LiquidMetal14 said:AMAGING OP BRUCE! Damn. You just solidified yourself in the elite for this material. You better be doing the KZ2 thread now. No pressure. And congrats to INSOMNIAC for delivering another great product. Upgraded to the CE, I couldn't resist. And thank you for using a BRD for the extras. I can't wait to play this!
Blimblim said:First video from TTP is up!
http://www.gamersyde.com/news_7279_en.html (stream still encoding)
FirewalkR said:And I still can't pre-order R2CE from videogamesplus.ca. Suggestions still accepted, must ship to europe!
(play-asia no, gamestop no (ups->taxes), amazon no)
Keen said:
FirewalkR said:I've had someone offer to send me a CE from the states, but if these guys are reliable, since they're sending it from Europe, I might try it.
So... are they reliable?
dark10x said:I watched bits of that video and thought it looked excellent. The atmosphere is a massive improvement over the original (it feels as if the game now has an identity).
Honestly, the only real complaint I have remains the transitions used for aiming (there are none). I absolutely hate how the weapon just sort of warps to the center of the screen rather than smoothly animating the gun moving to the aiming position. I don't understand why they decided against that. The current method is ugly and would deter me from using the aiming function. In all honesty, if they couldn't pull it off, they should have left it out (ala Halo). It's a nice feature to have, but isn't required for great first person gameplay.
dark10x said:I watched bits of that video and thought it looked excellent. The atmosphere is a massive improvement over the original (it feels as if the game now has an identity).
Honestly, the only real complaint I have remains the transitions used for aiming (there are none). I absolutely hate how the weapon just sort of warps to the center of the screen rather than smoothly animating the gun moving to the aiming position. I don't understand why they decided against that. The current method is ugly and would deter me from using the aiming function. In all honesty, if they couldn't pull it off, they should have left it out (ala Halo). It's a nice feature to have, but isn't required for great first person gameplay.
J2d said:That actually looked pretty good, first time I'm really anticipating R2 since the first screens were released. But end of november, honestly why SCEE?
Kabuki Waq said:for what its worth. The levels get more and more impressive as you go in terms of graphics and art design. Except for one small Section where they use the bungie technique of cutting and pasting corridors. The section was alright in terms of gameplay but level design was unsually dull for that one section. You will know when you hit it.
Looks like its straight out of halo.
otherwise each level impresses more than the previous one.
TTP said:IMO it goes up and down. There are some really bad artistic design decisions in some of the later levels. One in particular had me shacking the head wondering "why the hell did this pass approval from whoever is responsible for the art?". I'm referring to a section which is all black Chimera architecture with lots of thin white lines all over it. This is basically the worst case scenario as far as jaggies and shimmering/flickering are concerned. And it shows. You want to avoid that black and white mix like a disease. Especially on a system as prone to show some aliasing issues as the PS3 is. But yet Insomniac didn't bother. That section was a serious pain for the eyes. Other chimera environments are fine, with browns and greys, but that one was seriously disgusting. Constantly flickering at every step. Good thing it didn't last too long.
Kabuki Waq said:I have not reached that part.
Man game is so polished its sad that the quality wont be consistant. Flickering would feel so out of place.
Blimblim said:Parts 2 & 3 of TTP's videos has been added:
http://www.gamersyde.com/news_7279_en.html
II VerTigo II said:;O watching now!!
TTP said:The best is yet to come. 3 MORE!
I really liked the R1 epilogue with the grenade standoff between Hale and spec ops team. Wish they fully revisited that in the opening R2 cinematic. No grenade standoff in the R2 intro almost feels like Greedo shooting first.Blimblim said:First video from TTP is up!
http://www.gamersyde.com/news_7279_en.html (stream still encoding)
~Devil Trigger~ said:Question
US Overnight shipping = Same day? (Nov 4)
Seiken said:Okay this is getting fucking ridiculous!
What the FUCK is up with VG+ and the CE? I canceled my order just for the CE and it doesn't seem that they'll even put it up. Also checked Tronix, DUH they didn't have it either.
Seriously, UGH...
Seiken said:Okay this is getting fucking ridiculous!
What the FUCK is up with VG+ and the CE? I canceled my order just for the CE and it doesn't seem that they'll even put it up. Also checked Tronix, DUH they didn't have it either.
Seriously, UGH...
No one is forcing you!Seiken said:I'm not watching 1 hour footage of this game. Seriously, wtf guys.
Amazon and Gamestop will usually ship the day before so you receive it on the street date.~Devil Trigger~ said:Question
US Overnight shipping = Same day? (Nov 4)
Seiken said:I'm not watching 1 hour footage of this game. Seriously, wtf guys.
Oh and it's so easy not to watch, right? I mean, it's just an hour gameplay of the best console FPS game ever.Blimblim said:No one is forcing you!
Oh nice, twist our arms.Blimblim said:No one is forcing you!
Booch!Costanza said:Amazon and Gamestop will usually ship the day before so you receive it on the street date.
I just watched the first one. Dude, seriously ... :lolTTP said:The best is yet to come. 3 MORE!
ChryZ said:I just watched the first one. Dude, seriously ... :lol
I lol'd when you did the 360 spin to check for tearing, I lol'd when you zoomed in on the ground to demo the texture and I lol'd when you inspected the models of the fallen chimera.
ChryZ said:I just watched the first one. Dude, seriously ... :lol
I lol'd when you did the 360 spin to check for tearing, I lol'd when you zoomed in on the ground to demo the texture and I lol'd when you inspected the models of the fallen chimera.
theBishop said:To Jstevenson:
PLEASE tell me there are plans to get the coop class system into the competitive multiplayer. There should be a downloadable expansion with maps specifically geared toward objective, team-based multiplayer. If the designers haven't played Return To Castle Wolfenstein, I'll send them my copy
Killzone 2 multiplayer... look it up.theBishop said:To Jstevenson:
PLEASE tell me there are plans to get the coop class system into the competitive multiplayer. There should be a downloadable expansion with maps specifically geared toward objective, team-based multiplayer. If the designers haven't played Return To Castle Wolfenstein, I'll send them my copy
Loudninja said:Dammit, what is with these medics,I was next to 3 medics, and I died, not one of them tried to review instead they continue fight and than they all died and we lost.
They did not pick me up one time when I died during the co-op.
UntoldDreams said:That's why you need a Mic to yell at them.
btkadams said:great thread op! but where does it say on metacritic that resistance 2 is at 100%? lol
tanod said::OOOOO Just thinking about it. That would rock so damn hard!!!
I bet the only reason it's not in there at launch is that they haven't quite found a ruleset that keeps it fun and strategic but keeps it from being a complete stale mate.
Is there going to be a special Full Moon Show for launch? I haven't listened to the latest episode yet.
BruceLeeRoy said:Sorry for the delay guys just added lots of new avatars to the OP.
ChryZ said:I just watched the first one. Dude, seriously ... :lol
I lol'd when you did the 360 spin to check for tearing, I lol'd when you zoomed in on the ground to demo the texture and I lol'd when you inspected the models of the fallen chimera.