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Resident Evil 7 Spoiler Thread

I barely think he's an Everyman at the start. It's obvious he has some kind of training.
Yeah, I think so too. It would also explain why he takes the events rather...well, cool.

I also loved how Mia turned out to be a somewhat badass agent instead of the usual damsel in distress.
 
Just finished the game, really enjoyed it but still feel lile this was a game where the RE bullshit was ham fisted into it. Really liked how sublte the reveal of Eveline's true identity was when you het back to the original house.

Also I haven't played an RE game since RE4, I liked the enemy types, definitely more "spooky" than zombies.
 
I do prefer this, just because it's less in your face.
That's why I still like the other versions of the Aunt Rhody theme such as the toy box one.

Yeah me too, much more nostalgia.

although I love re7, the series are back, but it had some weird randomness. I still believe capcom had no idea what to do with the story after you leave the house and get on the boat to get on the ship. and the end boss (like someone else already mentioned) was re 4/5/6 BS. rather had no end boss. But still a good game though, I can't go back to fixed camera's now. capcom has now proven old RE style in 3d works and that's what we want; scary athmosphere, slow enemies, exploring, puzzles, few- not over the top jump-scares.

I just hope the Re Engine can be on par with P.T graphics (fox engine). the game looks good, but it needs to step it up. I also believe the Re engine is very demanding, while the Fox Engine is less demanding (maybe because the coding is better, i don't know) and looks more real. Capcom has to work on that.

edit:

i must be the only person who liked the ship section .....

please elaborate, maybe you'll change my mind.
 
i must be the only person who liked the ship section .....

I liked it too. Was a great shake up of things when you've gotten to the point where you have tons of weapons and ammo. It made me scared again and it was cool to essentially reintroduce a brief bit of that Amnesia/Outlast vulnerability.

I didn't mind the Salt Mines. It's a straightforward enemy gauntlet that you get in most RE games from 4 onward. Only complaint is that it could have been more challenging, but they have to account for players who don't have a ton of ammo and health at that point I guess.
 
I'm done with boats. The ship wasn't horrible, but it overstayed it's welcome. Salt mines were not great.

What was up with the files you could get about the mines in the 1800s? Does anything ever come of that?
 
i must be the only person who liked the ship section .....

I actually love that section, and can comfortably say that, after three playthroughs, it's now one of my favorite parts of the game. I LOVE the first part of it where they take away your weapons. It's awesome to feel vulnerable again after getting to a point in the game where you have more ammo than you're ever going to need, and it makes finding a weapon or reaching a new save room a relief again. Also, it's probably the most open part of the game. You can explore the different floors in any order you please after reaching a certain point, which is great. The only part of it that sucks is that you have to rely heavily on the machine gun for awhile, and it's a pretty garbage weapon for everything except maybe the four-legged Molded.

Also, I really didn't think the Mines were THAT bad. The way people talk about it, you'd think you were going to be fighting through hordes of Molded for hours on end, but the whole thing lasts, like, 20 minutes, tops? There really aren't THAT many enemies either, and it felt earned for the game to become a bit more action-oriented. It's the build-up to the finale, after all. The Mines are short and linear, true, but they aren't all that bad or tedious, and I personally found it fun and carthatic to just go crazy with all the ammo I had at that point. The only part of the game I think is truly shitty is the final boss fight, which is an absolute joke, and probably the worst final boss (if you can even call it that) of the main series.
 
After a great atmosphere the ending was pure resident evil wackyness, and not in the cool old style 1-3 but in the Michael bay shitshow 5-6

Dropped the game final rating for me. Went from OMG WHATS THIS to HUH

Yep, just finished and the first half was amazing, 2nd half turns stupid senseless boring.
 
Now the question is why did they bother hiding his car in the garage but left the Sewer Gators van right out in the open



Dam you went a long way without the shotgun then

I believe it's because Ethan was, at first, being taken into the family. They were serving some ill gotten food as southern hospitality.

Also remember Jack muttering outside the boss chamber when you're getting the dog head? He's upset that he doesn't get to be daddy for somebody, that he was told another man would. I think this is Ethan. But, of course, Ethan had other plans. He spat out their food, killed their family, and looted all their shit.

To infected deranged psychopaths, Ethan was the bad seed they never believed Lucas was.
 
