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Resident Evil with action is the best Resident Evil

I miss the days when RE used to provoke thought via puzzles and abstruse hidden item locations. There are too few of those games now, and too many big dumb action games. I hope RE8 has smart design choices and puzzles that match those of the earliest games in the series.
 
I was on board with your points and your gifs until you showed Resi6. That shit was awful.

I much prefer the original formula, the proper survival horror Resident Evil games, but I also really really love RE4. That was the point they should've stayed at, in my opinion, it was a nice mix between both, maybe bordering a bit more on the action side. I could've lived with that but instead we got muscles of war Resident Action 5.
 
I miss the days when RE used to provoke thought via puzzles and abstruse hidden item locations. There are too few of those games now, and too many big dumb action games. I hope RE8 has smart design choices and puzzles that match those of the earliest games in the series.
I think the real question that Capcom has to ask themselves is if there is still a market out there for such games. Do you really think they can still sell RE2 numbers with that kind of game?

I honestly don't. And considering how much more expensive it is today to make a game (even a classic style one probably) it would probably just not be economical for Capcom. Granted, they could make some kind of mid tier game like Revelations but question is if Capcom want to do that considering that RE is their tentpole IP.

I think that Capcom is in a far more difficult situation on how to handle the IP than many of us want to admit to themselves.
 
I miss the days when RE used to provoke thought via puzzles and abstruse hidden item locations. There are too few of those games now, and too many big dumb action games. I hope RE8 has smart design choices and puzzles that match those of the earliest games in the series.

Let's be honest. I like the old RE's and I like them even more on repeat playthroughs because that's when you're really using your brain, trying to find the optimal, most streamlined route with the help of your previous knowledge.

But the actual puzzles were mostly "Put round object in round-shaped hole, put square key in square keyhole", etc.

RE3, with it's action focus was the odd exception with some harder (and randomized.) puzzles here and there.
 
It is at its best when it is about strategic exploration of a properly interconnected place, with enemies being there to force you to manage resources and assess risk/reward.

Resident Evil first truly clicked for me when I realised it was a planning game, like some time-restrictive Atelier games.
 
I think the real question that Capcom has to ask themselves is if there is still a market out there for such games. Do you really think they can still sell RE2 numbers with that kind of game?

I honestly don't. And considering how much more expensive it is today to make a game (even a classic style one probably) it would probably just not be economical for Capcom. Granted, they could make some kind of mid tier game like Revelations but question is if Capcom want to do that considering that RE is their tentpole IP.

I think that Capcom is in a far more difficult situation on how to handle the IP than many of us want to admit to themselves.

I mean, they're remaking RE2 and RE7 is the closest thing to classic style since RE0...
 
Let's be honest. I like the old RE's and I like them even more on repeat playthroughs because that's when you're really using your brain, trying to find the optimal, most streamlined route with the help of your previous knowledge.

But the actual puzzles were mostly "Put round object in round-shaped hole, put square key in square keyhole", etc.

RE3, with it's action focus was the odd exception with some harder (and randomized.) puzzles here and there.

Nobody's saying the classic puzzles were ever Myst tier, but they're better than the braindead stupid ones we've been getting since RE4 IMHO.
 
It is at its best when it is about strategic exploration of a properly interconnected place, with enemies being there to force you to manage resources and assess risk/reward.

Resident Evil first truly clicked for me when I realised it was a planning game, like some time-restrictive Atelier games.

This.
 
Absolutely loved resident evil 6. Definitely my favorite, closely followed by 5 and then 4. Enjoyed the previous installments for what they were, but didn't really find them all that palatable compared with the presentation/mechanics and story elements of the later action oriented releases. Had hoped for at least some familiar faces, and a bit more combat in re7, but based off of previews/impressions, it seems to lean more towards formula of the first few releases. Still have yet to play re7, but perhaps the Chris DLC may sway me in giving it a shot. Definitely would have preferred a more Evil Within 2 balanced approach that seems to cater well to both experiences.
 
The navigation was the puzzle, rather than the puzzles themselves. RE3 and Dino Crisis upped the logic puzzles.

A lot of them in RE1, 2, CV and 0 were "What do I need here," and "Where do I get this item?" more akin to old school Adventure games, but very light.

RE4 dumbed that down and/or kind of shifted the more involved item gathering into the treasure system. This, however, removed the "stumped" feeling that the older games offered and the increased linearity and streamlined item management cut into item management/navigation optimization depth.
 
Except he isn't wrong. Look at all the reviews for RE4 vs. RE6. Then look at all the reviews from gamers for both of those games.

