The Chair Story (revival)
This is my site Written by Charlie Wiederhold on May 6, 2009 11:58 pm
This is a story I wrote on another site in response to someone wanting me to elaborate more on a chair story I had referred to that happened during my time at 3DR. Its not something I wanted to lose to the shifty waters of the Internet though, so Im re-posting here. Its left as is except for some typo cleanups and other minor details. Enjoy.
Note: Unfortunately due to 3D Realms website being down, the images will not work. Ill try to get the originals and host them here but I dont imagine thats the first thing on their webmasters mind right now so it may take a while.
Im going to regret writing this and probably get myself into trouble but here it goes
This all took place at E3 2001. I dont know who here knows much about what things were like at that E3 but Ill give a brief breakdown. DNF was being published by Gathering of Developers. They were known for being eccentric as publishers go, but had the best booths at E3 if you could get in. Rather than putting up a booth on the main floor, they rented out the parking lot across from the Staples Center, fenced it in and blocked off visibility. You could only get in if you were on the list, or for certain specified viewing events.
They had a stage with a huge screen behind it, midgets, strippers dressed as schoolgirls, punk and rockabilly bands, etc. Beer and burgers being grilled up by Levelord. The games were demoed in cool 50s era trailers (not so cool for game demos but hey
they made the lot look cool). This was all affectionately called the GoD lot and its where the booth babes from all the *other* booths came to hang out in their off time.
Needless to say there really wasnt much reason to go anywhere else for those few days.
Ill use pictures from 3DRs site to help match up visuals to the story.
So for example this was the line to get into the GoD lot:
http://www.3drealms.com/gallery/e30
g_5125.jpg.html
The Stage:
http://www.3drealms.com/gallery/e301/dsc00092.jpg.html
sCary (Shacknews Steve Gibson) playing around in the middle of the lot:
http://www.3drealms.com/gallery/e30
g_4712.jpg.html
Levelord grilling some burgers:
http://www.3drealms.com/gallery/e30
g_4337.jpg.html
Chicks sucking on popsicles:
http://www.3drealms.com/gallery/e30
g_4406.jpg.html
etc
Strangely enough its hard to find stuff about the actual games being shown there. Dunno if that would have anything to do with why the Gathering isnt around anymore.
Anyways
The DNF 2001 trailer was out as everyone knows, and it was doing insanely well. The entire team was jazzed, people seemed to really love it and all anyone kept asking was When the hell do we get to play this oh god!?!?!
Before heading out to E3, George and Scott Miller had arranged a meeting between Epic, 3DR, and the people who had worked on Duke 3D but werent working on DNF. The intent of this meeting was
you guessed it
how best to handle the future of the Duke franchise. Epic was invited because having Duke around on the Unreal Engine was a constant PR boon for them. So they are almost just as invested in how well Duke does as 3DR (as you will see later). It was a secret meeting (there were actually two meetings, but Ill get to that later), not even the publisher knew about it (except Mike Wilson
he was operating outside of the Gathering of Developers authority). The people there were Scott Miller, George Broussard, Cliffy B, Mark Rein, Tim Sweeney, Levelord, Allen Blum, Keith Schuler, myself, Brandon Reinhart, Mike Wilson, and even Todd Replogle and Ken Silverman made the trip out there.
Interestingly, Cliffy B wore his damn suits:
http://www.3drealms.com/gallery/e30
g_5118.jpg.html
Which I dont have to tell you was incredibly distracting and made it hard to take his points seriously. But at least we knew when he was raising his hand to speak. Due to the level of heat in this meeting we had to have a more formal process for speaking because wed all just wind up talking over each other if we didnt.
