There's no confirmation whatsoever of different scenarios in this game being like the original afaik, it could be just two, one for Leon and one for Claire, or even just one, with switching between the characters at different points through the game (same as you switch to Ada/Sheryn in the original, just for longer sessions). Like, you reach a given point as Leon and the game switches to an "hours earlier" or "meanwhile, elsewhere" and gives you control of Claire then. Expecting all that to be included might just be setting yourself up for major disappointment. I'm not saying it's impossible, just saying it's very likely it's not in as they may have just tried to make the highest quality campaign with all the cool moments and high points nicely paced and included within rather than after a replay or two.
Edit: ok so they've confirmed there are two campaigns and no more then. That settles it, lol.
Anything is possible. But I have I hunch that the developers spoke the truth when they mentioned that there are only two campaigns this time around (and the concept of A/B scenarios was dropped altogether to create a unified presentation of the story)
From what we have seen so for (from trailers and the Biohazard RE:2 reports) I speculate that Leon follows the route of the so-called A-scenario to reach the police station, whereas Claire the route of the so-called B-scenario.
How are the chances that the Voice at the Titel screen which appeared in the older games will return?
Q: Can you share with us information regarding the DLC support?
Kanda : The Deluxe Edition comes together with extra costumes and a soundtrack. That soundtrack is there to offer a more nostalgic feeling when the player goes through the game.
Kadoi: Those tracks in the soundtrack are sourced from the music back at the day, and you are able to take your pick. In the original game music tracks would switch upon entering rooms, while this time around the whole sound design is done so that we have the players on the edge of their seat. On the other hand, we went to town on doing the sound design like the past games where music would switch on entering the room.
Although a trifle, when you choose to switch to the old music tracks the announcer in the title screen calls out “Biohazard 2” in the old style. We thought it wouldn’t be befitting to have a title announcement for the remake, we do hope , instead, that this will put a smile on the face of those who want to enjoy the old sound design.
Yeah, dodging with the knife with your back to the enemy is the most optimal way to do it. Check out Nikolai mercenary runs and you should see plenty of it.Unff, that's great.
I've been secretly hoping that Capcom will add fixed-camera to the full game as a bonus mode, but it seems unlikely despite clearly being achievable.
Well shit, I'm gonna have to go back and practice that sometime. I always loved the idea of the dodge system but sucked way too much to use it effectively.
In terms of major releases, would it be fair to say that CAPCOM is 3 for 3 in recent years?
RE7, Monster Hunter World, and now RE2:Remake seem to be well-received by fans.
On pc you guys using mouse and keyboard for precise aiming or controller for analog movement and immersion
marvel infinite died in like a year, was a failure. Now compare that to MVC2 and MVC3, which lasted at evo and tournaments for years. Even Mr Wizard said him self, they couldn't get enough people to play it at Evo. Its pretty bad also when capcom pulled it from their own tournaments; just image a company has to pull their own game from tournaments cause no one was playing it. And people are still playing SFVMvC Infinite, tho.
I can picture the possibility of DMC5 getting less enthusiastic reception too, but everything we saw looks nice at least. Can't wait to play the demo next month.
I'm using Dualshock 4, (I hope we get a mod for button glyphs because it shows Xbox for me) so I'm looking forward to gyro aiming.
I'd say so. The Capgods might be back, tentatively speaking.In terms of major releases, would it be fair to say that CAPCOM is 3 for 3 in recent years?
RE7, Monster Hunter World, and now RE2:Remake seem to be well-received by fans.
Controller for sure. It's kind of a tradition for me with RE games at this point.On pc you guys using mouse and keyboard for precise aiming or controller for analog movement and immersion
Note to self: never go to Montreal Canada.
Probably because in several ways it's just as much a 3rd person sequel to RE7 as it is a RE2 remake.I don't think the controls are the problem, its more like this game doesn't feel like RE2 at all. It feels like a completely different game. RE1 remake did feel more like a RE game. Maybe its the combat, or flashlight. Its just, its not as good as I thought it would be.
ya it seems ok, its most likely not going to be one of my fav RE games, cause it just doesn't feel like one. Like image RE3 remake being turned into a RPG, I'm sure some people might like, but I won't.Probably because in several ways it's just as much a 3rd person sequel to RE7 as it is a RE2 remake.
I don't think the controls are the problem, its more like this game doesn't feel like RE2 at all. It feels like a completely different game. RE1 remake did feel more like a RE game. Maybe its the combat, or flashlight. Its just, its not as good as I thought it would be.
the director answered that question at Gamescon when he was interviewed by Dengeki.