That Lucas' report in the lab pretty much ruined the plot twist about granny being Evelyn,i wish i haven't found it tbh.
I think it was really cool idea that the final boss was just right there from the start.
It's not supposed to ruin it, it's supposed to be the twist. It's why they have the climax take you back to the very start where suddenly everything in that room Mia stalled at starts making total sense.
 
I swear if fucking RE8 has a boat....

If the Revelations dude is directing it again, you're gonna get your boat and you're gonna get your generic mutated humanoids.

Also, I really didn't think the Mines were THAT bad. The way people talk about it, you'd think you were going to be fighting through hordes of Molded for hours on end, but the whole thing lasts, like, 20 minutes, tops? There really aren't THAT many enemies either, and it felt earned for the game to become a bit more action-oriented. It's the build-up to the finale, after all. The Mines are short and linear, true, but they aren't all that bad or tedious, and I personally found it fun and carthatic to just go crazy with all the ammo I had at that point. The only part of the game I think is truly shitty is the final boss fight, which is an absolute joke, and probably the worst final boss (if you can even call it that) of the main series.

Yeah the ship is maybe one of my favorite parts. HOWEVER, I think it was a huge mistake to make the flashback mandatory. It essentially made you go through the ship twice and on subsequent playthroughs it does kinda ruin the pacing. The flashback should have just been another optional VHS.

The mines were like 10 minutes even on my first run. I had so many shotgun shells and smg ammo and remote bombs. It's bad in that it feels like an afterthought area. But it's not bad like it's a tedious slog like the mines or island in RE4 or the underground temple and boat in RE5. Its biggest positive is that its brief.
 
I wish the final battle was a legit game of skill and fun gunplay. It wound up being little more than a QTE segment. Kind of robbed me of closure.
 
I actually love that section, and can comfortably say that, after three playthroughs, it's now one of my favorite parts of the game. I LOVE the first part of it where they take away your weapons. It's awesome to feel vulnerable again after getting to a point in the game where you have more ammo than you're ever going to need, and it makes finding a weapon or reaching a new save room a relief again. Also, it's probably the most open part of the game. You can explore the different floors in any order you please after reaching a certain point, which is great. The only part of it that sucks is that you have to rely heavily on the machine gun for awhile, and it's a pretty garbage weapon for everything except maybe the four-legged Molded.

Also, I really didn't think the Mines were THAT bad. The way people talk about it, you'd think you were going to be fighting through hordes of Molded for hours on end, but the whole thing lasts, like, 20 minutes, tops? There really aren't THAT many enemies either, and it felt earned for the game to become a bit more action-oriented. It's the build-up to the finale, after all. The Mines are short and linear, true, but they aren't all that bad or tedious, and I personally found it fun and carthatic to just go crazy with all the ammo I had at that point. The only part of the game I think is truly shitty is the final boss fight, which is an absolute joke, and probably the worst final boss (if you can even call it that) of the main series.

I dislike the mines for reasons more than what it really is, but because it's a massive letdown on the potential of what it could/should be. Regain control of Ethan, you are now fully aware of the threat Evie poses, but the only thing that segment has you do is trek through a short swamp and go down linear hallways gunning down the same molded you've been fighting all game. Instead of it feeling like a cathartic conclusion it instead feels like a tired retread, I disagree that it feels earned as all it did to me was make a ~9 hour game actually feel like it overstayed its welcome by tossing the same things that already started to feel tired in the Lucas section at you. The game didn't need a more action focused ending simply due to the enemy variety not properly supporting it. And then the only part evie does anything involved her taunting you which them summons another horde of the same enemies, a 1 lab room file infodump sandwiched in the middle, and it isn't until you return to the guest house where you really deal with the hallucination part she is all about.

I am still mixed on the ship as I feel design wise it's the best area after the main house but the fatigue already is setting in. I can't overstate how important variety is even when action isn't the main focus, it hugely benefits atmosphere and a player's mindset when you truly don't know what to expect. REmake was a game that kept doing this when you first start seeing Crimson Heads and get terrified at what that implies based off how you handled zombies all game. When you return to the mansion there are now Hunters everywhere, which have a handful of surprises in store. Even in the final segments it then introduces Chimeras. This makes a player approach rooms with caution, they don't know what's going to happen.

The mines? At this point RE7 showed its hand and then some. There was nothing surprising in store, no twist on the expectations of the player. Just the same molded you took out all game, only now you're basically a one man army and don't even care about preserving ammo. Which they kind of had to do since this part also strips out any exploration and doubles down on its weakest aspect.
 
