Red Arremer
Member
And I'm sure they'll still be charging for Jill and Shuma-Gorath separately.
It's likely. I mean, they've been around since Day 1, and have made the transition to the next game iteration.
And I'm sure they'll still be charging for Jill and Shuma-Gorath separately.
Regarding SFxT - I'm mostly upset about 5 exclusive characters for Sony, none for Xbox, and well... 12 DLC characters locked on disc is quite ridiculous. I'm usually the very first to support on-disc DLC (saves time and harddrive space), but 12 characters? That's like... a third or so of the main roster. That's quite BS. Also the possibility of XBox users having to pay for 2 characters that are free on the PS-versions (Mega Man and Pac-Man, since they ARE on the XBox disc).
It's quite simple really. I enjoy playing capcom fighters. Capcom keeps providing me with more content. Since I enjoy playing, I buy the content.
Which is fine, understandable, and even the people hating on Capcom (me included) follow the same theory n real life, lol.
My issue is that at times it feels you don't get the bang for the buck you should. Which is fine; Capcom is providing me with a service and if I feel it's worth it Ill either buy or don't (and obviously I do since ive double dipped on all their fighting game releases). Imho it's just dangerously close to a subscription system, but without the benefits (rock *SOLID* online, minimal bugs, etc).
If Capcom is going to continue milking games like they did with SF2 in the 1990's, they might as well make their fighting games free to play and just charge users for part of the roster.
Subscription systems usually cost way more. This is closer to older expansion systems.
Subscription systems usually cost way more. This is closer to older expansion systems.
I don't know if it's way more.
Figure we are a year into vanilla MVC3. If you've gotten everything, (ultimate, the main constume pack, the minor one) you've spent..$125?
Divide that up and it's cheaper then WOW is today, but not by a HUGE amount
I have no problems with 8 characters and an AE style balance patch for $15. Wesker needs more buffs and Hsien-Ko is way too strong.
In what way is 15 dollars for 8 characters milking? How is that in ANY way a bad deal from a consumer perspective?
Yes, if you ignore the fact that you need to spend 100 dollars on the actual games themselves.
And again, I think UMVC3 was not a good deal, and should have been issued like this content was.
Subscription systems usually cost way more. This is closer to older expansion systems.
In what way is 15 dollars for 8 characters milking? How is that in ANY way a bad deal from a consumer perspective?
UMVC3 with all the system changes and the new online framework behind it was THE deal for MVC3, what actually sucked hard is simply the Vanilla MVC3. Not even comparable.
Wouldn't you agree that in fighting games, the most substantial gameplay mechanic are characters?
Example: Strategy games add new maps and factions to play as. Shooters add new maps, weapons and the likes. RPGs add new classes and items. Those are all significant to the gameplay of these genres. In fighting games, characters are the most significant thing. Therefore, adding 4 new characters does make a significant update for the game. Expansion is the perfect way to describe this. The balance patch that came with it was just another icing on the cake, and to be frank, was quite shitty anyway.
You didn't unlock those 4 guys, so you can't play as them. It's pretty obvious, don't you think? It's like you're complaining about not being able to listen to music after buying a car without radio and refusing to buy a radio. The AE players can play with the downgraded version - you just can't play with the updated version. It's handled perfectly well.
I disagree. It was absolutely an expansion, and the way they implemented it is fine.
So people get mad when ultimate comes out as a disc only upgrade a few months after the original comes out. Completely understandable. Rumor states that another upgrade is coming but it's going to actually be upgradeable from the disk itself as well as a full retail purchase. People still get mad. What? I could have sworn this is what people wanted them to do the first time around.
Eh, fuck it. I want the characters and this game has already given me hours upon hours of entertainment. Is it shitty business practice? Absolutely.
I most definitely agree that characters are the most important thing in a fighting game, but wouldn't you agree to the same when it comes to UFC fighters or cars in a game like Need For Speed ? yet those games add new fighters/cars as dlc and yet they still let the online pool intact for the most part unlike Street Fighter 4 which now has 3 different versions to play online and that's where I disagree with capcom, not that I'm against further content to extended the game's life (already said if this true is true then it's value is way too good)
But AE and SSF4 players CAN play with each other. AE owners just can't play AE with SSF4 players, but they play SSF4 with them. The only game that's left in the dust here is vanilla SF4.
Eh, fuck it. I want the characters and this game has already given me hours upon hours of entertainment. Is it shitty business practice? Absolutely.
I will wait at least 1 1/2 years before I buy capcom games... WTF!
But AE and SSF4 players CAN play with each other. AE owners just can't play AE with SSF4 players, but they play SSF4 with them. The only game that's left in the dust here is vanilla SF4.
I will be happy when they release it for PC.
That's my point though, it should've been a universal balance patch then 4 new greyed out character slots show up in the character select screen and whether you want to buy them or not is your choice but it shouldn't affect you online when playing against the dlc fighters.
They won't. The Marvel license is apparently different for PC games.
How so?
Fuck Capcom, I won't have the self-control not to buy it (as cheap as possible on the net though).
GIMME VISION! GIMME ULTRON! GIMME MACHINE MAN! GIMME M-11! GIMME A GODDAMNED ROBOT!
Regular tournament play puts more demands on the competitive balance of a game and exposes flaws much more rapidly. Even if that's not an issue, you might still need patches for glitches discovered after release that affect gameplay. Furthermore, you still have to worry about unlocks with certain games like Soul Calibur V and KOF 13. From a tournament organizer's perspective, while it would be easier to just put a disc into a random console, it's pretty much a moot point by now.Retail-releases are better than patches imo when talking about tournaments. That should however mean that when they release it, it shouldn't need to be patched. Release a different version a couple of years later.
OK, now I'm starting to grasp what you mean. You mean that the AE changes should've applied to SSFIV for free, but only the characters be exclusive paid content. Am I understanding you correctly here?
Then I can get behind your point, although I'm fine with how they actually handled it. It could've been worse.
I'm just wondering since the bolded gets brought up a lot, but what happens if this is the last iteration? Or what if they do release another one, but also iterate on that one again? When do you consider it "safe" to purchase?Thanks God i passed on UMVC3 and SFxTK. I felt extremely ripped off after I bought the Collectors Edition of MVC3 and just a couple of months later they announced UMVC3, and with a release date in the same year. I'll wait for the inevitable UMVC3X AE 2013.
Y
And that's exactly what this rumor states they're doing. What's the problem?