Relaxed Muscle said:
You're right, but they are vague in the area department, they said "elements in the backgrounds/areas" not the whole areas, which still will make sense in your assumption.
Right. If the idea is that they ported this to Vita, redid the characters and aeons with new assets (maybe based on the original CGI assets), and fixed up certain specific areas, that's entirely plausible and would be a pretty cheap endeavor overall. This would basically be in line with the idea of the game as an "HD Remaster."
If they did entirely new assets from scratch and bolted it into a new version of the game built on a new engine, it'd be much more expensive.
Does anyone not agree on these points?
StuBurns said:
it just says it'd use the FFXIII engine, and it could do that and be asset identical to FFX.
Well, that's fine, but that's also... literally identical to what everyone took away from the original announcement (FFX in HD with the same assets) so it doesn't really constitute a "rumor" exactly....
HD Remasters can't be released at retail as solo games, and they can't even be full priced when bundled.
I remain deeply doubtful that there is any number of tacked-on new features that would convince Sony to go "herp derp it's not a remaster" and let Square-Enix sell a FX port in America for $40.
EDIT: I mean, I agree that an HD version of FFX with the same assets would be way cheaper than FF4DS, but... that's not really a remake. And if it starts to get into remake territory (new cutscene direction, new script, new voice acting, reimagined battle system, rebuilt areas, etc.) it's quickly going to become more expensive even without new assets. I don't think SE is doing any of these things, I think they're just porting it and slapping on a few features.