It most likely is. Seeing many of Nintendo's titles on Switch are, at least Zelda and Splatoon are. Not sure about ARMS.
Granted I haven't followed Mario lately as I'm on a self imposed media blackout.
Has anyone noticed how Zelda runs worse when docked (on a 1080p TV) than in heandheld? That's because the GPU is running at the same exact speed either way.
I think you haven't read anything since that article about the dev kits. While the switch is still CAPABLE of throttling down undocked and some games do, it's software controlled now and varies from title to title, rather than being automatic like in the dev kits. This is why when Nintendo unveiled the Switch they gave this huge range for battery life and said it "depends on the game."
Thanks, I was just about to write this.The Switch has two GPU clock speeds available while undocked 307.2MHz is the default plus a higher 384MHz "boost mode" for more demanding games.
When docked it runs at its full speed of 768MHz
The system is not designed to run at its full speed while undocked cuz it'd have a battery life of like 20 mins.
That is how the Switch works.
Panic Button is doing the same with Rocket League. Makes sense.
I wonder if after release they put out a patch that changes the resolution like Minecraft? Doubt it but you know.
Was waiting for someone to correct that overconfident junior.The Switch has two GPU clock speeds available while undocked 307.2MHz is the default plus a higher 384MHz "boost mode" for more demanding games.
When docked it runs at its full speed of 768MHz
The system is not designed to run at its full speed while undocked cuz it'd have a battery life of like 20 mins.
That is how the Switch works.
So what this essentially means is that in docked mode doom should be able to sustain 720p and 30fps much more consistently than undocked mode where it will down res and go under 30 fps more often due to the difference in gpu clock speeds between docked and undocked modes.
I'm not buying DOOM on the Switch to play it on the TV, I have the PS4 version for that. I'm buying the Switch version to play DOOM on the go. 720p isn't a deal breaker.
This reminds me back when they tried to get original Doom working on the consoles of the time. Some resorted to shrinking down the borders of the game to a tiny window so it'd run fast enough.
Kinda the current tech version of that really. How fitting.
They claim this information comes directly from Bethesda.
This explains why they insist on showing it in handheld mode.
Note that the Switch version of Rocket League, also handled by Panic Button, also renders at 720p both handheld and docked.
Off-screen footage we've seen looks rather sharp.
Honestly, I hate this kind of stuff. I guess Panic Button doesn't like to deal with switching in their games. I say get someone else to do if they don't want to. Why would someone who's playing docked want the game to be the same as handheld mode? It sucks.
Same for me.I'm not buying DOOM on the Switch to play it on the TV, I have the PS4 version for that. I'm buying the Switch version to play DOOM on the go. 720p isn't a deal breaker.
A bit late but my impressions on playing DOOM was beyond my expectations to be honest.
Upon the setup, we were given the pro controllers to play with as the joycons themselves were charging with the system. That said, rather than play through the story mode, I actually opted to play Arcade mode. Chose Beginner as I'd not played this version of DOOM before and jumped right in.
Using the Pro Controller was pretty much second nature, I never had to glance at the cheat sheet for the controls while melee was extremely satisfying due to the HD rumble funny enough. Despite the game running at 720p undocked, everything was pretty crisp and vibrant on the screen and the only time I noticed any FPS dips was when there was a lot of stuff onscreen - but even then, it was really minor and I knew the build wasn't fully optimized. I was able to pull of headshots with my pistol despite the enemies being 3 floors below me in the canyon and got to play around with all the other weapons offered in Arcade mode.
Only got to play for like 20-25 minutes (as we were pulled to wait for our turn to play Evil Within 2) but after playing the demo, I was pretty much sold on buying the game whenever it came out.
I would remind everyone that the Switch screen itself is 720p. The fact that this is running at native resolution on handheld is an incredible achievement, 30fps or no.
GAFer Auron_Kale played it and confirms it looks crisp in person.
How do we know this?It'll likely drop resolution rather than framerate. The framerate bottleneck is the CPU.
It doesn't even do 720p all the time.
People are claiming CPU but I haven't seen a source yet.I wonder what the main bottleneck for the engine is. Would have to be either memory bandwidth or CPU to make this make sense.
Maybe we should wait until we get closer to the release of both games and get a better idea of what docked looks like in comparison before damning them.
In Doom's case, if the game is really dropping as low as DF suggested in handheld mode then holding steady at 720p more often in docked mode makes complete sense.
We don't really know how Rocket League compares in handheld vs docked modes just yet. The cell phone shots we saw seemed to suggest no shadows at all in handheld mode (the only way I think it has been demoed so far), but the Direct footage definitely looked a lot more reminiscent of RL on other consoles in terms of shadowing and lighting. There's a chance these visual upgrades are only available in docked mode and account for the lack of an increase in resolution.
I think it's just funny that both of the games they're working on have the same issue....
Just send both of them to Shin'en and we'll get 60 fps 900p high quality textures in 4 hours.
It doesn't even do 720p all the time.
shinen'll probably compress the game down to 4gb cartridges and still somehow keep audio and visals at the same level
Sucks for people that only own a Switch, but doesn't make a difference for double dippers who only care about the handheld aspect.
Get a new TV mang, it's 2017.
I don't even have a TV
I'm not double dipping for portability
I'm double dipping for pointer controls!
People are claiming CPU but I haven't seen a source yet.
I'm not double dipping for portability
I'm double dipping for pointer controls!
I have a serious question.
You walk into every Switch thread and without fail you shit on the graphics, including for Mario fucking Odyssey. Sometimes you stick around to drag it out, but most of the time you simply drive by.
Why? It seems exhausting and you clearly have no interest in the platform.
...Were you expecting 1080p?
Makes sense. The Switch isn't a huge powerhouse the moment it gets docked.
I was personally expecting 900p at most with drops to 720p during intense scenes, which is fine as that's what Zelda did. Kind of disappointed to hear that they're targeting the same res in both modes, it either means undocked will probably reach very low resolutions dynamically or it means that they're not taking advantage of the extra GPU power at all when docked.
Flawless.
Based on what's going on with Rocket League, I wouldn't be surprised at all if they aren't doing anything special when docked and building the game for one spec and that's handheld. I hope that isn't the case, and I hope that if it is, it doesn't become a trend. I only play docked and I want the best looking/playing version of the game when docked.
Another thought is I wonder if they're charging more to build for two specs, so companies are opting to go with portable mode instead of docked.
I mean, that makes sense, yes... but the cynic in me is wondering if it's just poor decision making on Panic Button's part. Especially since I thought the gap between the PS4 and Switch CPU's was much smaller than their GPUs.Nothing confirmed but the speculation is that because the post process effects (GPU dependent) are all there.
The fact that they're sticking to 720p30 with post process DoF/AA/Motion Blur could be telling as to where resources are tight. DOOM has lots of enemies on screen with AI going after the player. The CPU is capped out, so turn the GPU effects up as there's headroom there and they can do so without loading the CPU down.
This is of course all speculation AFAIK though based on what we know about how the game looks and the impressions DF and others have had.
Panic Button is doing the same with Rocket League. Makes sense.
I wonder if after release they put out a patch that changes the resolution like Minecraft? Doubt it but you know.