Why does this have the flag of the Japanese navy in the background?
I googled for Japanese Flag... and I'm a baka gaijin.
Why does this have the flag of the Japanese navy in the background?
Depends on the artist. Archie tends to rotate them out every four issues or so as people become available. I don't think Hill has done anything else for the company, so he may not show up again after this arc anyway.I saw this in my local anime shop and was about to flip. It sealed so I couldn't tell the art style or quality past the cover. When I did a search I noticed that this comic looks like the actual Archie comic but with a megaman theme to it.
No thanks.
But good god, screw the final boss fight! So ridiculously hard.Just wanted to express my love for the Blue Bomber, and the sadness over the complete lack of new games he's getting.
I have my favorites in his main series (MM2 and 3) but honestly, I love them all, even the much-bashed MM4 and 8. I just recently played through all of them, in order, and loved every minute of it.
As far as the MMX series is concerned, MMX1 is just about a perfect action/platformer in my eyes. MMX2, while lacking the freshness and (imo) nearly perfect level design of X1, is also fantastic, and is very nostalgic for me being that it's the first X game I actually owned; I rented and beat X1 about 4 times before I actually owned it. And finally, X4 is also amazing. I think it features some fantastic stages, and the experience of playing as X or Zero is quite different.
Here's to you MM, you still have fans out there. ;_;
People didn't like MM8? What could you possibly hate about MM8? Yeah voice acting whatever, but what else?Just wanted to express my love for the Blue Bomber, and the sadness over the complete lack of new games he's getting.
I have my favorites in his main series (MM2 and 3) but honestly, I love them all, even the much-bashed MM4 and 8. I just recently played through all of them, in order, and loved every minute of it.
As far as the MMX series is concerned, MMX1 is just about a perfect action/platformer in my eyes. MMX2, while lacking the freshness and (imo) nearly perfect level design of X1, is also fantastic, and is very nostalgic for me being that it's the first X game I actually owned; I rented and beat X1 about 4 times before I actually owned it. And finally, X4 is also amazing. I think it features some fantastic stages, and the experience of playing as X or Zero is quite different.
Here's to you MM, you still have fans out there. ;_;
This is good to know, thanks. I'll be keeping an eye out for further issues then.Hm. Wasn't expecting the crossover to eat up four issues of each series, but I suppose it makes sense in retrospect. The biggest downside is that this means Ben Bates can't do all twelve.
Depends on the artist. Archie tends to rotate them out every four issues or so as people become available. I don't think Hill has done anything else for the company, so he may not show up again after this arc anyway.
People didn't like MM8? What could you possibly hate about MM8? Yeah voice acting whatever, but what else?
People didn't like MM8? What could you possibly hate about MM8? Yeah voice acting whatever, but what else?
This is good to know, thanks. I'll be keeping an eye out for further issues then.
...Good point.Jump, jump! Slide, slide!
But good god, screw the final boss fight! So ridiculously hard.
Well...People didn't like MM8? What could you possibly hate about MM8? Yeah voice acting whatever, but what else?
This is good to know, thanks. I'll be keeping an eye out for further issues then.
Jump, jump! Slide, slide!
I loved the look of MM8 but I do understand what you mean when you say he felt heavy. He had so many animations and ramp up animations and cool down before his actual moves kicked in and after they happened, that it made him feel a little sluggish. I guess I always understood and accepted that any frames added to a game character takes away control, so it didn't really bother me. I thought it was a good trade off, personally but I also understand if not everyone feels the same as me.Well...
Yeah, this.
But aside from that and voice acting, I'd say a big thing for me was that I didn't much care for the look, the controls also felt very slow and heavy for me.
man if people are judging these games' quality by their localization efforts, no wonder the series is dead.Wasn't a big fan of 8. The VA was terrible, but even then it wasn't a killer. The story was lacking and I didn't think any of the bosses were that great honestly.
Had a much better time with Rock and Bass then I did 8.
Pretty amazing stuff for those who like what Inti Creates did with the ZX series music.
I guess I'm in the minority when I say that my top 3 Mega Man games are:
1. Mega Man 3
2. Mega Man 8
3. Mega Man 2
People didn't like MM8? What could you possibly hate about MM8? Yeah voice acting whatever, but what else?
good stuff. i don't think i ever really thought much of zx music until i got the zx tunes soundtrack. the ds' sound chip really doesn't do it any favors, but it's amazing when mixed with better instrumentation and vocals.
So how relevant is Mega Man in this day and age?
Now don't get me wrong, i'm not saying he's a waste or anything.
I can understand why he still holds a fanbase even after having very few releases these last few years.