Has anyone noted one of Mia's lines at the start of the game when she's mutated and holding the chainsaw? She openly wonders what Ethan is hiding from her and why. She also has another where she reveals that Ethan was apparently watching her constantly?

What the hell kind of a marriage do these two have?
 
The Mines segment and final boss play out the way they do for a simple reason: The devs aren't sure how much ammo you'll have at that point and need to make sure you can finish the game.

You can get through the horde sequence by running your ass off, and the final boss takes 0 ammo.
 
Yes, that was kinda touching. Too bad they ruined it with the "damn you, damn you all to hell" line right afterwards.

I also like how the picture of old Eveline with the "E-001" you find at the end it's the same you find 10 minutes into the game in the same place. They totally expect you to forget about it so that it only makes sense at the end. I know I totally forgot.

Was anyone else a little heartbroken when old Evie says "Why does everyone hate me?"
Some people like Neffy were like Eveline doesn't fit with the rest of the RE villains because she is a tragic villain or scared little girl but NOPE,Eveline is a psychotic little bitch with sadistic tendencies her backstory is no more tragic than Marcus,the Ashfords or Sergei they are all assholes.

She might be the same or slightly more evil than Lisa Trevor at best.
 
Capcom's lust for boats knows no bounds :(

Seriously how many fucking games on boats does RE need ?
Unfortunately i think they are not very creative.

The Baker state however was great.hell ditch the boat or at least make it a small part of the "hub" area in the trailer.
 
Ship area was great but the enviroment was too repetitive.
Personally, i think Lucas' area(except for the puzzle room) and the salt mines+final boss are the only bad parts in the game.
What we got was pretty fucking good but we needed more,if the lab and salt mines were actual areas like the mansion/old house/ship it would be perfect.
Hopefully,now that the team has more experience with the engine and all the VR stuff maybe they can focus on improving the formula for RE8.
 
Honestly thought the Mines were pretty great. I saved up a lot of shotgun ammo so I just headshotted my way through that part. It was pretty therapeutic. I wouldn't have minded if they made that part a little longer. Should've thrown in a fun minecart ride ala RE4.
 
Which is complete nonsense because Jack and Zoe are both dead at that point and there's nothing about people who get infected are able to talk to other infected people beyond the grave, or even while they're alive. There's really no explanation for it in the story - but I don't really care because it's the most emotionally effective scene in the game (there aren't many). Poor Jack. Nice animation and voice acting there.

If memory serves, one of the docs mentions that the infection learns from the brains of those it contaminates, which, i figure, is also why they can survive getting their heads blown up and still remember who they are.

From there one can swallow that the mind backup in the moldgeist might get in touch with other infected or whatever. As far as Resi logical jumps go, is a pretty tame one.

Can you cheat in the VHS version of the birthday puzzle?

No, the character will refuse to operate the lock in the final door until you go through the other parts.
 
Some people like Neffy were like Eveline doesn't fit with the rest of the RE villains because she is a tragic villain or scared little girl but NOPE,Eveline is a psychotic little bitch with sadistic tendencies her backstory is no more tragic than Marcus,the Ashfords or Sergei they are all assholes.

She might be the same or slightly more evil than Lisa Trevor at best.

Yeah nothing about Eveline makes her sympathetic. She enslaved a family, kidnapped tons of people and killed countless more on that ship. There's a reason everyone calls her "Little Bitch." She's malevolent as hell with no redeeming qualities. She doesn't even have a backstory. Isn't she only like 3 years old or something? Is she even human? It was a human embryo injected with a fungal parasite to become something else.

Can you cheat in the VHS version of the birthday puzzle?

Clancy Must Die.
 
Can you cheat in the VHS version of the birthday puzzle?

No, if you try to use the lock he says "it's useless to try and guess the password".

You need to take out the wind up key, thus dousing the floor in gas.

It's impossible.
 
Is there any chance to do the birthday candle puzzle complete without dying in the barrel explosion?

I know i already know the LOSER password but what about the first time. Is it a cheap death?
 
i must be the only person who liked the ship section .....

I enjoyed it a lot. The other areas are either introducing gameplay elements, or are kind of gimmicky (bugs everywhere, lucas's tripmines, etc). In the ship the full gameplay is just allowed to breathe for a while as you explore the biggest open environment in the game. It's also nice that since you are playing as Mia, you start from scratch. I was expecting the section to be 10-20 mins long, and that you wouldn't really encounter many enemies except maybe to run away from one or two, so when the section turned out to be a lot more substantial, I was pretty pleased.

