I really hope this doesn't mean they're continuing X. I was hoping for a complete shift again.
Takahashi said that he wanted to make a more traditional game for his next work.
I'm still pretty sure it will be a sequel to X tho.
I really hope this doesn't mean they're continuing X. I was hoping for a complete shift again.
I'm super excited at the prospect of this coming to the Switch. I am hoping to beat it by the time this comes out and am really struggling. I figure since this is the only active Xenoblade thread on here I would post some (probably dumb) questions:
- The "explored" precentage. I have to get to 15% to do the 4th (I think) chapter story. How does one increase the precentage? Is it just dropping probes? Finding items? or am I missing something with this.
- The combat is still a bit beyond me. I find switching to the right body part I want to be really difficult. Generally in combat all i do is wait for someone to call out a circle item along the bottom for me to do, I switch to it and do it. Then I go back to the basic attack till one of them starts flashing again. I've tried watching videos and even have the giant hardcover guide. I feel like the guide just confuses me more.
- Is there a general consensus on the best party members to run or are there some essential things I should be doing right now before I advance the story much more (grinding levels, hunting specific items, etc)?
I love this game but i'ts kind of like loving a book in a language you barely understand just because it has really really nice pictures...
I'm super excited at the prospect of this coming to the Switch. I am hoping to beat it by the time this comes out and am really struggling. I figure since this is the only active Xenoblade thread on here I would post some (probably dumb) questions:
- The "explored" precentage. I have to get to 15% to do the 4th (I think) chapter story. How does one increase the precentage? Is it just dropping probes? Finding items? or am I missing something with this.
- The combat is still a bit beyond me. I find switching to the right body part I want to be really difficult. Generally in combat all i do is wait for someone to call out a circle item along the bottom for me to do, I switch to it and do it. Then I go back to the basic attack till one of them starts flashing again. I've tried watching videos and even have the giant hardcover guide. I feel like the guide just confuses me more.
- Is there a general consensus on the best party members to run or are there some essential things I should be doing right now before I advance the story much more (grinding levels, hunting specific items, etc)?
I love this game but i'ts kind of like loving a book in a language you barely understand just because it has really really nice pictures...
I am not going to comment on how I feel about that list of ports. What I will say is we are all saying " awesome that non-wiiu owners can finally play xyz"
With lists like that and Nintendo's mostly erroded trust factor amongst gamers at large... us WiiU owners ARE all that is going to be day one-ing.. and with that list.. year one-ing this thing. We cannot have WiiU upscaled ports and a new mario and a New Zelda be Y1. PS$ and Bone can get away with it because there is faith it will get better...Nintendo doesn;t share that luxury and with their hardware choices , many are very skeptical.
C'mon NIntendo...
Thanks orakio rob and random25. Really appreciate the tips, etc. I actually didn't know that about the icons on the hex. I'll have to research that more to see what items I can start to clear up.
Also, is there no way to see something like a "suggested level" for these quests? Some of the side quests I have seem to send me into zones with very high level creatures that would kill me instantly but I have no way of knowing which ones I should / shouldn't attempt yet.
While there is no a strong focus on a central plot (the main story is not that large and the most important stuff happens during the last 3 chapters) the game actually has a LOT of side-stores that serve to present the fact that the human race is about to go puff and is now being forced to fight for their survival along the other xeno races they encounter.Never picked this up because I was disappointed by the fact that it had less of a focus on story than the first one. I might end up picking this up on Switch to try it out. You probably won't need to download big texture packs either, so that'll be nice.
The devil really is in the details. There are so many cool twists and turns related to the various alien species that it would be a real shame for anyone to skip them. The Orpheans in particular have an absolutely fascinating arc that winds up at an unconventional but intriguing place, philosophically speaking.The side stories and the side quests are so damn good. Much better than the story they complement.
If you rush though the story you lose a lot of this game. A lot.
I almost died when the game gave me the choice to "Use Lin as a shield" when you first meet L.The fact that the game lets you also be an unapologetic jerk to them from time to time T_T
Hahaha, I remember that XDI almost died when the game gave me the choice to "Use Lin as a shield" when you first meet L.
Never picked this up because I was disappointed by the fact that it had less of a focus on story than the first one. I might end up picking this up on Switch to try it out. You probably won't need to download big texture packs either, so that'll be nice.
Laura said:Xenoblade X port is not being developed by Monolith, they're working on something new ground up for Switch. 2018 earliest. Not launch year.
Port is being handled by an external porting agency.
I have to agree, some really good surprise like the water plant quest series.The side stories and the side quests are so damn good. Much better than the story they complement.
If you rush though the story you lose a lot of this game. A lot.
You sound happy she's getting blacklisted.
While there is no a strong focus on a central plot (the main story is not that large and the most important stuff happens during the last 3 chapters) the game actually has a LOT of side-stores that serve to present the fact that the human race is about to go puff and is now being forced to fight for their survival along the other xeno races they encounter.