So yes, you are allowed to be wrong and think RE6 is the best RE game in the series.

Where to start, here.

1. You're telling me I'm wrong because of what review scores say. Review scores are just opinions, they're no more valid of an option than my own. Review scores aren't fact, they're opinion. So I can call them wrong.

2. Neither in the post I was quoting or in my own was I comparing RE4 vs. RE6. He simply said RE6 was bad in his post and I informed him he was wrong, which he is.

3. I don't think RE6 is the best in the series, that title belongs to 4.
 
Where to start, here.

1. You're telling me I'm wrong because of what review scores say. Review scores are just opinions, they're no more valid of an option than my own. Review scores aren't fact, they're opinion. So I can call them wrong.

2. Neither in the post I was quoting or in my own was I comparing RE4 vs. RE6. He simply said RE6 was bad in his post and I informed him he was wrong, which he is.

3. I don't think RE6 is the best in the series, that title belongs to 4.

"All opinions are equally valid, but the ones I disagree with are wrong."
 
"All opinions are equally valid, but the ones I disagree with are wrong."

Guess I should've reworded to express that, at least in terms of entertainment such as video games, I don't consider opinions equally valid. I know it makes me an asshole, but I can't help it. I've dealt with far too many bad opinions in the video game community that I now value my own opinions of them above all others.
 
Guess I should've reworded to express that, at least in terms of entertainment such as video games, I don't consider opinions equally valid. I know it makes me an asshole, but I can't help it. I've dealt with far too many bad opinions in the video game community that I now value my own opinions of them above all others.

Why would you put so much value in your wrong opinions?
 
Guess I should've reworded to express that, at least in terms of entertainment such as video games, I don't consider opinions equally valid. I know it makes me an asshole, but I can't help it. I've dealt with far too many bad opinions in the video game community that I now value my own opinions of them above all others.

My favourite game in the series is Resident Evil Revelations 2. I genuinely enjoyed Knack. I don't care about 30fps. I think Super Metroid is the worst 2D Metroid. I think Symphony of the Night is the worst Metroidvania.

Sorry, I just wanted to see what would happen. And incidentally, you're not an asshole. Being stubborn and forthright about something that isn't really that important is hardly egregious enough to be considered an asshole!
 
Why would you put so much value in your wrong opinions?

Because if you don't put the utmost value in your own opinions then really what good are they? You gotta value them above all else even if someone tells you they're wrong. I don't blame anyone who'll insult me for em or think I'm a dick.
My favourite game in the series is Resident Evil Revelations 2. I genuinely enjoyed Knack. I don't care about 30fps. I think Super Metroid is the worst 2D Metroid. I think Symphony of the Night is the worst Metroidvania.

Sorry, I just wanted to see what would happen. And incidentally, you're not an asshole. Being stubborn and forthright about something that isn't really that important is hardly egregious enough to be considered an asshole!
Well hey, good to meet you.
 
Honestly, the puzzles in RE4 are literally of the same caliber than the classic RE ones, just without any of the backtracking involved.

Except the puzzles in the early game could actually be clever at times, were more of a focus and were more seamlessly woven into the design of those games, especially RE1/REmake. More thought was required to make the chemical used to kill Plant 42 than any of the puzzles in post-RE0 games.
 
Except the puzzles in the early game could actually be clever at times, were more of a focus and were more seamlessly woven into the design of those games, especially RE1/REmake. More thought was required to make the chemical used to kill Plant 42 than any of the puzzles in post-RE0 games.

The Plant 42 puzzle literally has you following step-by-step instructions written on the wall. It's no more complicated than the sliding block puzzle or dial puzzle from RE4.
 
The Plant 42 puzzle literally has you following step-by-step instructions written on the wall. It's no more complicated than the sliding block puzzle or dial puzzle from RE4.

Nah, there was more to it than that. I remember playing it with a friend and we needed to write stuff down to get it right. And if I remember correctly, you could easily screw it up with one wrong move, making you need to reload your save file. Granted, it's been a long time since I last played it.
 
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This thread in one picture

I think the people who want an action RE game should just come forward and say that they actually want a wrestling game with guns

I want a wrestling game with guns and giant monsters that allow me to feel awesome shooting and punching
 
The navigation was the puzzle, rather than the puzzles themselves. RE3 and Dino Crisis upped the logic puzzles.

A lot of them in RE1, 2, CV and 0 were "What do I need here," and "Where do I get this item?" more akin to old school Adventure games, but very light.

