semiconscious
Member
She had personality. The games just didn't shove it in your face all the time. The first game introduces Lara and right away you understand that she's a globetrotting adventurer who cares more about the thrill of adventuring than money. And really that's all you need. The games aren't heavily character driven dramas; they're games where the gameplay and level design is front and center.
Ever since CD took over they decided Lara couldn't just be strong and adventurous on her own. In the backstory Core made Lara's parents disowned her because her adventurous lifestyle embarrassed them. When CD rebooted the series the first time they made her following in her father's footsteps and made her motivated to adventure to find her missing mother. When they rebooted it a second time they tossed her on death island, had a guy try to rape her, and turned her into Rambo.
Why can't we just go on an adventure where it's just Lara alone in ruins with no support crew and the game doesn't keep telling us what to do and where to go with good level design that doesn't explode and minimal combat?
thank you. sorta sad this actually has to be pointed out to people ...