:lol
that's kind of how I feel. you know in Peanuts, when the parents talk and all Charlie Brown hears is "blah blah blah".... ya.... that's how I feel...
(not because I'm not interested, but because I don't know what's going on).
Basically, all I gathered was that jobs normally done by one element (the GPU) are now being done (or partially done), by another element (the SPUs). And thus, there is less of a load on the first element (the GPU). So, all the elements as a whole are being used more efficiently. I suppose this is useful because it allows the elements as a whole to work on other tasks they wouldn't normally be able to work on and because it allows element one (the GPU) to work on more and other tasks that element one is the best suited to work on. Also, the new element handling the original process(es) can work at different rates, allowing the total system to function even more efficiently. But, that's about the extent of what I could gather from the post. Heck I don't even know "UV animation" means.
But, I still enjoy reading the posts and taking from them what I can.
And I'm sure those who are more knowledgeable about game development and this kind of material really appreciate it.