RE4 dumbed that down and/or kind of shifted the more involved item gathering into the treasure system. This, however, removed the "stumped" feeling that the older games offered and the increased linearity and streamlined item management cut into item management/navigation optimization depth.

IIRC Code Veronica had pretty good ones. There's the painting puzzle which requires you to think more than in RE1, and there's 2 instances where you had to have read the files to enter a specific code. There's one place where you have to enter the date of completion of the military facility to proceed, and if you hadn't been thorough in your exploration, this one would stump you. But if you did, you'd remember where you'd get that info.
 
Nah, there was more to it than that. I remember playing it with a friend and we needed to write stuff down to get it right.

Probably because you were still a kid at the time. It's simple addition. 1+1, 2+5, etc.

And if I remember correctly, you could easily screw it up with one wrong move, making you need to reload your save file. Granted, it's been a long time since I last played it.

You can screw up if you get first grade math wrong, yes. And all you gotta do to fix it is leave the room and come back.
 
Action RE =/= Classic (REAL) RE.

I like this answer because now REAL is one kind of RE, so we have exactly these

  1. Resident Evil - (1996)
  2. Resident Evil 2 - (1998)
  3. Resident Evil 3: Nemesis - (1999)
  4. Resident Evil CODE: Veronica - (2000)
  5. Resident Evil Zero - (2002)
  6. Resident Evil 4 - (2005)
  7. Resident Evil 5 - (2009)
  8. Resident Evil 6 - (2012)
  9. Resident Evil: Revelations - (2012)
  10. Resident Evil: Revelations 2 - (2015)
  11. Resident Evil 7: Biohazard - (2017)
  12. Resident Evil Survivor - (2000)
  13. Resident Evil Survivor 2 - CODE: Veronica - (2001)
  14. Resident Evil Gaiden - (2001)
  15. Resident Evil Dead Aim - (2003)
  16. Resident Evil Outbreak - (2003)
  17. Resident Evil Outbreak: File 2 - (2004)
  18. Resident Evil: The Umbrella Chronicles - (2007)
  19. Resident Evil: The Darkside Chronicles - (2009)
  20. Resident Evil: The Mercenaries 3D - (2011)
  21. Resident Evil: Operation Raccoon City - (2012)
  22. Minna to Biohazard Clan Master - (2012)
  23. Biohazard: Team Survivor
  24. Umbrella Corps. - (2016)

And you say only CLASSIC are the REAL ones so this list turns to be just

CVyf0fF.png


+ 2 more if you count remakes.

Damn, something is not adding up in that statement at all.
 
Honestly, the puzzles in RE4 are literally of the same caliber than the classic RE ones, just without any of the backtracking involved.

They are not really comparable, there was more to old RE games than the puzzle themselves, the games had a metroidvania-like structure, which combined with the limited inventory + resource management basically made the game one giant puzzle. This said, while not on Silent Hill level, old RE did provide decent puzzles at times.

Sometimes I wonder if people played these games just to shoot zombies.
 
They are not really comparable, there was more to old RE games than the puzzle themselves, the games had a metroidvania-like structure, which combined with the limited inventory + resource management basically made the game one giant puzzle.

Sometimes I wonder if people played these games just to shoot zombies.

I mean, there's nothing wrong to play a game the way they want. FA RE are about solving puzzles and 3 onwards is more about time and pressure with more action elements, both are valid.
 
Let's be honest. I like the old RE's and I like them even more on repeat playthroughs because that's when you're really using your brain, trying to find the optimal, most streamlined route with the help of your previous knowledge.

But the actual puzzles were mostly "Put round object in round-shaped hole, put square key in square keyhole", etc.

RE3, with it's action focus was the odd exception with some harder (and randomized.) puzzles here and there.

uh no. RE2 is the exception for mostly being a fetch quest. 1, 3, CV and Zero have plenty real puzzles.
 
Honestly, the puzzles in RE4 are literally of the same caliber than the classic RE ones, just without any of the backtracking involved.
I greatly missed the backtracking when I played 4. It's a real shame RE1/REmake is still the best one in the series when it comes to that. It has those qualities people praise Dark Souls for when you open up shortcuts to get back to where you were.
 
Probably because you were still a kid at the time. It's simple Addition. 1+1, 2+5, etc.



You can screw up if you get first grade math wrong, yes. And all you gotta do to fix it is leave the room and come back.


I was also still a kid when I played the puzzles in RE4, most of which I found to be jarring in their stupidity.
 
Meh I like all the main RE titles in their own way but I definitely feel like there is a lot missing from the core experience in the newer games, ala 4 and beyond.

