Leocarian
Banned
Well, Sony takes the risk. Microsoft canned Scalebound, Phantom Dust, and Fable Legends, so they really don't like to take risks in establishing new IPs. Even when they do, they just completely bomb, like Sea of Thieves is a good example. Microsoft just lacks that pedigree of recognizing what fans what and what they don't want. Sony also has some misses, but they continually take risks and half of them pay off.
The reason why Fable Legends got canned was because the game didn't progress much in terms of development. As someone who interviewed Geoff a Smith back to back at E3 2014 and e3 2015 on Fable Legends from Lionhead and played the game multiple times there was not much progression.
It also didn't help that it played clunky and was poorly optimized on Unreal Engine 4.
The game started becoming too expensive for Microsoft and they didn't like where Lionhead was going with it and the feedback wasn't great either. So it wasn't worth the development time anymore and it was very questionable if it was going to make any money as well
Releasing the game would of been a disaster and Microsoft saw it a mile away and canned it.
Going back to the original Fable days makes the most sense and I hope Playground delivers.
As for Scalebound, yeah that game was announced way too early, had massive technical issues and struggled to run on the Xbox One and it seemed that they also had internal development problems. I wanted the game really bad but shit happens.
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