Thunder Monkey said:I was making a point.
You guys seem to want these console to stand up to the most beastly of beastly gaming computers. Consoles have never had to be in order to stand up to the best of PC's.
Something that "weak" would be able to produce a game at 1080p that eclipses the Witcher many times. But there's still a larger issue. Cost of development.
I never want an industry in which only EA and Activision have the money to push hardware. Thankfully I doubt I ever have to. The jumps will be more and more marginal with each passing generation. Tools need more of an improvement than hardware does.
eastmen said:why would they use a 2010 gpu ?
AMD already has 28nm gpu's in the pipe using a brand new design , they should be out in the next few months .
It would be silly for MS to go with anything less than this. Remember the xbox 360 recieved a fully custom chip from ati and i doubt they would give amd a 2 year old low end gpu.
Beam said:What´s this Samaritan thing that everyone is talking about?
eastmen said:Um high end pcs circa 2005 were
Amd athlon 64 FX-55
1 gig of ddr 400
radeon x1800 512 megs
So it had a single core cpu clocked at 2.6ghz that cost $800 bucks and a video card that cost $400
The xbox 360 had a tri core cpu with 512 megs of ram.
Its not far off that a next gen system would come in close to standard pcs today
So i5 2500k + 8 gigs of ram + 1 gig vram video card.
subversus said:yeah, this sounds crazy
eastmen said:Um high end pcs circa 2005 were
Amd athlon 64 FX-55
1 gig of ddr 400
radeon x1800 512 megs
So it had a single core cpu clocked at 2.6ghz that cost $800 bucks and a video card that cost $400
The xbox 360 had a tri core cpu with 512 megs of ram.
Its not far off that a next gen system would come in close to standard pcs today
So i5 2500k + 8 gigs of ram + 1 gig vram video card.
I know about this one. I did not know it was called Samaritan. Thanks for the link.chri5t said:
guek said:It's a lot more complicated than that. There are many different options when it comes to different types of cpus, ram, gpu tweaks, etc. It's just not as simple as saying "well pcs have this so consoles should as well." I really wish people would stop acting like that's the case.
For example, you don't need 9 gigs of ram. You just don't. You don't even really need 8gbs system ram to play PC games on max settings. The ram itself is also not directly comparable between console and PC ram. MS will likely use a much smaller amount of very fast ram in a single pool shared between the cpu and gpu. You don't need 8gb of XDR.
edit: Ok, I think I slightly misread your post. I think they'd be able to outperform your proposed PC equivalent with less than 4gb of shared ram though. But really, it seems like it'll depend less on the actual amounts of this or that and more on architecture.
But then you'll have to wait a year or so to see what the games actually look like.Allonym said:Damn all this talk has gotten me giddy with the idea and visualization of the PS4 and the accompanying unveiling of Killzone 4, God of War 4, Uncharted 4 and Gran Turismo 6 on it when its announced!
It went up then got stagnant. PC components are now becoming energy efficient. You don't have to go looking for some massive PSU to build a PC anymore.Mindlog said:It would be very helpful if someone could produce an average power supply chart for PC gaming over the last 10 years.
eastmen said:Um high end pcs circa 2005 were
Amd athlon 64 FX-55
1 gig of ddr 400
radeon x1800 512 megs
So it had a single core cpu clocked at 2.6ghz that cost $800 bucks and a video card that cost $400
DLC.Unregistered007 said:How are they bringing RRod next gen?
Lol, I think Sony have learned their lesson when it comes to showing off target footage, I don't think they'll be doing that again. Not only is it a lesson learned but I'd like to think next gen game graphics will rival cg so much that cg wont be necessary in games. For example characters that have the detail of Cloud in Advent Children or Woody in TS3. If not that, Onimisha 3 or Starcraft 2 caliber cg in character detail will suffice for me. But then again maybe I'm a big dreamer who's doomed to be disappointed but from a detail perspective it doesn't seem too hard, scale is where I'd see creating these high fidelity visuals would be a problemThunder Monkey said:But then you'll have to wait a year or so to see what the games actually look like.
Blackface said:It won't be close to current PC specs in terms of power. But I think it will be significantly better then what we have now. The combined GPU's will probably be on par with whats out NOW. But not by the end of 2012.
You also have to remember by 2006 the 8800 and E8400 were out. Which were both WAY better then whats in the 360. Also, more people had 4gb of ram in 2005 then have 8gb of ram today. Isn't the state, according to steam, something like 99 percent of users have 4gb or less.
4gb of ram can run a game, browser, skype, ventrilo, streaming programming, music, and background tasks easily.
I think the new Xbox having 2gb is more then enough. People also have to think about cost. 2gb more of ram might cost Xbox say $10 extra, maybe a bit more. However the extra engineering costs to add it into the design will be millions. If they sell 90 million consoles in it's lifetime, it's almost a loss of 1 billion in profits for Microsoft.
Would I like them to use 4gb? Sure. But current high end PC only titles don't even use 2. Battlefield 3 maxed out doesn't even use 2gb. Now account for all the console optimization and the ram being completely dedicated to the game. I think 2gb is a great amount.