It's not even just missing puzzles or quirky "ah ha" moments, its the lack of exploration, lack of expanding the lore or understanding of the situation and more. The classic games almost each room had a mini story to it, you could imagine what happened in it, what it was used for, hell sometimes we got files detailing exactly what happened in that room or an area we past/will go to. "Watchman's Diary" remains one of the best story moments in a game imo, and its all freaking text, no cutscene, or what not.

The fact that the older games expanded on themselves and the world of Resident Evil in subtile ways was amazing. After 4, its all been dropped sadly. 7 has elements of it but the experiences while having good gameplay, don't make me look forward to the next game or lore point, its just "oh awesome a new RE" while I spend months thinking about the franchise after I beat other titles.
 
I honestly prefer the older "unlock more of the mansion" style of RE that came back in 7. 6 is such a bad game. Like I couldn't even finish it bad. So many questionable segments in that game. At least 5 was a goofy co-op. 6 was just... blech.
 
Meh I like all the main RE titles in their own way but I definitely feel like there is a lot missing from the core experience in the newer games, ala 4 and beyond.

It's not even just missing puzzles or quirky "ah ha" moments, its the lack of exploration, lack of expanding the lore or understanding of the situation and more. The classic games almost each room had a mini story to it, you could imagine what happened in it, what it was used for, hell sometimes we got files detailing exactly what happened in that room or an area we past/will go to. "Watchman's Diary" remains one of the best story moments in a game imo, and its all freaking text, no cutscene, or what not.

The fact that the older games expanded on themselves and the world of Resident Evil in subtile ways was amazing. After 4, its all been dropped sadly. 7 has elements of it but the experiences while having good gameplay, don't make me look forward to the next game or lore point, its just "oh awesome a new RE" while I spend months thinking about the franchise after I beat other titles.

Now I agree with all these. Yes, the Action RE games are missing some core elements that are greatly missed like the exploration of exotic places, I vastly prefer it over the corridors in 5 and 6, that's for sure.

The problem is that people are, for some reason, trrying to prove me wrong when I said in the OP that I like every approach of the game and I love all of them I just want to see a new RE action tps game that could be easily a new merc standalone GAAS.

People are rambling about puzzles and atmosphere to prove that their tastes are better somehow and I just dont understand why. You like that approach? Me too. You want it back? Me too!
 
I like this answer because now REAL is one kind of RE, so we have exactly these

  1. Resident Evil - (1996)
  2. Resident Evil 2 - (1998)
  3. Resident Evil 3: Nemesis - (1999)
  4. Resident Evil CODE: Veronica - (2000)
  5. Resident Evil Zero - (2002)
  6. Resident Evil 4 - (2005)
  7. Resident Evil 5 - (2009)
  8. Resident Evil 6 - (2012)
  9. Resident Evil: Revelations - (2012)
  10. Resident Evil: Revelations 2 - (2015)
  11. Resident Evil 7: Biohazard - (2017)
  12. Resident Evil Survivor - (2000)
  13. Resident Evil Survivor 2 - CODE: Veronica - (2001)
  14. Resident Evil Gaiden - (2001)
  15. Resident Evil Dead Aim - (2003)
  16. Resident Evil Outbreak - (2003)
  17. Resident Evil Outbreak: File 2 - (2004)
  18. Resident Evil: The Umbrella Chronicles - (2007)
  19. Resident Evil: The Darkside Chronicles - (2009)
  20. Resident Evil: The Mercenaries 3D - (2011)
  21. Resident Evil: Operation Raccoon City - (2012)
  22. Minna to Biohazard Clan Master - (2012)
  23. Biohazard: Team Survivor
  24. Umbrella Corps. - (2016)

And you say only CLASSIC are the REAL ones so this list turns to be just

CVyf0fF.png


+ 2 more if you count remakes.

Damn, something is not adding up in that statement at all.


That list seems right.

It's like with Mega Man.