Brandon, Allen, and Cliffy on the way to the second meeting. Note that they arent as happy as in other pictures. There is a reason for this:
http://www.3drealms.com/gallery/e30
g_4867.jpg.html
Dont forget that this is what we would see when we would look out the rear window of our trailer while having our meetings:
http://www.3drealms.com/gallery/e30
g_4509.jpg.html
The silver trailer behind Scott and George is where it was being held:
http://www.3drealms.com/gallery/e301/dsc00090.jpg.html
Anyways
Most of us didnt really know what the meeting was for going into it
and for the guys at 3DR at the time, we thought it was just going to be current 3DR people. Imagine our surprise to walk in and see that group of people sitting there! Im such a huge Duke 3D fanboy, that I have to admit was a little intimidating being in the same room as pretty much all the core guys that made the game that got me started down the path of a game developer in the first place.
Anyways (for real this time)
Scott quickly got to the point. Max Payne was going to do gangbusters
and 3DR had some other stuff up their sleeves that would be generating so much revenue for 3DR that they could continue on indefinitely
or at least another 5-10 years
without making a dime on internal development. Scott being the marketing buff he is (and Mark Rein being pretty much the same for Epic), they got this idea for how to generate the biggest story in the history of gaming. DNF being a monster hit is fine, but it wouldnt make forever history. As you can tell from the name and what Im about to describe, Scott and George apparently had this idea from the very start but werent sure they were going to act on it, but there wasnt any harm in using a name that would play into it. So in order to make Forever history there was only one way to do that, and that is to turn it into something completely unprecedented in the industry. Turn it into the sort of thing that will be talked about 100 years from now.
Im sure you can guess where this is ultimately going.
See in 2001 the jokes about DNF being late and vaporware were already widespread. It had already won the damn Wired vaporware award twice. Here was the funny thing
the attention on the game was actually only getting stronger, not weaker. It was the release of the video and how it was received that put the nail in the coffin. The game just had something that nothing else in the industry had and there wasnt any way in hell such an opportunity could be missed. The attention had peaks and valleys, but it was looking sustainable.
When Scott and George put this out there, those of us on the DNF team were furious. I felt like I had been told my childhood was just an implanted memory, my parents were really actors, and that my penis was about 50% smaller than I thought it was. What the fuck had we been doing the past 3 years? Everyone else actually seemed to already see this coming though, and took it in stride. Mark and Scott were a force to behold when they would get going on the possibilities. George seemed torn, because he loved the game and wanted to see people enjoying the stuff we had put together for the video, but he also knew this was just not something that anyone else in the industry would have a chance to try again for a very long time, if ever.
Todd and Ken didnt say much, I think they were wondering why they were there. Levelord thought it would be fun to watch, but other than that had his own stuff going on with Ritual that was really his main focus. Mike Wilson kept cracking jokes, but he was clearly on board.
After they put it all out there, those of us on the team started to come around to what they were aiming for, and by the end of it we were bought in. It would be a lot of fun, wed be paid well, and it would be a part of history that nothing else we would do would live up to. We didnt quite know what we were getting into, but thats why all the other guys were the experienced biz guys and we were young naive developers.
This was me during a break in the first meeting
I was actually wobbly in my legs and really did need to lie down:
http://www.3drealms.com/gallery/e30
g_4841.jpg.html
I dont think this was actually taken on any of the meeting days, but this is Mike Wilson. Ignore the label on the image
I think Joe was in a hurry:
http://www.3drealms.com/gallery/e30
g_4710.jpg.html
The fateful video that I now wish hadnt been as good as it was:
http://www.3drealms.com/gallery/e301/dsc00004.jpg.html
Keith and I after the first day
trying to distract ourselves from what we had just learned:
http://www.3drealms.com/gallery/e30
g_4860.jpg.html
So about that chair?
The first meeting was really just getting everyone up to speed. We all needed time to absorb it
and what was being proposed. They needed everyone involved to buy off on it because wed all be working through the years to maintain the plan.
The plan was actually pretty simple
create the longest developed game in history that eventually is one of the greatest games ever made. You have the time to work on it properly (no shit), so given the intelligence and talent of all the people involved, it was a pretty good bet. All 3DR had to do was make money on other stuff. All Epic had to do was open up a wide channel between the two companies. 3DR would serve as a research house for future Epic engine updates, but also give 3DR everything they did as well. The boots on the ground just had to keep the drum beating and keep the image of business as usual going. The truly hard to swallow part of this was some of us had to eventually leave, but we were guaranteed wed be ok. All we had to do was let go of the idea of just making DNF in the traditional way
which Im ashamed to admit was easier to let go of than I thought it would be.