You have to choose switch to the old soundtrack.
https://www.neogaf.com/threads/clai...l-2-info-from-gamescom.1464880/post-253409125
Early on, at least. It looks like Claire has a laser sight that is making it focused for all shots. Maybe try your best to run around zombies at first, then when you get gun upgrades to make ammo more effective, feel more free to kill them. Starting pistol definitely felt almost pointless in the demo.At 22:00, it's confirmed they nerfed quick shooting, because you do have to let the crosshair close in hope of getting a critical. In other words: in close combat we're screwed, we have to run and find a spot with enough clearance to pull criticals or we'll eat through bullets like candy.
Capcom has been resurrected.
Im the only who think RE Engine is now better than Fox Engine?
some of the most dynamic processes of any engine I've ever seen
Capcom has been resurrected.
Im the only who think RE Engine is now better than Fox Engine?
In the latest interview with famitsu, the head of the Capcom Consumer Games Development Division 1 (where DMC5 and RE2Remake are being developed), Jun Takeuchi let the following interesting scoop slide.
https://www.famitsu.com/news/201812/05168410.html
Q: May I ask as to the plans of Development Division 1 from now on?
Takeuchi : Our first priority is to get RE2Remake and DMC5 out there in the market to everyone. From there onwards, how we will proceed will be defined by the feedback that we receive from our customers and userbase. It is going to be for us a careful listening of comments and remarks such as "It would be great if you did that", "We would really love to see this" etc. We are presently honing our skills and pushing the envelope in terms of what we can actualize and substantiate as developers, since I think that when we are to talk about the next RE game and anything else it should mark the era of a complete overhaul. Then again, currently we have been working on another game that will take people aback and make them jump off their seats by surprise thinking "What? They're making that one?"
https://capcom.fandom.com/wiki/Jun_Takeuchi
https://en.wikipedia.org/wiki/Jun_Takeuchi
http://www.capcom.co.jp/ir/english/company/officer02.html
For the record, as far as I know, Fixed Camera is in as an unlockable (at the very least, they were 100% being worked on around the game's E3 reveal, but I wasn't sure if they'd gone through to the final game and still not certain, but there seems to be hints to it here), A/B Scenarios are a relic from development that were cut, and Rogue is a Rogue-Like Mode which randomizes enemy and item placement with different playable characters. First I've heard of Ada the Spy and I'm actually surprised Rogue might be something I guessed correctly from something else I heard.
Thinking on it more, Rogue might be what turned into Hardcore in the final game. Don't take my mention of Rogue to be 100% here as it's me piecing together a few things from this and what I heard. A chance it could just have ended up as Hardcore Mode, or a chance it's its own separate thing, to be seen.
Different goals. Wide open spaces vs corridor crawlingCapcom has been resurrected.
Im the only who think RE Engine is now better than Fox Engine?
Different goals. Wide open spaces vs corridor crawling
I'm not complaining, overall RE2 looks great, it's a beautiful game, but it's not jaw dropping, just par for the course for a really high budget 2019 game. DMCV looks like it might be doing more to showcase the engine's supposed prowess but we'll see how it is in practice with the levels and action and all.
Wasn't aware DMC5 was REE - interestingSurely Biohazard 7 and Bio2 Remake are taking place in tight spaces with corridor crawling.
But on the other hand, DMC5 (that runs on RE Engine) has open spaces to boot. It would be hard for DMC5 to become an open world game like MGS5, but you know, the environments are still more spread-out, strung-out and scattered
than Biohazard 7 and Bio2Remake
https://en.wikipedia.org/wiki/Devil_May_Cry_5
Oh yesWasn't aware DMC5 was REE - interesting
Anyone know if RE2 will be any special physical edition? I only find regular box edition.
Even in the offical web they didn´t sell a special edition.
http://www.residentevil2.com/es/
after listening to the Claire samples I think I'll stick with Japanese voices.
Don't you think that she might be swearing a lot in the Z-Version of Biohazard RE:2 ?
I expect her to use the same foul language in Japanese.
In the underground parking lot cut-scene with Brian Irons she said "覚えてろ,クズ野郎!”
It's certainly foul language.
In the D-rated regular version, maybe her harsh language might be toned down though
I would assume, and hope, that Rogue is a new version of Extreme Battle Mode. It's the only thing still missing in reveals that was in the original (well DualShock Edition and beyond).
Rumour has it that this Rogue mode might be an Enemy Randomizer mode. The rumour claims the JP developers saw how popular the Enemy Randomizer PC mod became with RE1 Remake, thus they implemented it here.
In the latest Capcom UK with JP Devs stream, director Kadoi mentioned that the hardest mode is called "Hardcore" where there's no auto save and you only rely on ink-ribbon saves.
So the Rogue mode can't be the hardest difficult setting of the game.
It must be an entirely different animal.
But then, again others claim that the datamining from the exe file might just include development relics, since this demo doesn't seem to be based on the final build of the game. It would be anyone's guess what kind of build the demo is based off of..... Could be a build from Spring 2018, or around the E3 2018 era.....
The game's release is tens days ahead, meaning that it must have probably gone already gold.