to forget, but this game is the reason most people were absolutely begging for Resident Evil 4.
Resident Evil 0 killed the old style games and people were desperate for something new.
You are not gonna like the rest of it so, it doesn't really get any better. Each environment is fairly uninspired.
My biggest problem was that it feels completely disconnected from RE1. Apparently this was intentional to set up a new storyline (the progenitor virus), but it wasn't what I wanted.
The leech enemies can be avoided, or taken down with Molotovs or flame rounds. Don't bother wasting any other type of ammo on them.
Easy to forget, but this game is the reason most people were absolutely begging for Resident Evil 4.
Resident Evil 0 killed the old style games and people were desperate for something new.
Yea that was kinda ridiculous, they try to explain it away with a note, but that just makes it worse. Most of my best RE memories are the boss fights, they are not usually challenging but are usually memorable. The bosses are among RE0's low points.
When it came out on GC, I felt the series had become stale. It was done, Zero tried some forced AI co-op but other than that was completely unoriginal in locations, gameplay and level design. I don't think I could stomach another one like it back then.
RE4 came out at the right time. That it had little to do with classic RE in terms of plot was sort of disappointing but its the RE game I still find the most fun to replay. To me RE4 is easily the best game in the series.
RE has always been a shooter. You're packed with weaponry in each game soon enough. Dino Crisis 1 is the best RE game, that one was about surviving. Enemies leapt over fences, trailed your blood and you had to make your shots count and judge where to waste them on.
Plotwise I've always had a problem with how it connects to RE1. So the helicopter crash lands, they get...on a train that goes far away, then they end up in a training facility, escape, and...then escape into a mansion? Isn't the scale totally off here?
Plotwise I've always had a problem with how it connects to RE1. So the helicopter crash lands, they get...on a train that goes far away, then they end up in a training facility, escape, and...then escape into a mansion? Isn't the scale totally off here?
Plotwise I've always had a problem with how it connects to RE1. So the helicopter crash lands, they get...on a train that goes far away, then they end up in a training facility, escape, and...then escape into a mansion? Isn't the scale totally off here?
I feel that the seperation of characters and the way the game works that angle just gives me more tension then some of the other Resident Evil games. I gave this game a lot of shit when it first released due to the nature of the bosses and the theme that seems to sorta prevail in this game.In reality it makes it stand out quite a bit from the rest. I do hope that if we ever get more games like this, they keep the ability to drop items but also have chests as well. I feel it would be the best of both worlds.
Is this actually rendering at native 4K on PC? I know the first remake was 1080p max....can't seem to find an answer.
Plotwise I've always had a problem with how it connects to RE1. So the helicopter crash lands, they get...on a train that goes far away, then they end up in a training facility, escape, and...then escape into a mansion? Isn't the scale totally off here?
Oh god...these leechmen, they are murdering me everywhere!
Most terrifying enemy in the game.
Plotwise I've always had a problem with how it connects to RE1. So the helicopter crash lands, they get...on a train that goes far away, then they end up in a training facility, escape, and...then escape into a mansion? Isn't the scale totally off here?
And also Bravo team "disappears" in RE, yet in ZeroYou really have to strain to suspend disbelief, but I'm not really looking for a cohesive story out of RE at this point so it doesn't bother me.there's a huge explosion when the facility self-destructs, which somehow goes unnoticed by the Alpha team or anyone in Raccoon city.