In fact, with my role in this, I wouldnt ever really work on the real DNF. That was a tough pill to swallow, but again the big picture looked good.
The beauty of the plan is that even though Im telling you about it now, it is too late for it to have any negative impact on the long term goal. Thats something that took me a long term to come to grips with. It just *works* and Ill be damned if I understand fully why or how. Thats biz and marketing brilliance for you
I just know how to put maps together or script up some gameplay. *sigh*
What Epic got out of this whole deal was basically this mystery project that is a constant customer of their engine, with people always speculating on whether it was updated to the newest one or not, etc. You would be surprised at how many licenses this has helped sell through the years. Who said business made any sense? Not to mention a team to just do research into engine upgrades without any pressure of actually releasing anything. Huge advantage. Notice that Epic really pulled ahead in the engine licensing business after 2001? Thats *not* an accident.
So that chair again.
We didnt end the first chat on a particularly *good* note, but I think we were mostly exhausted
but there was an undercurrent of can we really trust each other on this?. Thats typical of any big business deal, but this was a case where we would be agreeing to hold this story steady for decades. Yes, decades. You dont go into this lightly.
We all came back the next day (Cliffy in white thankfully, not red). We went around and gave our thoughts on things after having a night to sleep on it. Scott and George wanted to get paperwork signed that day if we were going to attempt it at all. This seemed *way* too soon and I didnt have a lawyer around to read the contract or anything. I was young, but I had had enough experience by that point to know you dont sign a contract of any significance without having a lawyer read it. Unfortunately it was made clear that this offer was active only so long as we were all in the room. Once any one of us left it was void and Scott, George, and Mark Rein (the three that put it together) would deny all knowledge. They had never done any discussions of this in written form except the contracts which Scott Miller was holding.
That was pressure
here was this deal where I would be set for life, and if I backed out of it, it would blow the whole thing for both companies and everyone involved. Not only would I be backing out of the opportunity of a lifetime, but I would also be ruined in the industry because those guys have way more power than I do. I wanted to do it, but how do you commit on such short notice and without really knowing what you are signing?
Brandon, Allen, Keith, and I kept hemming and hawing and we could tell we were really causing problems with everyone else in the room. I said that I wanted to do it, but I *had* to have a lawyer review it before I signed it. The fury in the eyes of the guys sitting across from me was literally enough to give me a third degree burn. I have *never* felt that much fear in my life. Well
up to that point at least.
I was told to think about my next words very carefully before giving my final answer. Honestly, I felt this was a test to see how well I would hold up to pressure later when we had to hold the lie (the similarity to hold the line isnt on accident), so I held firm and said I really wanted to, but needed to have it reviewed
oh fuck
Faster than I can even remember (literally
I dont remember) I was knocked out of my chair by I *think* of all people Tim Sweeney (it was a wooden kitchen chair) and was pinned on the ground by Mike Wilson and Cliffy B (hes so much stronger than I ever expected). George walks over to my chair and fucking stomps the shit out of it until the legs are broken off. He casually picks up one of the legs that had split into a shit your pants style point and starts tossing it up and down. Scott and Mark Rein alternate on and off saying that I apparently wasnt aware how *real* business is done and that if I didnt want to find out why those two companies had maintained such a strong position in the industry dating back to the shareware days (when it seems people didnt ask nearly as many questions about why developers appeared, made a game, and then disappeared without a trace)
I had better reconsider my answer.
I do remember the next part very very well though
I will never forget it and I have to admit that I have dreams about it pretty frequently.
Cliffy and Mike pulled me up and shoved my face about 6 inches from the point of the chair leg. I was drenched in sweat (the trailers didnt have decent AC so it was already hot as hell in there)
and if they had let go of me I would not have been able to stand on my own.
George looked me in the eyes and asked me one more time what I was going to do
so at that point I did what anyone would do