Movement felt great. Some people are just upset that something changed in a CoD game for once.I didn't play AW. What was bad about the movement?
Movement felt great. Some people are just upset that something changed in a CoD game for once.I didn't play AW. What was bad about the movement?
I didn't play AW. What was bad about the movement?
Movement felt great. Some people are just upset that something changed in a CoD game for once.
What the fuck?Movement felt great. Some people are just upset that something changed in a CoD game for once.
I...think so?So the zombies portion will actually have a Campaign ?
What the fuck?
the increased jumps ruined any sort of map design AW had. doesn't help the spawn system was shit and the TTK was short as fuck.
terrible terrible game
It was the first time since CoD4 I felt like I could actually survive a one on one fight. I've never been good at MP games, especially CoD, since I don't have ultra fast reflexes but added mobility helped me a good deal.What the fuck?
the increased jumps ruined any sort of map design AW had. doesn't help the spawn system was shit and the TTK was short as fuck.
terrible terrible game
I would agree with this. If we can get a good spawn system, better maps and a higher TTK I'm cool.Map design was at fault if anything, so if Treyarch build good enough maps we should be fine.
No, no it wasn't. It was ok but nowhere near the best imo.It was the first time since CoD4 I felt like I could actually survive a one on one fight. I've never been good at MP games, especially CoD, since I don't have ultra fast reflexes but added mobility helped me a good deal.
I also thought the campaign was one of the best in the series from a gameplay standpoint.
Something tells us this Sunday's reveal won't be the traditional campaign reveal we've come to expect #Soon #BlackOps3
What the fuck?
the increased jumps ruined any sort of map design AW had. doesn't help the spawn system was shit and the TTK was short as fuck.
terrible terrible game
NOPE.You are wrong and full of wrong opinions
You are wrong and full of wrong opinions
You are wrong and full of wrong opinions
NOPE.
Tell me how I jump into S&D and every single person hoppin' to the middle so basically games were short as fuck and S&D was basically rendered useless tactially-wise. You don't get that intense feeling anymore at. Shit was horrible.
What's the point of verticality if there's no strategic value to it? Everyone jumped around like monkeys hip firing because of the "verticality". The maps were poorly designed.In all honesty the movement system in AW is flawed, but to say it had a negative effect on map design is plain wrong. The best thing about AW's maps is the offer of verticality, the ability to climb on a roof or totally skip using a ladder to get on a walk way, it has literally added another level to maps.
The flawed part of the movement, in my opinion anyway, is the dodge/strafe part. It allowed people to traverse the maps in next to no time and really took tactics away from the game (yes guys, there are tactics in COD, weird i know lol) as you could just strafe and dodge everyone. Even worse is that on a bad connection, a strafing player is pretty much untouchable.
What's the point of verticality if there's no strategic value to it? Every jumped around like monkeys hip firing because of the "verticality". The maps were poorly designed.
Actually I'm the opposite: I hated the vertical aspects but I thought boost dodging was great.In all honesty the movement system in AW is flawed, but to say it had a negative effect on map design is plain wrong. The best thing about AW's maps is the offer of verticality, the ability to climb on a roof or totally skip using a ladder to get on a walk way, it has literally added another level to maps.
The flawed part of the movement, in my opinion anyway, is the dodge/strafe part. It allowed people to traverse the maps in next to no time and really took tactics away from the game (yes guys, there are tactics in COD, weird i know lol) as you could just strafe and dodge everyone. Even worse is that on a bad connection, a strafing player is pretty much untouchable.
There was no coherence between gameplay and map design. Also it brought strategy to a new low as everyone was scattered all over the place and just felt like a huge mess. Choke points were non existent.I didn't play AW. What was bad about the movement?
What's the point of verticality if there's no strategic value to it? Everyone jumped around like monkeys hip firing because of the "verticality". The maps were poorly designed.
I'll fight you right now breh.shameful opinions
I would agree with this. If we can get a good spawn system, better maps and a higher TTK I'm cool.
No, no it wasn't. It was ok but nowhere near the best imo.
Also you could probably survive one on one's due to that horrible TTK and host advantages which were so fucking prevalent. Put me off AW so much.
Have to get my opinion out there man gotta let these ppl know. Let us not remember AW in any way at all.I wonder when the beta will run. Will it be a glorified demo or early enough that feedback plays a role?
lol
Two Blops threads, argument per.
http://www.neogaf.com/forum/showthread.php?p=161470519#post161470519
Probably COD4What is the best Call of Duty to you?
There was no coherence between gameplay and map design. Also it brought strategy to a new low as everyone was scattered all over the place and just felt like a huge mess. Choke points were non existent.
first coherent thing you've saidProbably COD4
lmaaooooofirst coherent thing you've said
I feel like most people that liked the new movement were ex-fans of the series, or those that didn't follow the series a whole lot.
The people that play COD regularly weren't a fan of the whole EXO movement. That's how I see it.
I feel like most people that liked the new movement were ex-fans of the series, or those that didn't follow the series a whole lot.
The people that play COD regularly weren't a fan of the whole EXO movement. That's how I see it.
COD 4 didn't have the Ass Clapper-130 as a killstreak so no, it's not the best.first coherent thing you've said
But if you liked those games you rather play them instead I betIf you only played COD sure but if you also played Halo or Titanfall then you would appreciate the freedom of movement.
Probably COD4
Second probably BLOPS2.
first coherent thing you've said
But if you liked those games you rather play them instead I bet
Agreed.I won't lie. The glitchiness of MW2 made it the funnest CoD for me.
Maps were great in COD4, but there was a lot wrong with cod4 (3x frag, noob tube enemy team at start of match, martyrdom, acog sniper)Probably COD4
Second probably BLOPS2.
AW has a classic playlist and it's a wasteland.At least it seems like they're combating the criticism that the exo suit jumping was stupid when combined with the shitty map design but I just don't buy that you can be successful without it. Then what the fuck is the point of it if there's no advantage? For people who wanna bounce around?
I'd rather them do a traditional controls only playlist. Guarantee you it carries the most players.
Movement felt great. Some people are just upset that something changed in a CoD game for once.
Jesus it's been YEARS since they did a beta. World at War I think was the last