I ask mainly because Capcom seems to do find without him, and aside from Nostalgia that he's what got capcom on the map. He's never even been as popular or well selling as Sonic in current times.
Now I can get that a lot of that can be do to Capcom's mistreatment of him.
From cancelling numerous games, and not really pushing anything noteworthy with him.
MML3 looked great and for whatever reason they had to go and cancel that as well which still astounds me.
I've been thinking that this silence with the Blue Bomber is because their planing on some sort of reboot with him. It would make sense especially to bring him back into the mass public conscience. Though I just hope that entails something like we saw with Mega Man X, not something like bomberman Zero.
The best art is probably what Spaz (the regular cover artist) did for issues #1-4, followed by Ben Bates' (the other cover artist) work on #9-12, if you want to check back issues. The downside to that being that those are the two game adaptations, and they had some lightning fast pacing that's only now getting ironed out.This is good to know, thanks. I'll be keeping an eye out for further issues then.
This is my big problem with MM8. The basic mechanics and handling are fine, but they tried to mix up the level design and did a miserable job of it.Too many gimmicky levels! I don't just mean JUMP JUMP SLIDE SLIDE, there's a whole bunch of 'em.
So how relevant is Mega Man in this day and age?
Now don't get me wrong, i'm not saying he's a waste or anything.
I can understand why he still holds a fanbase even after having very few releases these last few years.
I ask mainly because Capcom seems to do find without him, and aside from Nostalgia that he's what got capcom on the map. He's never even been as popular or well selling as Sonic in current times.
Now I can get that a lot of that can be do to Capcom's mistreatment of him.
From cancelling numerous games, and not really pushing anything noteworthy with him.
MML3 looked great and for whatever reason they had to go and cancel that as well which still astounds me.
I've been thinking that this silence with the Blue Bomber is because their planing on some sort of reboot with him. It would make sense especially to bring him back into the mass public conscience. Though I just hope that entails something like we saw with Mega Man X, not something like bomberman Zero.
He's fading, and I don't think much of the casual gaming public immediately recognizes Mega Man. I think not since the Battle Network heyday has Mega Man been highly successful, and after the lukewarm (at best) reception of ZX and Star Force, Capcom wants that Battle Network-level success but doesn't know how to get it. So they are content to sit on their hands until they are happy with a "financially viable!!! $$$$" Mega Man game.
This may be interesting reading to you.
Regarding Mega Man 8, I don't really hate any of the "main 11" Classic games but that one ranks low for me because I didn't think the flying and boarding segments were that fun. X8 was a -solid- game but the two Rider levels were not fun. I compare it to that. Decent attempts at freshness though for 8, in X8 the Gigabolt and Avalanche levels were no fun. I can't stand Mega Man's jumping and sliding (outside of the boarding, haha) in 8 either.
I've been thinking that this silence with the Blue Bomber is because their planing on some sort of reboot with him. It would make sense especially to bring him back into the mass public conscience. Though I just hope that entails something like we saw with Mega Man X, not something like bomberman Zero.
I still think it'd be awesome if they thought outside the box and did something unexpected and made a Bad Box Art Megaman "Mock Reboot". Something that tongue in cheek and self aware.
I still think it'd be awesome if they thought outside the box and did something unexpected and made a Bad Box Art Megaman "Mock Reboot". Something that tongue in cheek and self aware.
Well, it allows for the arc to be kind of "shorter" and eat up four months out of the calendar year. But I wonder how they're going to do that, though? I guess you'll need all three comics every month to completely get all of the story since they're saying it's a 12-parter. Edit: wonder if they'll put it in a special book collection like they did for Sonic Genesis?Hm. Wasn't expecting the crossover to eat up four issues of each series, but I suppose it makes sense in retrospect. The biggest downside is that this means Ben Bates can't do all twelve.
every time i read 'reboot' and 'rockman' in the same sentence i get a horrible chill down my spine
Reboot is a scary word in general. Reboot with Capcom is a recipe for disaster aka DmC.
Am I just a wimp, or is the final King/Wily tower just really damn hard? I could never beat it, while being able to do the rest of the classic series without to many problems.
Mega Man 4 (GODLY soundtrack, especially the Complete Works remixes. Robot Masters are iffy, we got fucking Toad Man, but the game was a nice length and the weapons were useful. Nice stage designs too.)
Agreed. Perhaps it's not as memorable as most of the other Classic soundtracks, but it makes up for a lack of notability with its own unique qualities.Megaman 8 really does have a chill soundtrack.
I'm jelly like Welches right now. Stuck at work and couldn't get tickets (damn twilighters). I get to go for a few hours on Sunday though so that'll keep me from killing myself.