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SEGA Announce New Aliens vs. Predator Game

is everyone dogging the voice acting based upon the woman's voice in the marines gameplay video? if so, it sounds a lot like michelle rodriguez. if it is in fact her, that would explain it. she is a terrible actress (imo) and maybe the rest of the actors will be fine. lance henriksen sounded fine to me and i'm sure he delivers through the rest of the game.
 
HE PUNCHES AN ALIEN TO DEATH. Not just one...several. In a row. Isn't anyone else as perturbed about this as I am?

Aliens are supposed to be able to tear down a reinforced steel door. How is a human being going to hit it hard enough to knock it back, let alone kill it?

Bluemercury said:

Don't laugh at the poor guy. Pity him instead.
 
luka said:
HE PUNCHES AN ALIEN TO DEATH. Not just one...several. In a row. Isn't anyone else as perturbed about this as I am?

Aliens are supposed to be able to tear down a reinforced steel door. How is a human being going to hit it hard enough to knock it back, let alone kill it?

Never doubt Demo Dick
 
there is currently a rumor floating around the internet that the demo is coming the second week of february. 02/10 or 02/11 (live vs psn). not sure how accurate that is, just letting everyone know what is going around. i am very skeptical. isn't the heavy rain demo supposed to come out that week? or is that for the uk only or something. anyway, take it with a grain of salt but that is the rumor.
 
Is that going to get rid of alien punching? I'm not just talking about enemies doing more damage when they hit you and taking more bullets to kill when I talk about design.
 
Rated-Rsuperstar said:
The game has a melee attack. I don't see what's the big deal.
It's something that I think any serious fan of the Aliens franchise can't take seriously. This doesn't mean we're hating on the game it's just a critique. The overall experience is sure to still be good.
 
vazel said:
It's something that I think any serious fan of the Aliens franchise can't take seriously. This doesn't mean we're hating on the game it's just a critique. The overall experience is sure to still be good.
There has been ridiculous bullshit in the movies. One sticking in my mind right now is Hicks doing a barrel roll backwards, as he lights up an Alien jumping over him. Some how manages to defy Gravity there with you know...that Acid Blood.


And being fair, I don't think you should take any serious fan seriously either. :lol
 
shintoki said:
There has been ridiculous bullshit in the movies. One sticking in my mind right now is Hicks doing a barrel roll backwards, as he lights up an Alien jumping over him. Some how manages to defy Gravity there with you know...that Acid Blood.
Everything from Cameron's masterpiece falls under suspension of disbelief. Punching Aliens does not based on what we've seen about the xeno's agility and strength in the first two movies and even the other bad movies.
 
vazel said:
Everything from Cameron's masterpiece falls under suspension of disbelief. Punching Aliens does not based on what we've seen about the xeno's agility and strength in the first two movies and even the other bad movies.

I'm with you. The thought of punching an Alien to death is laughable. I don't mind the melee attack as a means of pushing an Alien off of you to create space to then shoot him, but not to actually kill one.

To me the voice acting on the woman is bad not just by the dialogue, but how jerky the conversation flows. You shouldn't be able to tell that the lines are recorded seperately. It's hard to describe, but it's almost like they used an old tape recorded and pressed start/stop between each line of dialogue. It shouldn't feel so broken, but like a natural flowing conversation.

That being said, I am looking forward to this game and can't wait to play it.
 
Shick Brithouse said:
I'm with you. The thought of punching an Alien to death is laughable. I don't mind the melee attack as a means of pushing an Alien off of you to create space to then shoot him, but not to actually kill one.

To me the voice acting on the woman is bad not just by the dialogue, but how jerky the conversation flows. You shouldn't be able to tell that the lines are recorded seperately. It's hard to describe, but it's almost like they used an old tape recorded and pressed start/stop between each line of dialogue. It shouldn't feel so broken, but like a natural flowing conversation.

That being said, I am looking forward to this game and can't wait to play it.


Well, I'll give AvP a pass. It's a FPS, as opposed to Mass Effect, where the dialogue is just as obvious.
 
:lol People are really whining about him punching the alien? I'm a huge Alien/Predator nerd and it doesnt bother me one bit. Probably because, if we're talking about the same scene, he slugs it twice with his gun then loads two rounds into it and it still keeps coming at him.
 
Zero Tolerance said:
Well, I'll give AvP a pass. It's a FPS, as opposed to Mass Effect, where the dialogue is just as obvious.

Oh, come now. There's a world of difference between the dialogue (that we've heard so far) in AvP and in Mass Effect, both in quality of writing and quality of recording.
 
