Ohhh perfect title. Shadow of the Tomb Raider series. Love it.
It's getting late/early, so it took me a second to get what you're saying here, but LMAO.
Ohhh perfect title. Shadow of the Tomb Raider series. Love it.
Still so funny to me that people are like "Lara has no personality anymore"
Lara Croft never had a personality, she had big breasts which a lot of people seemed to confuse for a personality. There was literally nothing to her before, she would just spout witty quips as she went around killing everything and people got tired of it by the time Underworld came around which is why it flopped. The nostalgia vision is strong.
They fixed the input lag and the tools you have at your disposal for the combat arenas really run circles around uncharted. ND promoted stealth gameplay yet provided literally one way to quietly dispose of enemies and thanks to the focus on the story over player agency you only ever have the set of tools that ND want you to have, I mean, in TR you're a straight up predator.
They only need to make some small adjustments, like not using cinematic camera angles for stealth kills.
Still so funny to me that people are like "Lara has no personality anymore"
Lara Croft never had a personality, she had big breasts which a lot of people seemed to confuse for a personality. There was literally nothing to her before, she would just spout witty quips as she went around killing everything and people got tired of it by the time Underworld came around which is why it flopped. The nostalgia vision is strong.
She had personality. The games just didn't shove it in your face all the time. The first game introduces Lara and right away you understand that she's a globetrotting adventurer who cares more about the thrill of adventuring than money. And really that's all you need. The games aren't heavily character driven dramas; they're games where the gameplay and level design is front and center.
Ever since CD took over they decided Lara couldn't just be strong and adventurous on her own. In the backstory Core made Lara's parents disowned her because her adventurous lifestyle embarrassed them. When CD rebooted the series the first time they made her following in her father's footsteps and made her motivated to adventure to find her missing mother. When they rebooted it a second time they tossed her on death island, had a guy try to rape her, and turned her into Rambo.
Why can't we just go on an adventure where it's just Lara alone in ruins with no support crew and the game doesn't keep telling us what to do and where to go with good level design that doesn't explode and minimal combat?
Again they need to get rid of that contextual camera for takedowns and move to a more modern seamless system that doesn't break the flow of the visuals.Sorry this looks weird , why she jumps 5 feet for the contextual animation to play, after killing the first guy. Again maybe for you its look great, but for me its look jerky. I don't understand the sudden cut?
And yes the gameplay of the reboots are fantastic , I played through the first twice, and it never felt like a chore to do , Not played any uncharted by the way. But for me the fix should be done to the story and the characters of the reboot. I didn't care for it on my playthrough of first game, and that is why i am not keen on playing the second game, Although the gameplay is great,so eidos should stick to that for upcoming game.
Hm, the more interesting bit of info is here
So what is Crystal Dynamics doing?
Well, the reboot series certainly is a shadow of Tomb Raider.
She had personality. The games just didn't shove it in your face all the time. The first game introduces Lara and right away you understand that she's a globetrotting adventurer who cares more about the thrill of adventuring than money. And really that's all you need. The games aren't heavily character driven dramas; they're games where the gameplay and level design is front and center.
Ever since CD took over they decided Lara couldn't just be strong and adventurous on her own. In the backstory Core made Lara's parents disowned her because her adventurous lifestyle embarrassed them. When CD rebooted the series the first time they made her following in her father's footsteps and made her motivated to adventure to find her missing mother. When they rebooted it a second time they tossed her on death island, had a guy try to rape her, and turned her into Rambo.
Why can't we just go on an adventure where it's just Lara alone in ruins with no support crew and the game doesn't keep telling us what to do and where to go with good level design that doesn't explode and minimal combat?
Again they need to get rid of that contextual camera for takedowns and move to a more modern seamless system that doesn't break the flow of the visuals.
Reboot it again. I have no interest of playing a third game in the current gameplay style.
The base gameplay is the wrong goddamn genre. The fact you used the words Uncharted style says it all. I don't want Uncharted style. I want Tomb Raider style.It's better than it's ever been, Uncharted TPS style is the way to go. They can improve story and puzzles and personality, etc...but the base gameplay is outstanding imo.
This would have been taken using the shitty zoom feature which everything look grainy and awful.Seriously. Do they even make smartphones with potato quality cameras anymore?
The base gameplay is the wrong goddamn genre. The fact you used the words Uncharted style says it all. I don't want Uncharted style. I want Tomb Raider style.
