meltpotato said:
i think what he is saying is that people are arguing for increased pub revenue when plenty of them are already making tons of money.
And this is a good point. I can sympathize with individual devs who want to see bigger returns on their games, but the
publishers seem to be doing fine. Yet instead of demanding a greater share of the profits from
them, it seems that devs would rather support schemes like this in the hopes that the added revenue will boost their sliver of the pie to a more acceptable level under the current split. Maybe they feel uncomfortable biting the hand that feeds them, or maybe they believe publishers when they say, 'Oh, we
would pay you more for your work - we
want to, really! - it's just that those damn used game stores keep cutting into our margins! If it wasn't for
them, you guys would be rich!'
If developers really want a bigger piece of the pie (and I think they deserve it - they're the ones making the products that keep these mega-publishers afloat), they need to take it up with the publishers. Organize. Form a union. The whole
point of unions is give workers the leverage they need to negotiate for fair wages and working conditions, two things I think this videogame industry could use more of. Demand what you feel you rightfully deserve.
That's the answer. Supporting the efforts of companies to fundamentally undermine the way property rights work in the US in the hopes that a little bit of the profit publishers would reap from the change will trickle down to you is
not.
Show some balls, guys. If you're a dev and you're backing something like this, you're supporting the wrong team.