Raydeen said:
Fuck DAY ONE BABY!

Gotta laugh...the comics....Peter Brigg's AVP script....the games - all a million miles better then the dreck Fox served up for the 2 Hollywood movies - when will they learn? :rolleyes

Not gonna lie, I liked the 2nd one... a lot. It's honestly all I really want out of an AVP film. Gore porn. The various different omnibus released by Dark Horse are shit hot though. Looking forward to this but I'm kinda broke at the moment. Probably gonna bargain bin. I'd probably never finish it anyway. I saw Alien and Aliens for the first time when I was around 6 and they still get under my skin as much as I love the franchise. That low cracking sound they make? and that design? *shudders*
 
luka said:
HE PUNCHES AN ALIEN TO DEATH. Not just one...several. In a row. Isn't anyone else as perturbed about this as I am?

He does not punch several aliens to death in a row and if you think that you're not paying attention to the video.

Rewarching the scene I assume you're getting confused with (daylight, towards the end, being swarmed) he punches the same bloody alien four times and loads a number of rounds into it, only to finnally kill it with a final punch duuring the grapple scene.

Hell, we dont even see him kill it then, just knock it off.
 
I must admit when I first saw in a trailer that a marine can grapple with an alien thats got him pinned down and win I was dissapoint. The aliens should be way too strong and deadly for that and what with it being a game it'll probably end up happening all the time. Just takes some of the fear out of the alien. I haven't watched those vids by the way, dont want to spoil the game.

I guess it doesn't really matter, I'm still looking forward to the game a lot but I'm starting to get nervous about how it will compare to rebellions amazing AVP1. Now that was a perfect example of how to do Aliens in a game. They stalked and hunted you and you were actually scared of them getting close to you. Even if you killed them their corpse could take you out. The perfect predator (screw that dreadlocked dude :P) Fingers crossed for this one anyway!
 
EatChildren said:
He does not punch several aliens to death in a row and if you think that you're not paying attention to the video.

Rewarching the scene I assume you're getting confused with (daylight, towards the end, being swarmed) he punches the same bloody alien four times and loads a number of rounds into it, only to finnally kill it with a final punch duuring the grapple scene.

Hell, we dont even see him kill it then, just knock it off.

Hyperbole is fun! Yeah, it was mostly a joke and I'm hardly screaming "zomg game ruined!" He melee kills 2 aliens in that vid. Just the idea that it's possible given what we know about their xenobiology from the movies is kind of silly. But Shintoki is mostly right, all of the movies, even the good ones, broke their own rules all the time for the sake of plot convenience. If you read the whole thread you'll find I'm one of the most optimistic about this game here. I'm withholding all serious criticism until we get the demo at least.

EDIT: Watching it again more closely he doesn't seem to kill the first one, he just knocks it down the stairwell.
 
Gotsta love the internet. Punchingaliengate confirmed among six people on a message board.

Seriously, after the way the franchise has repeatedly been treated, shouldn't we be happy with the way this is looking?
 
luka said:
EDIT: Watching it again more closely he doesn't seem to kill the first one, he just knocks it down the stairwell.

Dunno why but this made me imagine an alien being pushed down the stairs and comically rolling down them.

Would be nice if this game has the random spawning aliens like the original game did.
 
Reknoc said:
Dunno why but this made me imagine an alien being pushed down the stairs and comically rolling down them.

Would be nice if this game has the random spawning aliens like the original game did.

It wasn't really that random. Alien spawns were triggered as the player completes certain objectives or passes a certain point (ex: an alien will always attack the player after triggering the generator in the colony level). The difference is they're not magnet AIs like other games and constantly move around the environment of their own volition until they spot the player. It's fun playing as an alien in some of the marine maps because you can actually see the huge network of ducts the AI uses to get around.

Yeah, it would be a amazing if this game worked the same way. The big thing that annoyed me in avp2 was that all of the alien spawns were 100% scripted and they just made a straight beeline for the player turning it into more of a funhouse experience. The dynamic music also kicked in well in advance of the enemies' arrival, killing any chance of being caught off-guard.
 
luka said:
It wasn't really that random. Alien spawns were triggered as the player completes certain objectives or passes a certain point (ex: an alien will always attack the player after triggering the generator in the colony level). The difference is they're not magnet AIs like other games and constantly move around the environment of their own volition until they spot the player. It's fun playing as an alien in some of the marine maps because you can actually see the huge network of ducts the AI uses to get around.