And the original games are some of my favourite games of all time which I replay regularly whereas the two new games are forgettable experiences that I will never play again nor will I get excited over another game of that style. Legend is much, much worse though. Now THAT is tbe epitome of the dumbing down of a franchise. People rag on the reboot being nothing like Tomb Raider, but Legend was even worse in that regard. They improved a lot with Anniversary, though it still unfortunately was super linear with automation being a big part of the core gameplay.Gameplay has nothing to do with genre. Perspective doesn't either. I finally like Tomb Raider since 2013. Hated the originals...Legend and Underworld were decent.
Core added to it as they went along. Her backstory always involved survival. She was a prim and proper rich girl until her plane crashed in the Himalayas. She was forced to survive until she was rescued and she gained a love for adventure. But they didn't have to show us that or make a game about it. When we first meet her in the first game she's already an experienced adventurer and they don't focus too much on the story and characters. They focused more on making a good game and the story and characters were just a framework. The CD games, especially the latest reboot, feel like they care more about the story and characters and the game is just there to hold the narrative together.The first backstory of Lara's character sounds more interesting to me than 'OMG! SURVIVE BY MURDER LARA!' says the evil old man without a mustache to twirl that they have now. It's simple, and implies so much. But I guess nowadays game makers feel that people are too stupid to comprehend anything.
Gameplay is what defines a genre. A puzzle game is a game with puzzle gameplay. A platformer is a game that focuses mainly on jumping.Gameplay has nothing to do with genre. Perspective doesn't either. I finally like Tomb Raider since 2013. Hated the originals...Legend and Underworld were decent.
If they cut out all the collect-a-thon nonsense from Rise, then I'm all in.
So what is Crystal Dynamics doing?
Crystal Dynamics (Tomb Raider) seemingly hiring second team for New IPThe Tomb Raider after Shadow?
What collectathon nonsense? The audio-logs are always very interesting and give backstory and the treasures are cool as well as interactive (and have also been in the UC series for example).
The base gameplay is the wrong goddamn genre. The fact you used the words Uncharted style says it all. I don't want Uncharted style. I want Tomb Raider style.
Getting around this place was all on you to find where you could go and master the wide array of jumps at your disposal.
Still so funny to me that people are like "Lara has no personality anymore"
Lara Croft never had a personality, she had big breasts which a lot of people seemed to confuse for a personality. There was literally nothing to her before, she would just spout witty quips as she went around killing everything and people got tired of it by the time Underworld came around which is why it flopped. The nostalgia vision is strong.
Yes, that was great! But I feel we'll never get those kind of experiences anymore with today's focus on realistic or more elaborate graphics. The limitations of the graphics were a large part of what made this kind of gameplay possible.
That's true. The game's entire draw point was the gameplay, which was essentially tank controls and poorly designed platforming(which was still novel at the time)
Ah yes the team that couldn't finish mankind divided
Yea the audio logs were pretty good, but there's also the excessive resource gathering and MMO-style side-missions with 'collect/kill x objects', it adds up. How could you have possibly thought I was just referring to audio logs and treasures?
When I got to the second hub area in the valley I remember I just sighed. I wanted the plot to keep moving but knew I'd be spending hours and hours there.
Still so funny to me that people are like "Lara has no personality anymore"
Lara Croft never had a personality, she had big breasts which a lot of people seemed to confuse for a personality. There was literally nothing to her before, she would just spout witty quips as she went around killing everything and people got tired of it by the time Underworld came around which is why it flopped. The nostalgia vision is strong.
We must have played different games then because I don't remember any long MMO sidemissions that kept going on for hours and hours.
She had a whole lot of personality (when you consider TR1-6 as a unit at least) it's just that it wasn't shoved in your face the way it is in the current games. A lot of it was subtextual (and some of it was part of her bio which wasn't often referenced in-game). She was an introvert, a loner who was very emotionally closed-off and didn't let people get close to her (with the exception of select few friends). She was intelligent, didn't care for the ordinary or conventional or for moral, ethical or legal rules and made her own rules to live by. Generally speaking, being independent and in control were extremely important to her and she very much resented being made subject to anyone or anything or having anyone tell her what to do. She was a thrill-seeker, an adrenaline-junkie who was constantly on the lookout for a fix. Also, going back to her not really caring too much about morals or ethics, she was a very selfish person who didn't give too much thought to whether other people got hurt by her actions or not or what other people thought about her. She lived for herself, not for anyone else.
