Does anyone that's actually played REmake care if it's 60fps or not? This is one of those games where I honestly couldn't give a shit and I'm a performance snob.
I was just thinking the same thing.
but it would still be nice.
Does anyone that's actually played REmake care if it's 60fps or not? This is one of those games where I honestly couldn't give a shit and I'm a performance snob.
But playing RE2 on dreamcast at 60 fps is so good.Its so far from being a twitch shooter that it barely matters at all. Its a slow paced adventure game.
Does anyone that's actually played REmake care if it's 60fps or not? This is one of those games where I honestly couldn't give a shit and I'm a performance snob.
Does anyone that's actually played REmake care if it's 60fps or not? This is one of those games where I honestly couldn't give a shit and I'm a performance snob.
If rumours about RE5 steamworks are true, I'm guessing that's one of the projects QLOC is working on right now.
Oh shit more evidence is building now.I've just noticed on Steam that there are now two "Resident Evil 5" boards.
Most of the problems with RE4 UHD came from the 60fps mode: slow-downs and problems with in-game logic (enemies acting weird, floating weapons, chickens laying too many eggs, not all animations being able to be converted to 60fps). When I played the game I was using the beta version of the last patch and the problems (mainly slow-downs) were still there. :/
Given how you have a mix of 2D and 3D animated graphics here I don't think converting REmake to 60fps would be any easier and less problematic than RE4, which was a fully 3D game.
At this point, I'd love it if someone upscaled the backgrounds like we're seeing in this thread, and turned them into a texture pack of sorts for use in Dolphin.
Slowdown was due to hardware being insufficient to run the game i believe.
I already started doing that, but it causes a very small stutter on every room transition. Its not a huge impact, but as you transition rooms a lot it gets sort of grating.
Does anyone that's actually played REmake care if it's 60fps or not? This is one of those games where I honestly couldn't give a shit and I'm a performance snob.
was the original REmake 30fps? if so, i don't see how this could possibly run at 60fps and not looking horrible because the pre-rendered backgrounds that had looping animation would be running at 30fps
it would look stuttery if your 3d model character was moving across it at 60fps
It's not a deal breaker, but yeah, I do care about it. Smothness would make the game even better.
They said they are recreating the backgrounds.
Where havr they said that? Ive not seen that anywhere.
Ive seen that. None of that is confirmation that theyre recreating the backgrounds.
I've just noticed on Steam that there are now two "Resident Evil 5" boards.
Guys I just realised! This being on PC means one thing. Some brave person is going to extract the backgrounds from the Gamecube release and touch them up in a way Capcom never could. Or at the very least use some less offensive way of upscaling, if the PC port is good, it'll be the definite edition over Dolphin regardlessafter mods, of course
They said they are recreating the backgrounds.
They've explicitly said they're recreating the backgrounds. They could be lying, I guess.
High-Resolution Environments - We've increased the resolution of the background environments by recreating them with a mix of high-res static images, plus animated 3D models.
which is complete BS because the samples they have already released are just scaled up versions of the originals
why would they even need to implement that weird zoomed in pan and scan mode for 16x9 TVs if they were recreating the backgrounds from scratch?
Guys I just realised! This being on PC means one thing. Some brave person is going to extract the backgrounds from the Gamecube release and touch them up in a way Capcom never could. Or at the very least use some less offensive way of upscaling, if the PC port is good, it'll be the definite edition over Dolphin regardlessafter mods, of course
It'd be awesome if they added 3D capability to the PS4/XBO versions.
This game is perfect for that feature.
It'd be awesome if they added 3D capability to the PS4/XBO versions.
This game is perfect for that feature.
You can play the game in 3D using Dolphin but as angular graphics detailed, because the backgrounds are rendered in 2D the only thing that has depth are stuff like your character, zombies, and rendered objects.
Here's an example shot.
They've explicitly said they're recreating the backgrounds. They could be lying, I guess.
- A complete visual overhaul has been performed to bring this revered title to the highest graphical quality ever.
- Fully optimized for the wide screen, texts have been sharpened and textures have been upgraded on characters, backgrounds and in-game objects.
Wow is that really in 3d? wouldn't Jill be sticking way way way out, she is in totally different spots.
If officially implemented, I figure it would be a subtle effect. I have to assume they wouldn't ever do this because It would really break the illusion of objects designed to blend with the backgrounds. The original remake did that really well, lots of lighting helped it blend together. Infinitely better than the old ps1 games haha
You know, never believe the PR talk, including features listed on a product description.
This was listed in RE4 UHD description:
There was no "complete visual overhaul" done. In fact, few effects were missing (at least in the first release, some of them were later fixed in patches) when compared to the GameCube/Wii edition. And only a couple of textures were upgraded.
which is complete BS because the samples they have already released are just scaled up versions of the originals
why would they even need to implement that weird zoomed in pan and scan mode for 16x9 TVs if they were recreating the backgrounds from scratch?
Unless those sample screens are just placeholder screens.
Does anyone that's actually played REmake care if it's 60fps or not? This is one of those games where I honestly couldn't give a shit and I'm a performance snob.
You can play the game in 3D using Dolphin but as angular graphics detailed, because the backgrounds are rendered in 2D the only thing that has depth are stuff like your character, zombies, and rendered objects.
Here's an example shot.
The issue is that because it is 2D backgrounds, everything that is pre-rendered sits at screen depth. So 3D objects will just walk "behind" the background depth wise, but still appear in front of it which causes a lot of discomfort.
Unless those sample screens are just placeholder screens.
All this RE talk has got me hyped.
I've never played REmake before so hopefully I should be in for a treat.
All brand new and sealed!
Made sure to get REmake and Zero because well...there isn't going to be a WiiU version. Darkside Chronicles is just a nice bonus.Yet...
Super thanks and shout out to fellow Gaffer 'That Brown Guy' for helping getting it shipped all the way to India!
you guys are just setting yourselves up for disappointment
We just want the RE we deserve.
All this RE talk has got me hyped.
I've never played REmake before so hopefully I should be in for a treat.
All brand new and sealed!
Made sure to get REmake and Zero because well...there isn't going to be a WiiU version. Darkside Chronicles is just a nice bonus.Yet...
Super thanks and shout out to fellow Gaffer 'That Brown Guy' for helping getting it shipped all the way to India!
I agree I mean at this point you have to blur it in some way to hide the poverty of the "reconstruction". I remember I used NNEDI3 to upscale from I think 256x240 to 1080p (720p would have been enough but more means more Youtube bitrate) then blurred the shit out of it.For ~720p I think I would upscale using a sharp method to expose as much detail possible.
For ~1080p - where the original detail is just not enough - I would upscale with the least sharp method to hide the fact there are areas with so little details. It works best for my brain!
Not gonna happen