Angelus Errare said:Athlon 64 X2 4800+ were out in 2005, as well as 7800GTX/7800GT, etc. You could also get the AMD FX-57 and AMD FX-60.
Mindlog said:It would be very helpful if someone could produce an average power supply chart for PC gaming over the last 10 years.
I figure this is a joke.SomeDude said:If it doesn't have 8 gig then I won't be purchasing the new microsoft console.
Thunder Monkey said:I figure this is a joke.
But if not? You probably won't have a reason to buy any of the three.
I doubt any of them have more than 3 gigs.
SomeDude said:Wow, it looks like many people want the next xbox to go the nintendo route.
I don't agree with that at all.
guek said:Are you trolling? Or do you just not know what you're talking about?
Yes, these are your only two options.
guek said:Ok the latter then
duk said:720's gpu will be pretty cutting edge (for a few months) just like xenos was im sure
i think 720's platform will be just like 360 in terms of complexibility and flexibility
Its a joke if you know nothing about architecting a system, yes. So for you, its a joke because you don't have a clue. Most all memory complexities of a modern PC do not exist in a console platform, but you knew that already ...SomeDude said:I'm not trolling at all. Certainly there are many here that can see that having an system with 2 gig of ram is and absolute joke.
alphaNoid said:Its a joke if you know nothing about architecting a system, yes. So for you, its a joke because you don't have a clue. Most all memory complexities of a modern PC do not exist in a console platform, but you knew that already ...
I know a lot about system architecture. It seems to me that most of the claims of 2GB being sufficient are made on the basis of short-sighted extrapolation from the current state of games and some nebulous concept of each byte of console RAM being worth 4 bytes of PC RAM (which is frankly ridiculous) -- not based on any well founded architectural analysis.alphaNoid said:Its a joke if you know nothing about architecting a system, yes. So for you, its a joke because you don't have a clue. Most all memory complexities of a modern PC do not exist in a console platform, but you knew that already ...
SomeDude said:how do you know what the world will be like in 5 years in terms of technology?
eastmen said:Yea you miss read.
6 core cpu is certianly possible , they could simply put two waternoose (xbox 360) cpus on a single chip and there you go 6 core cpu.
SomeDude said:how do you know what the world will be like in 5 years in terms of technology?
intheinbetween said:I remember when 360' specs were revealed, everyone said 512mb (when PC rigs used to have 2gb DDR2 iirc) was a joke, 6 years later you can see how that decision worked, in my opinion it wasn't bad at all, just the opposite.
of course the more, the better, but console systems ram usage shouldn't be campared with PCs
Going the Nintendo route would be 1-1.25 gigs.SomeDude said:Wow, it looks like many people want the next xbox to go the nintendo route.
I don't agree with that at all.
SomeDude said:Wow, it looks like many people want the next xbox to go the nintendo route.
I don't agree with that at all.
dragonelite said:Microsoft is in the perfect position to deliver a top end GPU because they already dictate what tech goes into DirectX x.x
How could RAM usage skyrocket if the main target platform for most games has 512 MB?nephilimdj said:BF2 was pretty much the first commercial game that demanded more then 1GB for high settings. That was 2005, RAM usage hasn't skyrocketed, only thing that skyrocketed was GPU RAM (256 to 1GB being norm).
Which is why 2 gigs would be a godsend to both console and PC games.Durante said:How could RAM usage skyrocket if the main target platform for most games has 512 MB?
SomeDude said:how do you know what the world will be like in 5 years in terms of technology?
If they still use 32bit framebuffer it would be ~66MB, for a 64bit framebuffer it would be ~133MB.duk said:how much edram do they need for 1080p and 8xaa?
Another problem is the limit set by 32bit operating systems, happily that is changing.Durante said:How could RAM usage skyrocket if the main target platform for most games has 512 MB?
Durante said:I know a lot about system architecture. It seems to me that most of the claims of 2GB being sufficient are made on the basis of short-sighted extrapolation from the current state of games and some nebulous concept of each byte of console RAM being worth 4 bytes of PC RAM (which is frankly ridiculous) -- not based on any well founded architectural analysis.
For example, one argument that is often repeated is that the cost of asset creation would prevent more RAM from being used effectively. Whenever someone actually in the industry comments that assets are created at far higher resolution than they are shipped in already, such comments are just ignored and a page or two later the same invalid arguments are repeated. It's really quite annoying.
One portion of asset creation is already ready for extremely high specifications. Models. Taking depth, normals, and specular from an insanely high poly model and applying that to a "low" poly model.gundamkyoukai said:Yep this is something you see in every next gen thread .
Specs can't be to high cause the cost of asset creation would make Pubs go bankrupt .
When they are already made much higher than what you are seeing now.
Perfect eg for this is GT5 where cars are made so good they can be on PS4 hardware already .
2GB of ddr3 ram is really not that much for next gen i was expecting 3-4GB of DDR5 (if i can dream XDR2)
If they do go with 2GB ddr3 they have to be using another type of ram for GPU i hope.
2Gb for whole system plus all the multimedia things they going to be doing seem very short sighted