ezekial45 said:Yes. The supposed leak listed Krauser and Leon having their own scenario in the game.
It wasn't a leak. The member who made it up was a member in the RE community who has caused a lot of problems and made up a lot of shit.Zenith said:that wasn't a leak, just a guess.
No, it's not.bomb_jack said:This isn't going to be Motion Plus enabled is it?
When is it coming out? Still this year?
Pretty sure it was bumped to 2010. I actually think it's good news, because I'd like to see the camera work ironed out, and the more breathing room Dead Space: Extraction has before having to compete with RE the better.Nemesis556 said:Yes. Winter.Shiggy said:When is it coming out? Still this year?
Nemesis556 said:It wasn't a leak. The member who made it up was a member in the RE community who has caused a lot of problems and made up a lot of shit.
GrotesqueBeauty said:Pretty sure it was bumped to 2010. I actually think it's good news, because I'd like to see the camera work ironed out, and the more breathing room Dead Space: Extraction has before having to compete with RE the better.
CAPCOM TAKES GAMERS ACROSS TO THE DARKSIDE .
This Winter the undead will rise again in Resident Evil: The Darkside Chronicles!
Exclusively on the Wii, Resident Evil: The Darkside Chronicles captures the excitement of the zombie genre by bringing together new and classic storylines with fan favourite characters, including Leon S. Kennedy and Claire Redfield.
Capcom Europe has just released the chilling new box art which features Leon and Claire ready to fight the zombies that await them around every corner. Venture over to the Capcom Europe Press Site at your own peril to check out the pack art www.capcomeuro-press.com
Playable as a single-player or two-player cooperative on-rails arcade shooter, Resident Evil: The Darkside Chronicles features a more intense horror experience than its predecessor, Resident Evil: The Umbrella Chronicles, which is one of the top-selling adult rated Wii games. With classic scenarios and new gameplay re-envisioned on the Wii, it is shaping up as the best-looking and action-packed game for the system this Winter!
Capcom Europe PR Team
Exactly, not a leak. A guess.
I don't think there's any need for motion plus, is there?bomb_jack said:This isn't going to be Motion Plus enabled is it?
Nemesis556 said:Sent to me on the 28th.
She's-a-back! Good thing they got rid of that horrible person from UC (not that she's a terrible VA, but she was faking the Ada persona too much). Sally Cahill is the one and only for that role!Yasuhiro Seto said:Sound Recording Takes Shape
Most of the Resident Evil series is set in America, so the characters speak English. Of course this means that we have to record each characters dialogue in English.
We have Japanese voice actors record the dialogue of games which are in Japanese, and there was even a time when development staff recorded the voices for games. That was fine back then, but now as every aspect of our games becomes higher quality, and as we try to appeal to a more global audience, the quality of in-game voice must increase as well.
The voice for the Resident Evil series has been praised as exceptional, and that is due in large part to holding the voice recording sessions in America. We recorded the voice for Darkside Chronicles in America as well.
We broke the recording up into a number of sessions. I went to one such session in Los Angeles in March.
Los Angeles has plenty of great weather in March, but I was closed up in the studio all day and couldnt enjoy it at all. Also, we were trying to have the actors that worked on the older games work on Darkside as much as possible, so the actor/actress was often connected to our studio remotely to do their recordings. The role of Claire was played by Alyson Court and Ada Wongs voice was provided by Sally Cahill. These actresses are both based in Canada, so they werent actually with us while we recorded. This technology is very advanced, and is very commonplace in the industry right now, but there are still drops in the connection, and since the actor/actress isnt there in the room with you, it can be frustrating at times.
In spite of those issues, the studio was great because there was free coffee, donuts, fruit and salad. You could have as much as you wanted! It was always fun to munch on these snacks when waiting for a tech problem to get sorted out, or just while taking a break.
We worked with JUST CAUSE for the voice recording of this game. They are excellent at what they do in terms of voice recording and motion capture, and did great work on Resident Evil 5 in both of those areas. JUST CAUSE has a great sense of quality and a passion for games. They are a great partner to Capcom. I know that we will be able to reach our high goals for quality working with them.
The theme of the voice recording was presence.
We learned an important lesson about voice during Umbrella Chronicles. We learned that voice is extremely effective when trying to build tension. In Umbrella and Darkside Chronicles the camera advances automatically, so we are able to sync a dramatic conversation between characters that matches whats happening. You couldnt have such a fluid and natural conversation happening if you were controlling the characters movement directly.
We felt we had to set the bar for voice very high on this game, but just saying you want to have powerful voice acting that conveys a sense of presence is much easier than executing it. First, we create a Japanese script that flows naturally, correcting, editing and trying different things as we go. The next step is the very difficult task of translating the script. All of the voice is recorded in English, so special care and attention needs to be paid to the translation process. We cannot translate the script literally. Sometimes, completely different expressions need to be used in English. For example, there is the line Mushikera! (You worm!) in the Japanese script, however, there is no good phrase that means You worm! in English. This line is rather important in the scenario, so it had to be translated very carefully. In the end we couldnt find something that got the meaning across exactly, so we settled on You rat! for the translation.