I mean, every single party members has at least 3 chapters dedicated to their personal side-stories about their roles in NLA and then you have the other optional Xeno races (yes, you can beat the game and not even realize that there are other friendly races that can move to the city) and all of them have important characters with their own side-quests that range from the mundane (Please bring me a this piece from the forest to fix this) to an incredible big, sprawling sidequest about a human character falling in love and marrying a women from other species... also some of them can give you new models of weapons, armors, etc...
So basically is like an anime in which you have a LOT of "Slice of life IN SPACE" chapters that serve to build towards the main chapters and the game fully embraces that aspect by gating the main chapters behind some conditions like % exploration of a region or having completed at some of the side stories.
EDIT: Other little thing is that almost all the NPC has their very own side-stories even if they are not featured in any sidequests and their dialogue and relationships to one another change after almost every main chapter.
I have to agree, some really good surprise like the water plant quest series.
Huh? I don't mean it that way, I just think it's funny Nintendo's actually doing that. That's just an easy way of saying that everything she's been saying is real, lol.
The port being handled by another studio was more than obvious considering Takahashi himself said they would not work on X anymore.
The dialogue and writting of the NPC was so on-point during the whole thing
The fact that the game lets you also be an unapologetic jerk to them from time to time T_T
At times the game even got a little meta
I also have screens from that mission that played out like an episode of Jerry Springer. The main story may not have been written that well, but the side quest were gold.
At times the game even got a little meta
I also have screens from that mission that played out like an episode of Jerry Springer. The main story may not have been written that well, but the side quest were gold.
I have to agree, some really good surprise like the water plant quest series.
Like the fact that space is a really, really big place. That's like... the main thing about space. I actually really liked X's intro sequence, except for the intro cinematic setting up the entire plot to the game, because god damn dude that's one SILLY ASS timescale for escaping Earth and crash landing on another livable planet. Someone else might be able to overlook something like that. I just can't
PlusWell, there are some weird theories floating around. For example, there's thesimulation theory, stating that Mira is in fact a virtual world. It might sound silly at first, but there is a moment in the game when Elma says she finds it strange that they can understand all the alien races, considering each speaks it's own language. It's like there's a software translating every communication on Mira in real time.
Not only that, but when you fly to the "roof" of Mira, a cool tech barrier appears and prevents you from going further. No to mention that MIRA is actually the name of a supercomputer by IBM.
If Mira is indeed a giant software simulation, maybe it could have interfaced with the main ship and guided it to it.
Yeah, I know, this is really, really weird, nerdy stuff
Never picked this up because I was disappointed by the fact that it had less of a focus on story than the first one. I might end up picking this up on Switch to try it out. You probably won't need to download big texture packs either, so that'll be nice.
Well, there are some weird theories floating around. For example, there's thesimulation theory, stating that Mira is in fact a virtual world. It might sound silly at first, but there is a moment in the game when Elma says she finds it strange that they can understand all the alien races, considering each speaks it's own language. It's like there's a software translating every communication on Mira in real time.
Not only that, but when you fly to the "roof" of Mira, a cool tech barrier appears and prevents you from going further. No to mention that MIRA is actually the name of a supercomputer by IBM.
If Mira is indeed a giant software simulation, maybe it could have interfaced with the main ship and guided it to it.
Yeah, I know, this is really, really weird, nerdy stuff
Plusthe servers holding all the human consciousnesses was destroyed on impact, and Professor B (aka alien Doc Brown) cannot escape to a different spacetime. Every extinct race seems to have been stranded on Mira with no chance of escape!
oh and minerals defy known laws of physics...
I guess this is relevant also here:
https://twitter.com/LaurakBuzz/status/801379493780791297
https://twitter.com/LaurakBuzz/status/801379674798616576
I guess this is what Tantalus is working on.
Yeahhh.. Doesn't make me feel like beating the game anytime soon now.1. There is something to do in every hex of the map. When you install probes, icons will appear over the hexes around it, each kind of icon tells you what you have to do to "complete" that hex (killing a tyrant, finding an item) and raise your exploration percentage.
2. Almost 200 hours in, I was still learning combat stuff. There's much to learn. I suggest you take your time and only actively try to learn about combat features when you need them (that means, when a specific battle seems impossible to win). All of the pieces fell into place naturally for me... but it took me 200 hours
3. No, but there is a pretty good topic with character builds on Gamefaqs. If you think choosing which arts to upgrade is too much work (and it actually IS a lot of work), these builds work pretty good.
I didn't get the Collector's Edition because it was too expensive here in Brazil , but now I kind of regret it. Do you think we'll get another nice package with the Switch port?
Since it actually have to be playable in portable mode, I hope that the font and IU will be redone.This sounds great.
Please. Up the font size. My nearsighted eyes are begging you.
There are like, 16 hours worth of story cut scenes in this game. To say it isn't story focused is nonsense. The difference between this and most JRPGs is the game is like a huge collection of short stories instead of a novel. If you just try to focus on the main plot then yeah, it's minimal. If you do all of the Affinity and normal quests (other than the basic bounty and gathering quests) you'll find lots of mini plots that range from slice of life, to murder mysteries, to something straight out of Alien. It's an exchange of depth for variety.