And most of that was kept consistent throughout the first six games (though there were a few slip-ups here and there).
Wonder how long the exclusive window will be this time. /grumble
I don't know, Mirror's Edge and Mirror's Edge: Catalyst have had platforming that's quite reminiscent of the first few Tomb Raider's and those are much more graphically advanced, so I definitely think it's possible even with today's graphics.
If I had to guess I'd say it's exclusivity will last from when the trailer is premiered at the Microsoft press conference, to the immediate aftermath of the conference when Square-Enix confirm it's also launching on PS4.
So about an hour or two, depending on if it's shown early or not.
I wouldn't put past the possibility of a similar deal like rotr or dead risingIf I had to guess I'd say it's exclusivity will last from when the trailer is premiered at the Microsoft press conference, to the immediate aftermath of the conference when Square-Enix confirm it's also launching on PS4.
So about an hour or two, depending on if it's shown early or not.
You can do quick and seamless animations without switching to a contextual camera that cuts away from the original view. In fact, you can do this in a shorter time leading to less animation priority, for instance, take a look at splinter cell:Its weird... I thought you just said, in this very thread , that less animation priority and unrealistic animations makes the gameplay Satisfying?
Although its true that sometimes unrealistic animations led to more responsive controls/animation , something like in TLOU . the hand to hand combat is done using a trick , The snapping of the enemy at the point of contact, its unrealistic but gives you a better sense of responsive combat and control. let me find the video or i think its in grounded documentary ,making of last of us.
Commercially the last game didn't sell very well did it? This is why the industry will continue down the path of sameness. The Uncharted franchise highlight the new era of gamers out there who want more action and less thinking.
Without Crystal Dynamics involved, and given the allegedly poor sales results of RotR due to said exclusivity, there is at least a chance that there won't be any, or much more limited than the 6-months-turned-to-a-year nonsense we saw previously.Wonder how long the exclusive window will be this time. /grumble
I wouldn't put past the possibility of a similar deal like rotr or dead rising
I wonder how far along they are, Thief came out 2.5 years ago.
Mankind Divided also came out like 2 months ago. Do we have confirmation EM is a two team studio now?
I never said the side missions themselves were long. I said they were pointless fetch quests which, when combined with the excessive resource gathering and other collectibles, keep you in the same location for hours and hours.
It's strange that you are taking such issue with my posts about the games collect-a-thon nature when it is a very common criticism. I mean it's fair enough if it didn't bother you, but to deny it completely is a bit of a stretch.
Because what you say isn't really true. You're not kept in the same location for hours and hours to gather resources and collectibles. Not once did I go "Man, I gotta stay here and collect all those explorer satchels and maps!". And not once did I go "Man, I gotta stay here and collect all those ressources to upgrade every single item to the max!". The explorer satchels are pretty much pointless to begin with because they just give you resources and unless you have OCD and HAVE to collect every single outfit/weapon upgrade/whatever I don't see why that would be an issue. I never actively looked out for those Satchels or resources yet always had the outfit / weapons I wanted. It's similar with Witcher 3 - there are those monster nests etc but whether you complete them or not is completely irrelevant for the main game. Those "fetch quests" were also completely optional afaik and to me were usually quite entertaining.
Exploration used to be one of the most rewarding parts of the series (even LAU somewhat got that right), rather than OCD busywork to empty the map of icons.
You'll have to admit that the series was in deep decline until it was rebooted. Even the stellar Anniversary remake and Legend didn't do as well as hoped. I think the most recent game was almost close to having the right balance between new and old gameplay. They just needed to scale a bit back from the crafting and add some more of the tombs which were actually good this time around.
Because what you say isn't really true. You're not kept in the same location for hours and hours to gather resources and collectibles. Not once did I go "Man, I gotta stay here and collect all those explorer satchels and maps!". And not once did I go "Man, I gotta stay here and collect all those ressources to upgrade every single item to the max!". The explorer satchels are pretty much pointless to begin with because they just give you resources and unless you have OCD and HAVE to collect every single outfit/weapon upgrade/whatever I don't see why that would be an issue. I never actively looked out for those Satchels or resources yet always had the outfit / weapons I wanted. It's similar with Witcher 3 - there are those monster nests etc but whether you complete them or not is completely irrelevant for the main game. Those "fetch quests" were also completely optional afaik and to me were usually quite entertaining.