Mega Man
Mega Man 2
Mega Man 3
Mega Man 4
Mega Man 5
Mega Man 6
Mega Man 7
Mega Man 8
Mega Man 9
Mega Man 10
Mega Man: Dr. Wily's Revenge (Rockman World) – Game Boy
Mega Man II (Rockman World 2) – Game Boy
Mega Man III (Rockman World 3) – Game Boy
Mega Man IV (Rockman World 4) – Game Boy
Mega Man V (Rockman World 5) – Game Boy
Mega Man (US only) – Game Gear
Rockman & Forte Mirai kara no Chōsensha
Rockman Battle & Fighters
Rockman Xover
Mega Man X (Rockman X)
Mega Man X2 (Rockman X 2)
Mega Man X3 (Rockman X 3)
Mega Man X4 (Rockman X 4)
Mega Man X5 (Rockman X 5)
Mega Man X6 (Rockman X 6)
Mega Man X7 (Rockman X 7)
Mega Man X8 (Rockman X 8: Paradise Lost)
Mega Man Xtreme (Rockman X: Cyber Mission)
Mega Man Xtreme 2 (Rockman X: Soul Eraser)
Mega Man X: Command Mission
Mega Man Legends/Mega Man 64
The Misadventures of Tron Bonne
Mega Man Legends 2
Mega Man Battle Network
Mega Man Battle Network 2
Mega Man Battle Network 3 White & Blue
Mega Man Battle Network 4 Red Sun & Blue Moon
Mega Man Battle Network 5 Team Protoman & Team Colonel
Mega Man Battle Network 5: Double Team DS
Mega Man Battle Network 6 Cybeast Falzar & Cybeast Gregar
Mega Man Network Transmission
Mega Man Battle Chip Challenge
Rockman EXE WS
Rockman EXE N1 Battle
Rockman EXE 4.5 Real Operation
Rockman EXE Phantom of Network
Rockman EXE The Medal Operation
Rockman EXE Battle Chip Stadium
Rockman EXE Legend of Network
Rockman EXE Operate Shooting Star
Mega Man Zero
Mega Man Zero 2
Mega Man Zero 3
Mega Man Zero 4
Mega Man ZX
Mega Man ZX Advent
Mega Man Star Force: Pegasus, Leo & Dragon
Mega Man Star Force 2: Zerker × Saurian & Zerker × Ninja
Mega Man Star Force 3: Black Ace & Red Joker


Only Mega Man 1-10 (reader decides whether 7 and/or 8 should be left out or not) + perhaps a couple of Game Boy Mega Mans are the REAL Mega Man games.
Mega Man X is the Resident Evil 4 of Mega Man series. The first is ok, the rest are not.
And let's give a shout out to Mega Man Legends too.

The rest though... hoo boy....


half-trolling here, but not really
 
the only horror in RE4 was the control scheme

i didn't play any of the previous games, but re4 is basically the definition of a scripted cinematic action game
 
They are not really comparable, there was more to old RE games than the puzzle themselves, the games had a metroidvania-like structure, which combined with the limited inventory + resource management basically made the game one giant puzzle. This said, while not on Silent Hill level, old RE did provide decent puzzles at times.

Sometimes I wonder if people played these games just to shoot zombies.

There *is* a puzzle element to the backtracking and inventory management but like I said, it doesn't really show it's head until you replay the game, because on your first run you never really know what you need in the first place, it's like, "Oh, I need this key now, but it's in the chest" so you go and get that until you need the next item in your chest. Basically you're brute forcing your way through the game like an idiot, get some keys, open some doors, that's how every first RE run is. Point is, the thought progress required to optimize your run isn't really there on a blind run, it's just the fairly simple puzzles.

And sure, RE3 had the water sample puzzle and whatnot, but it's not much more complicated than RE4's tile sliding puzzle or those portraits with a bunch of dudes hanging from a tree.
 
There *is* a puzzle element to the backtracking and inventory management but like I said, it doesn't really show it's head until you replay the game, because on your first run you never really know what you need in the first place, it's like, "Oh, I need this key now, but it's in the chest" so you go and get that until you need the next item in your chest. Basically you're brute forcing your way through the game like an idiot, get some keys, open some doors, that's how every first RE run is. Point is, the thought progress required to optimize your run isn't really there on a blind run, it's just the fairly simple puzzles.

And sure, RE3 had the water sample puzzle and whatnot, but it's not much more complicated than RE4's tile sliding puzzle or those portraits with a bunch of dudes hanging from a tree.

Rose tinted glasses make everything brighter and puzzles harder.
 
Now I agree with all these. Yes, the Action RE games are missing some core elements that are greatly missed like the exploration of exotic places, I vastly prefer it over the corridors in 5 and 6, that's for sure.

The problem is that people are, for some reason, trrying to prove me wrong when I said in the OP that I like every approach of the game and I love all of them I just want to see a new RE action tps game that could be easily a new merc standalone GAAS.

People are rambling about puzzles and atmosphere to prove that their tastes are better somehow and I just dont understand why. You like that approach? Me too. You want it back? Me too!

You kind of fucked your thread over when you settled on that thread title. You were well aware what road that would lead to.
 
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