Early 2015 is all what we are getting now... it's going to be mostly January.Any update in dates for PC/PS4?
So has been explained why a REmake remaster was not released sooner?
So has been explained why a REmake remaster was not released sooner?
While it will be the sad truth, given this will be digital only, those two games also had massive marketing campaigns behind them that dwarf most AAA mainstream efforts.
If REmake had that much push behind it, I wouldn't be surprised if it became a best seller in the franchise.
I'm getting used to the cleaner look, but I'll prefer the dusty look that implied musty smells.
I guess we will have to wait till TGS next month for the first gameplay trailer....
Damn I'm so obsessed with this game its ridicules how I find it my most anticipated close release game.
Early 2015 is all what we are getting now... it's going to be mostly January.
So has been explained why a REmake remaster was not released sooner?
So has been explained why a REmake remaster was not released sooner?
edit another one:
Original:
Capcom's:
Mine:
I come close and with NO crushed blacks! http://screenshotcomparison.com/comparison/86886
I didn't realize the metacritic for RE6 was so low, it's in the mid 60's.
I didn't realize the metacritic for RE6 was so low, it's in the mid 60's.
I haven't played the game yet, I found RE:R to be mediocre overall, though I do enjoy a deep combat system. Apparently, you have to dig fairly deep to discover the mechanics in RE6.
I didn't realize the metacritic for RE6 was so low, it's in the mid 60's.
I haven't played the game yet, I found RE:R to be mediocre overall, though I do enjoy a deep combat system. Apparently, you have to dig fairly deep to discover the mechanics in RE6.
I don't think you have to dig very deep, you just have to experiment at all. A big problem with the game is that the US version has no manual whatsoever, and there's no tutorial in the game teaching you the mechanics (it only mentions super basic stuff, like how to fire a gun or use herbs).
It is kinda typical of Japanese game design where they expect the player to experiment and learn the mechanics, but they should have had something. I hear about people who played through the entire game not knowing you can dodge at all, and that's a basic mechanic in the game.
Tbh, I don't even know how people can miss stuff like being able to dodge, especially when playing on a pad. You've got what, 10 or so buttons? Not even bothering to test what they all do is just ridiculous.
I didn't realize the metacritic for RE6 was so low, it's in the mid 60's.
I haven't played the game yet, I found RE:R to be mediocre overall, though I do enjoy a deep combat system. Apparently, you have to dig fairly deep to discover the mechanics in RE6.
To be fair to that, MetaCritic is a look at a game from a point in time. To my understandinf from what I've read (I haven't played it personally), the game has been improved since launch and the more glaring issues have been pretty well glazed over.
No, the core issues are not fixable. The core gameplay itself is seriously flawed, it's nothing to do with the engine or any other technical issues.
I'm playing through RE5 (alongside REmake on my own) right now with my dad and I've been having a really fantastic time with it.
If RE6 is anything like RE5 co-op, I have a hard time believing it's as bad as many classic RE fans say it to be.
But again, I haven't played it so I really don't know for certain. I do know many people who aren't RE5 fans also aren't RE6 fans, so I imagine you can understand my hesitance to accept those thoughts outright.
I don't think you have to dig very deep, you just have to experiment at all. A big problem with the game is that the US version has no manual whatsoever, and there's no tutorial in the game teaching you the mechanics (it only mentions super basic stuff, like how to fire a gun or use herbs).
It is kinda typical of Japanese game design where they expect the player to experiment and learn the mechanics, but they should have had something. I hear about people who played through the entire game not knowing you can dodge at all, and that's a basic mechanic in the game.
I'm playing through RE5 (alongside REmake on my own) right now with my dad and I've been having a really fantastic time with it.
If RE6 is anything like RE5 co-op, I have a hard time believing it's as bad as many classic RE fans say it to be.
But again, I haven't played it so I really don't know for certain. I do know many people who aren't RE5 fans also aren't RE6 fans, so I imagine you can understand my hesitance to accept those thoughts outright.
RE6 makes RE5 look like the best game of all time.
RE5 is actually fun with co-op. AI partner is atrocious though.
I didn't realize the metacritic for RE6 was so high, it's in the mid 60's.
I'm more curious if Action RE and Survival Horror RE can actually coexist as separate entities.
Not half attempts like Revelations.
RE6 makes RE5 look like the best game of all time.
Survival horror RE is the real RE.
I don't think you have to dig very deep, you just have to experiment at all. A big problem with the game is that the US version has no manual whatsoever, and there's no tutorial in the game teaching you the mechanics (it only mentions super basic stuff, like how to fire a gun or use herbs).
It is kinda typical of Japanese game design where they expect the player to experiment and learn the mechanics, but they should have had something. I hear about people who played through the entire game not knowing you can dodge at all, and that's a basic mechanic in the game.
Keep in mind that the score includes the "huge franchise boost" unique to video game journalism.
Wait what? You can dodge? lol I got like 2 chapters in and I didnt know.
Was this pointed out? Japanese site has some info for versions at the bottom and for Steam it says "more information at a later date":
http://www.capcom.co.jp/biohd/ja/index.html
60fps?
I expect it to be 30fps supported, 60fps option available but unsupported. something like DR3. I really hope the 60fps option is available.
I feel like if I had some more technical know how, it would be possible to make REmake run at 60fps on Dolphin, seeing as the game runs 30 and the door animations run 60. I think there could be a way to toggle it so that in game it runs 60. Whether that means a smooth 60, or a double speed 60 I don't know but I think it would be worth trying.
I'm not sure where to start though. I think cheat engine would be a worthwhile bet.
Wasn't RE4 coded at 30 as well? QLOC had to clean that up, right? I would think that they're most likely developing this port.
Well the game will add those in realtime along with some lighting, fog effects and whatnot
Capcom has touched some assets:
Original:
Capcom's:
Mine (again in game it might be brighter, more like Capcom's screenshot, because the game might further process the image):
I can't compete with that! -> http://screenshotcomparison.com/comparison/86883
edit another one:
Original:
Capcom's:
Mine:
I come close and with NO crushed blacks! http://screenshotcomparison.com/comparison/86886
Interesting!
I never had much trouble with it. Certain parts of Professional were actually easier with an AI partner.
Wasn't RE4 coded at 30 as well? QLOC had to clean that up, right? I would think that they're most likely developing this port.
Most of the problems with RE4 UHD came from the 60fps mode: slow-downs and problems with in-game logic (enemies acting weird, floating weapons, chickens laying too many eggs, not all animations being able to be converted to 60fps). When I played the game I was using the beta version of the last patch and the problems (mainly slow-downs) were still there. :/
Given how you have a mix of 2D and 3D animated graphics here I don't think converting REmake to 60fps would be any easier and less problematic than RE4, which was a fully 3D game.