I think the real question that Capcom has to ask themselves is if there is still a market out there for such games. Do you really think they can still sell RE2 numbers with that kind of game?I miss the days when RE used to provoke thought via puzzles and abstruse hidden item locations. There are too few of those games now, and too many big dumb action games. I hope RE8 has smart design choices and puzzles that match those of the earliest games in the series.
I miss the days when RE used to provoke thought via puzzles and abstruse hidden item locations. There are too few of those games now, and too many big dumb action games. I hope RE8 has smart design choices and puzzles that match those of the earliest games in the series.
I think the real question that Capcom has to ask themselves is if there is still a market out there for such games. Do you really think they can still sell RE2 numbers with that kind of game?
I honestly don't. And considering how much more expensive it is today to make a game (even a classic style one probably) it would probably just not be economical for Capcom. Granted, they could make some kind of mid tier game like Revelations but question is if Capcom want to do that considering that RE is their tentpole IP.
I think that Capcom is in a far more difficult situation on how to handle the IP than many of us want to admit to themselves.
Let's be honest. I like the old RE's and I like them even more on repeat playthroughs because that's when you're really using your brain, trying to find the optimal, most streamlined route with the help of your previous knowledge.
But the actual puzzles were mostly "Put round object in round-shaped hole, put square key in square keyhole", etc.
RE3, with it's action focus was the odd exception with some harder (and randomized.) puzzles here and there.
It is at its best when it is about strategic exploration of a properly interconnected place, with enemies being there to force you to manage resources and assess risk/reward.
Resident Evil first truly clicked for me when I realised it was a planning game, like some time-restrictive Atelier games.
Nobody's saying the classic puzzles were ever Myst tier, but they're better than the braindead stupid ones we've been getting since RE4 IMHO.
Pretty much, always thought it was a weird argument.Honestly, the puzzles in RE4 are literally of the same caliber than the classic RE ones, just without any of the backtracking involved.
Except he isn't wrong. Look at all the reviews for RE4 vs. RE6. Then look at all the reviews from gamers for both of those games.
So yes, you are allowed to be wrong and think RE6 is the best RE game in the series.
Where to start, here.
1. You're telling me I'm wrong because of what review scores say. Review scores are just opinions, they're no more valid of an option than my own. Review scores aren't fact, they're opinion. So I can call them wrong.
2. Neither in the post I was quoting or in my own was I comparing RE4 vs. RE6. He simply said RE6 was bad in his post and I informed him he was wrong, which he is.
3. I don't think RE6 is the best in the series, that title belongs to 4.
"All opinions are equally valid, but the ones I disagree with are wrong."
Guess I should've reworded to express that, at least in terms of entertainment such as video games, I don't consider opinions equally valid. I know it makes me an asshole, but I can't help it. I've dealt with far too many bad opinions in the video game community that I now value my own opinions of them above all others.
Guess I should've reworded to express that, at least in terms of entertainment such as video games, I don't consider opinions equally valid. I know it makes me an asshole, but I can't help it. I've dealt with far too many bad opinions in the video game community that I now value my own opinions of them above all others.
Why would you put so much value in your wrong opinions?
Well hey, good to meet you.My favourite game in the series is Resident Evil Revelations 2. I genuinely enjoyed Knack. I don't care about 30fps. I think Super Metroid is the worst 2D Metroid. I think Symphony of the Night is the worst Metroidvania.
Sorry, I just wanted to see what would happen. And incidentally, you're not an asshole. Being stubborn and forthright about something that isn't really that important is hardly egregious enough to be considered an asshole!
Honestly, the puzzles in RE4 are literally of the same caliber than the classic RE ones, just without any of the backtracking involved.
Except the puzzles in the early game could actually be clever at times, were more of a focus and were more seamlessly woven into the design of those games, especially RE1/REmake. More thought was required to make the chemical used to kill Plant 42 than any of the puzzles in post-RE0 games.
The navigation was the puzzle, rather than the puzzles themselves. RE3 and Dino Crisis upped the logic puzzles.
The Plant 42 puzzle literally has you following step-by-step instructions written on the wall. It's no more complicated than the sliding block puzzle or dial puzzle from RE4.
I think the people who want an action RE game should just come forward and say that they actually want a wrestling game with guns
The navigation was the puzzle, rather than the puzzles themselves. RE3 and Dino Crisis upped the logic puzzles.
A lot of them in RE1, 2, CV and 0 were "What do I need here," and "Where do I get this item?" more akin to old school Adventure games, but very light.
RE4 dumbed that down and/or kind of shifted the more involved item gathering into the treasure system. This, however, removed the "stumped" feeling that the older games offered and the increased linearity and streamlined item management cut into item management/navigation optimization depth.
Nah, there was more to it than that. I remember playing it with a friend and we needed to write stuff down to get it right.
And if I remember correctly, you could easily screw it up with one wrong move, making you need to reload your save file. Granted, it's been a long time since I last played it.
Action RE =/= Classic (REAL) RE.
This thread is summed up by this clip (spoilers for RE5):
https://www.youtube.com/watch?v=Oi_6dix_718
Oswell Spencer is classic RE and Wesker is new RE.
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Honestly, the puzzles in RE4 are literally of the same caliber than the classic RE ones, just without any of the backtracking involved.
They are not really comparable, there was more to old RE games than the puzzle themselves, the games had a metroidvania-like structure, which combined with the limited inventory + resource management basically made the game one giant puzzle.
