DunDunDunpachi
Banned
There are so many videogame RPGs over the past 40 years that nothing is "standard" anymore, but I do wish certain things were included (where applicable):
- Exploit weaknesses / press your luck for extra turns. The Shin Megami Tensei (and Persona) games knock down opponents and/or give players an extra turn if they attack the weak element of the target. Bravely Default lets you borrow turns from the future with the penalty that your opponents get several turns in a row. Basically any mechanic that rewards players with extra turns / quicker battles is neat.
- Real-time button presses to extend a combo or guarantee a critical. The chain of Super Mario RPGs all use a mechanic that rewards well-timed button presses with an extra hit or a critical. Not every RPG needs the same kind of minigame Special moves like in the M&L games, but even a simple reward for timing is much appreciated.
What else should be standard but isn't?
- Exploit weaknesses / press your luck for extra turns. The Shin Megami Tensei (and Persona) games knock down opponents and/or give players an extra turn if they attack the weak element of the target. Bravely Default lets you borrow turns from the future with the penalty that your opponents get several turns in a row. Basically any mechanic that rewards players with extra turns / quicker battles is neat.
- Real-time button presses to extend a combo or guarantee a critical. The chain of Super Mario RPGs all use a mechanic that rewards well-timed button presses with an extra hit or a critical. Not every RPG needs the same kind of minigame Special moves like in the M&L games, but even a simple reward for timing is much appreciated.
![340](https://vignette.wikia.nocookie.net/megamitensei/images/4/4a/RiseAllOut.gif/revision/latest/scale-to-width-down/340?cb=20170313115228)
What else should be standard but isn't?
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