6 years from 1996 to 2002, and they gave us that fantastic update, bringing one of their best classic games into a new generation with a bang. 12 years later - double the time - and we get some half-assed update shit like this.
Where's the ambition? Where's the pride?
;_;7 RIP PS2/GC-era Capcom.
EXACTLY.
They couldn't be assed to simply spend a little time and a little more money to remake all of the Pre-rendered Assets by eye if the original source files aren't available.(Which if they were, there's absolutely 0 reason they couldn't re-render them. It's freakin 3D models FFS)
And all the things they are changing here and there are just clashing completely against one another. (Not to mention Crushed blacks and overly contrasty, too much compared to the likes of Code Veronica HD)
It's a severe injustice to this masterpiece.
12+ years and this is what we get?
To top it off, if it doesn't sell well (on every brand of platform it didn't originate from), we may be looking at another bizarre moment of Capcom stupidity?
Pourquoi!
1) It would be a $60 game.
2) A Resident Evil Remake in 2014 would probably be an over-the-shoulder action game like RE6. Even back in 2002 enough people were willing to pay full price for a game with pre-rendered backgrounds and tank controls. No publisher in 2014 would greenlight a full retail game like that.
This IS NOT what people like me are talking about. All we are asking is that they put proper effort and not a re-imagined reboot hunk of shit.
We just want them to put PROPER effort and money in to "REmastering" this masterpiece.
FFS, i'd even pay an extra 10-20$ for proper higher resolution assets and not amateurish upscales.
At the very least, with an ACTUAL budget and some EFFORT, there's no reason why skilled 3D modelers could not remake it by eye.
Sure, it'd cost more money and take more time. But fuck, who cares about QUALITY right?
When you call something "Remastered" ....
FFS
2) The way lighting and materials work changed a lot in the past 12 years, so even if they managed to open the files it's possible they won't produce the same renders and would require tweaking that pushes this from a "remaster" budget into something else.
Yet they somehow managed to add new lighting and shading to the old stuff and other things? (Bloom only in specific areas, new animated objects in some places? New models? New lighting model for 3D models? Simulated HDR only on certain high end aspects like lights?, Adding in a new layer of Fog?
Somehow removing old pre-rendered assets entirely and replacing them?etc)
Somehow they can make
this Compared to
this and
this
The scenes are not the same. They are lit differently.
Considering how the HD ports of RE:CV+4 were handled, I don't see how anyone could expect much more of this. Especially, if the game is going to be priced similarly to them. I'm personally perfectly fine with a port of any kind, as it means I finally get to play the game without buying another system. Would it be great, if it looked like the promotional pic of the hall? Definitely, but I don't think that's a realistic wish.
Have you played CVX:HD ? They did a fantastic job with that, new dynamic lighting, new dynamic shadows, re-drawn 2D assets,etc. It shits all over vanilla RE4:HD.
RE4:UHDE on the other hand is a huge step above regular RE4:HD for the most part.