Sometimes I wonder if people played these games just to shoot zombies.
Let's be honest. I like the old RE's and I like them even more on repeat playthroughs because that's when you're really using your brain, trying to find the optimal, most streamlined route with the help of your previous knowledge.
But the actual puzzles were mostly "Put round object in round-shaped hole, put square key in square keyhole", etc.
RE3, with it's action focus was the odd exception with some harder (and randomized.) puzzles here and there.
I greatly missed the backtracking when I played 4. It's a real shame RE1/REmake is still the best one in the series when it comes to that. It has those qualities people praise Dark Souls for when you open up shortcuts to get back to where you were.Honestly, the puzzles in RE4 are literally of the same caliber than the classic RE ones, just without any of the backtracking involved.
Probably because you were still a kid at the time. It's simple Addition. 1+1, 2+5, etc.
You can screw up if you get first grade math wrong, yes. And all you gotta do to fix it is leave the room and come back.
uh no. RE2 is the exception for mostly being a fetch quest. 1, 3, CV and Zero have plenty real puzzles.
Meh I like all the main RE titles in their own way but I definitely feel like there is a lot missing from the core experience in the newer games, ala 4 and beyond.
It's not even just missing puzzles or quirky "ah ha" moments, its the lack of exploration, lack of expanding the lore or understanding of the situation and more. The classic games almost each room had a mini story to it, you could imagine what happened in it, what it was used for, hell sometimes we got files detailing exactly what happened in that room or an area we past/will go to. "Watchman's Diary" remains one of the best story moments in a game imo, and its all freaking text, no cutscene, or what not.
The fact that the older games expanded on themselves and the world of Resident Evil in subtile ways was amazing. After 4, its all been dropped sadly. 7 has elements of it but the experiences while having good gameplay, don't make me look forward to the next game or lore point, its just "oh awesome a new RE" while I spend months thinking about the franchise after I beat other titles.
I like this answer because now REAL is one kind of RE, so we have exactly these
- Resident Evil - (1996)
- Resident Evil 2 - (1998)
- Resident Evil 3: Nemesis - (1999)
- Resident Evil CODE: Veronica - (2000)
- Resident Evil Zero - (2002)
- Resident Evil 4 - (2005)
- Resident Evil 5 - (2009)
- Resident Evil 6 - (2012)
- Resident Evil: Revelations - (2012)
- Resident Evil: Revelations 2 - (2015)
- Resident Evil 7: Biohazard - (2017)
- Resident Evil Survivor - (2000)
- Resident Evil Survivor 2 - CODE: Veronica - (2001)
- Resident Evil Gaiden - (2001)
- Resident Evil Dead Aim - (2003)
- Resident Evil Outbreak - (2003)
- Resident Evil Outbreak: File 2 - (2004)
- Resident Evil: The Umbrella Chronicles - (2007)
- Resident Evil: The Darkside Chronicles - (2009)
- Resident Evil: The Mercenaries 3D - (2011)
- Resident Evil: Operation Raccoon City - (2012)
- Minna to Biohazard Clan Master - (2012)
- Biohazard: Team Survivor
- Umbrella Corps. - (2016)
And you say only CLASSIC are the REAL ones so this list turns to be just
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+ 2 more if you count remakes.
Damn, something is not adding up in that statement at all.
They are not really comparable, there was more to old RE games than the puzzle themselves, the games had a metroidvania-like structure, which combined with the limited inventory + resource management basically made the game one giant puzzle. This said, while not on Silent Hill level, old RE did provide decent puzzles at times.
Sometimes I wonder if people played these games just to shoot zombies.
There *is* a puzzle element to the backtracking and inventory management but like I said, it doesn't really show it's head until you replay the game, because on your first run you never really know what you need in the first place, it's like, "Oh, I need this key now, but it's in the chest" so you go and get that until you need the next item in your chest. Basically you're brute forcing your way through the game like an idiot, get some keys, open some doors, that's how every first RE run is. Point is, the thought progress required to optimize your run isn't really there on a blind run, it's just the fairly simple puzzles.
And sure, RE3 had the water sample puzzle and whatnot, but it's not much more complicated than RE4's tile sliding puzzle or those portraits with a bunch of dudes hanging from a tree.
Now I agree with all these. Yes, the Action RE games are missing some core elements that are greatly missed like the exploration of exotic places, I vastly prefer it over the corridors in 5 and 6, that's for sure.
The problem is that people are, for some reason, trrying to prove me wrong when I said in the OP that I like every approach of the game and I love all of them I just want to see a new RE action tps game that could be easily a new merc standalone GAAS.
People are rambling about puzzles and atmosphere to prove that their tastes are better somehow and I just dont understand why. You like that approach? Me too. You want it back? Me too!
Honestly, the puzzles in RE4 are literally of the same caliber than the classic RE ones, just without any of the backtracking involved.
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No thanks. Give me mood, atmosphere, puzzles to think about and a great soundtrack wrapped around a slow paced adventure of sorts so that there is enough time for me to soak myself in the environments.
You kind of fucked your thread over when you settled on that thread title. You were well aware what road that would lead to.
Real Puzzles like
Heavy dark boy
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and
Light pale tiddie
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No thanks. Give me mood, atmosphere, puzzles to think about and a great soundtrack wrapped around a slow paced adventure of sorts so that there is enough time for me to soak myself in the environments.