I think there's a difference with games, though, in that they're an interactive medium. A higher framerate increases responsiveness (decreases input lag), which draws the player deeper into the game world.soldat7 said:Wow, I have a couple of allies! This is a very hard thing to describe, and I wasn't trying to say that 60fps is worse than 30 in all cases, and I certainly wasn't advocating the 15fps parts in SotC. If anything, a stable framerate is more important than any 'average' frames per second. When framerates dip below an expected 60fps, it's much more noticeable than framerate dips below an expected 30fps.
Many games benefit a great deal from 60fps, but I disagree that 60fps is always better than 30. IMO, Shadow of the Colossus would look odd at 60fps for reasons similar to the ones quoted below:
To interpret Miyamoto's (translated) words in this context, it increases the resonance between the game player and the game world.