I wasn't enjoying Ethan as a protagonist, as light a touch as they give with him, so I liked playing as Mia as well.

I'm tempted to say the ship was my favourite part, but the initial environments are pretty interesting to explore. I was finding the gameplay frustrating then, I didn't like fighting the molded or the chainsaw Jack boss. By the time the ship came around, I realised I could avoid pretty much everything so I was having more fun.

Anyway yeah, I don't really get why people don't like the ship except if they don't like ship environments, because the gameplay there is the same as before, there's just more of it.
 
I'm done with boats. The ship wasn't horrible, but it overstayed it's welcome. Salt mines were not great.

What was up with the files you could get about the mines in the 1800s? Does anything ever come of that?

I love the ship for the most part, after feeling let down by the Old House and Testing Area.

The miner diary was a worthless inclusion IMO. We already know the Plantation was around in the 1800s, so it made sense the salt mines were a relic of that time as well. There's nothing in it that serves to expand the lore or understand the situation. The only relevance in them and serves as a half-baked foreshadow is the unstable integrity of the mines.

Has anyone noted one of Mia's lines at the start of the game when she's mutated and holding the chainsaw? She openly wonders what Ethan is hiding from her and why. She also has another where she reveals that Ethan was apparently watching her constantly?

What the hell kind of a marriage do these two have?

I felt like that all indicated that both have lied about where they came from and that each suspect the other of the truth of their pasts. Mia being an active agent in one bioweapons group, while Ethan seems to have some prior involvement in bioweapons.

Seems like a young marriage, even with the 3 missing years included. It's doubtful they had met in Umbrella or anything like that which is commonly suggested.
 
Playing through it again and it's funny how they actually tell you at the beginning that the old lady is Eveline. You find a picture of her with "E-001" written on the back and then you find dolls in Evie's likeness right after.
 
i must be the only person who liked the ship section .....

Ship section was fucking dope. Mia = Ridley from Aliens in that section. Should have just kept playing as her through the rest of the game imo. When you get to the mines she should have just duct taped the machine gun to the grenade launcher and been like come get me you bitch.

Playing through it again and it's funny how they actually tell you at the beginning that the old lady is Eveline. You find a picture of her with "E-001" written on the back and then you find dolls in Evie's likeness right after.

It's really well done because at the time you glance at it and forget about it. Only when you find it at the end of the game are you like HOLY SHIT and put the pieces together
 
Lucas was infected. His regeneration is apart of it. It's just that once cured of the mind control he didn't become a good guy as his evilness wasn't a symptom. He's just a piece of shit. The journal in his room proves that from a young age he was a dick.

"You don't know him, but you get the feeling he is an asshole"

Ethan's intuition on point
 
Ship was dope

Giant face was meeeeeeh

Giant face was such a non issue on normal that I didn't think I'd need a lot of ammo on madhouse.

I was wrong. 3 magnum bullets 19 Albert bullets 4 shotgun shells and a lot of burner fluid with the attack coin was not enough to kill her.

I regretted ignoring the machine gun ammo thinking I wouldn't need it.

Had to redo the salt mine guantlet again because of it :/
 
Oh wait the giant face actually has health? I thought the whole thing was like an interactive cut scene

I actually died to her a bunch of times trying to kill her with the shotgun. Then I killed her with the pistol. I think you have to shoot her fast enough.
 
You can get through the horde sequence by running your ass off, and the final boss takes 0 ammo.
This is false. I tried multiple times through the different phases to not use a weapon and got eaten by Eveline each time. Whether it be in the house or while you're being grabbed in the air.

You have to fight.
 
Oh wait the giant face actually has health? I thought the whole thing was like an interactive cut scene

Yes. I thought it was basically an interactive cutscene too on normal. On madhouse it's a DPS check. If you don't have enough ammo, you are going to have to redo the salt mines guantlet again, because the game provides you with no additional ammo after the fat molded fight and you can't climb back to grab things you didn't take during the guantlet because of the drop to the fat molded fight.

Hell the game steals bullets from you because of Lucas's fucking ladder gag.
 
what other location could they have done though? the farm was supposed to be in the middle of nowhere

I did like the boat section but yeah no more boats there was one in 5,6,rev and now 7
 
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