There were a number of cases where the actors just couldnt get a feel for the lines, and the presence which we were aiming for couldnt be achieved. The first voice recording session didnt go quite as well as I had hoped, so we took the time to hold some extra sessions to fix our mistakes. Through trial and error, the voice director and studio staff was able to more fully understand the meaning behind the brilliant words we had written. By giving examples of what kind of tension we were going for, and by providing videos which made the scenes and situations as easy to understand as possible, we were able to eliminate the problems. We were able to get all the voices, sighs, breathing, groans and whimpers that are necessary to conveying a realistic sense of presence.
This process has yielded voice for Darkside Chronicles which I feel is a cut above other game voices. I cant wait for all of you to hear it! You cant help but be pulled right in!
■ About Me
Recently the air plants (http://en.wikipedia.org/wiki/Tillandsia) Ive been keeping have been dying. I like air plants and carnivorous plants, so Ive got a few of them in my house. Of course, Ivy is one of my favorite Resident Evil monsters. I also like the plant-based Ultraman bad guys.
No, Ada was voiced by an uncredited VA in UC. I thought that was very noticeable, actually. Here's Sally Cahill, for comparison's sake. The UC actress sounds younger and does not have that calm and coquettish vibe to her voice that Sally has.xfactor said:You mean Sally Cahill wasn't the VA for Umbrella Chronicles? o_o?
Sherry will get another VA because Lisa Yamanaka didn't sound like her anymore, according to this preview here.xfactor said:And yah they're bringing back the old VAs for Darkside Chronicles, but not sure about Sherry ...
Prime Blue said:She's-a-back! Good thing they got rid of that horrible person from UC (not that she's a terrible VA, but she was faking the Ada persona too much). Sally Cahill is the one and only for that role!
GOD no. I was so happy when they blew him to smithereens in RE5 and Kawata finally confirmed him dead.Sadist said:I'd love two or maybe three little scenarios with Wesker. A final homage, if you will.
That was fake information spread by a guy named beasleySOMERANDOMNUMBER. Still, I think he is right with his guess. It all just fits too well. While the English script made it seem like Leon was not around when Krauser supposedly died ("I died in a crash two years ago, is that what they told you?"), the Japanese knife fight implies the exact opposite:xfactor said:Great to see Krauser returning of course
K: Been a long time, Leon.
L: Krauser...
K: I should've died in the accident two years ago...is that what you wanted to say?
L: You're the one who kidnapped Ashley?
K: Indeed... As expected, me and you are two sides of one coin. Or so you'd think.
L: What's your objective?
K: I just want the sample Saddler raised.
L: So Ashley has nothing to do with it?
K: I did it to make Saddler trust me, an American.
L: Just for that, nothing more...
K: It was for Umbrella, too.
L: Umbrella...?
K: You bear no purpose to that end, so die!
Prime Blue said:That was fake information spread by a guy named beasleySOMERANDOMNUMBER. Still, I think he is right with his guess. It all just fits too well. While the English script made it seem like Leon was not around when Krauser supposedly died ("I died in a crash two years ago, is that what they told you?"), the Japanese knife fight implies the exact opposite:
You're right, the placement of the scars is another giveaway.xfactor said:I am basing my belief on the hidden guy on the boxart, not by that fake rumor: that guy on the boxart must be Krauser. There's no one else who have that silhouette. Being featured on the boxart implies that he's related to one of the key characters in the game, and that he's someone whom we know.
I've heard enough stories to differentiate who's lying and who's not.
Prime Blue said:GOD no. I was so happy when they blew him to smithereens in RE5 and Kawata finally confirmed him dead
D-X said:Yeah thanks for the spoiler tags
The game that killed him has been released five months ago, on consoles that have been available for three to four years, respectively. You don't have any excuse for not playing it to the end other than being pretty damn lazy.D-X said:Yeah thanks for the spoiler tags
Shiggy said:According to various retailers from different European countries this game will be released on November 25th.
Shiggy said:According to various retailers from different European countries this game will be released on November 25th.
PuppetSlave said:Kinda bad timing in that case I think. Lots of other games coming out around then. This could get lost in the scuffle.
bomb_jack said:Err.. What other Wii games are coming out then?
bomb_jack said:Err.. What other Wii games are coming out then?
JosM88 said:Fantastic :/
If Mass Effect was moved to get it away from the clutter, and mega sellers, why in the world would they release this game then? They are just asking for this game to get lost in the holiday rush...
bomb_jack said:Err.. What other Wii games are coming out then?
Zenith said:It's the Christmas run-up. You can't cancel all your games because you're afraid of a few heavy-hitters. May as well delay it permanently.
I agree. Extra scenarios and polish (especially in concerns to the framerate) could do this game wonders. I don't see why it needs to be rushed to shelves.Prime Blue said:Still very sceptic about that November 25th release. It just seems like the game isn't that far into development yet. I'd rather have it come out in March 2010 with some extra scenarios.
Prime Blue said:I'd rather have it come out in March 2010 with some extra scenarios.
Datass.jpgZenith said:phwoar, check out that arse.
don't like the tinkerings done to the classic USFU vs Birkin cutscene though. Looks like Hunk on a solo with a TMP.