SolVanderlyn
Thanos acquires the fully powered Infinity Gauntlet in The Avengers: Infinity War, but loses when all the superheroes team up together to stop him.
Hoo boy. I am loving this my second time through.
Back in the day (and... still) I was a huge fan of FFVII and FFVIII's modern aesthetics. Absolutely loved the dystopian, conglomerate-driven, sci-fi fantasy fusion that VII was, and VIII's much cleaner, slightly futuristic setting was equally appealing. Then IX came along. The setting reverted to knights, bandits, and Victorian-esque nobility. The first thing we see is what is essentially a Shakespearean play. The character design is weird. Zidane is some sort of monkey man, and many of the NPCs are heavily caricatured, super goofy looking versions of animals. Even the humans look off. 11 year old me's first response was indifference at best, distaste at worst. I thought the story was... ok, but I never got past the drastically awkward shift in design.
Fast forward to today. After spending a good amount of time with this game again, I've really come to appreciate its unique setting. Zidane is a nice change of pace from the serious Cloud, or the brooding Squall. The setting is full of charm and oozes atmosphere. The scene in the very beginning when you barge on stage, interrupting the performance, and Garnet goes with the flow and improvises (extremely well) made me instantly fall in love with the characters. The chemistry between all of them is very well done.
The world design is excellent - the decision to go back to traditional high fantasy let Square show off some truly pretty, fantastical environments that are arguably the best among the FF trilogy on PSX. The ice cave, in particular, stands out as a personal favorite. Even walking through the streets of Alexandria as Vivi is impressive, and you only see a small portion of the environment - compared to a similar section in VII, where you explore a small segment of upper Junon, the level of detail present and the quality of the rendered backgrounds is an immense leap in quality. The almost SD-esque designs have a purpose, too, contributing heavily to the game's unique charm. They're almost reminiscent of what you'd see in a Mana game - heavily stylized and cartoony, yet appealing in their own distinct manner. The ability system is fun to fool around with, and it's nice having four party members again. ATEs are a great addition and let you have a more complete view of the world and what the relevant people in it are doing. The game also boasts what might be one of Uematsu's best compositions to date.
Stuff I still have complaints about:
-Slow, slow battle system.
-Trance is kind of a lame mechanic. Limit Breaks were far more streamlined/effective.
-Sometimes the character designs can get a little too weird. Kuja and Brahne come to mind...
-Final Boss is still as left field as ever.
-Amarant could have used more story - he's just kind of "there" for most of the game.
-Blank should have been a permanently recruitable, hidden character. Still annoys me that VII was the last FF to have hidden characters.
Overall, though, really enjoying this game, and I have much more appreciation for the story and visuals this time around, mostly because they aren't colored by the comparative disappointment felt after loving VII and VIII's styles. Appreciating IX for what it is makes it much more enjoyable.