Yeah, it would be a amazing if this game worked the same way. The big thing that annoyed me in avp2 was that all of the alien spawns were 100% scripted and they just made a straight beeline for the player turning it into more of a funhouse experience. The dynamic music also kicked in well in advance of the enemies' arrival, killing any chance of being caught off-guard.
nah, there is definately a degree of randomness. it's like at the start of the 3rd mission that alien almost always comes right at you, sometimes it isn't there. same with the facehugger in the very first room in the 4th mission. it's a locked room until you open it, and there isn't always a face hugger there.

some aliens always spawn in given places, others are randomised. same with item placement. you can see it clearest in mission 3. when you take the door override from the medical bay, it can be on any of the tables in the med lab with the facehuggers.

also, sometimes you can get to an alien before it's triggered. if you jump out of the glass to the right in the room where you bring the power back, before you turn the power back on, sometimes there's an alien tucked up asleep in a ball, sometimes there isn't.

trust me i know my AvP Classic.
 
Yea I think I remember hearing about it on that Something Awful playthrough. Suddenly remembered when I was playing through AvP classic and kept dieing like an idiot on the same fan in the first Marines level and not having aliens spawn or suddenly spawn where they weren't the last time.

The first mission, and I believe plagiarize pointed it out on his videos in the AvPClassic thread, the alien just after the first elevator is always there. It's cool makes dieing less of a chore because you never know what's going to happen this time.
 
Reknoc said:
Yea I think I remember hearing about it on that Something Awful playthrough. Suddenly remembered when I was playing through AvP classic and kept dieing like an idiot on the same fan in the first Marines level and not having aliens spawn or suddenly spawn where they weren't the last time.

The first mission, and I believe plagiarize pointed it out on his videos in the AvPClassic thread, the alien just after the first elevator is always there. It's cool makes dieing less of a chore because you never know what's going to happen this time.
shoot the tank near the fans. it explodes and takes out the fan.
 
plagiarize said:
shoot the tank near the fans. it explodes and takes out the fan.

Oh... wow I just hugged the side of the stairs to get the items, then an alien jumped down got sucked in, survived the fan, and killed me. After that I decided I didn't really need the ammo.

One thing I noticed about the Predator video is the sort of mark and jump thing it's got going. Kinda like that, bit like the wall leap the alien has, will probably help in trying to do some fun stealth kills. But then this series to me has always kinda been Aliens vs Marines feat. Predator, sure its fun to cloak around and bolt peoples heads to walls but not nearly as fun as running being able to play as the coolest Alien or being shit scared of everything that moves being picked up on your motion tracker as a Marine
 
Reknoc said:
Oh... wow I just hugged the side of the stairs to get the items, then an alien jumped down got sucked in, survived the fan, and killed me. After that I decided I didn't really need the ammo.

One thing I noticed about the Predator video is the sort of mark and jump thing it's got going. Kinda like that, bit like the wall leap the alien has, will probably help in trying to do some fun stealth kills. But then this series to me has always kinda been Aliens vs Marines feat. Predator, sure its fun to cloak around and bolt peoples heads to walls but not nearly as fun as running being able to play as the coolest Alien or being shit scared of everything that moves being picked up on your motion tracker as a Marine
yeah. pansies play as Predators. marines have to deal with the fear. aliens have to deal with the complete lack of tech. predators get to be uber powered uber kitted out killing machines afraid of nothing.

yawn.

i think i'm going to play an awful lot of Infestation...
 
luka said:
But Shintoki is mostly right, all of the movies, even the good ones, broke their own rules all the time for the sake of plot convenience.
No they didn't. Keep in mind that there is suspension of disbelief and then there is nonsense. Humans alienpunching even only to knock them back falls under nonsense and is not supported in the movies.

I AM NOT hating on the game I am looking forward to it. I expected there to be some mainstream design decisions in this day and age. It's ok to criticize something you like, ya know...
 
plagiarize said:
nah, there is definately a degree of randomness. it's like at the start of the 3rd mission that alien almost always comes right at you, sometimes it isn't there. same with the facehugger in the very first room in the 4th mission. it's a locked room until you open it, and there isn't always a face hugger there.

some aliens always spawn in given places, others are randomised. same with item placement. you can see it clearest in mission 3. when you take the door override from the medical bay, it can be on any of the tables in the med lab with the facehuggers.

also, sometimes you can get to an alien before it's triggered. if you jump out of the glass to the right in the room where you bring the power back, before you turn the power back on, sometimes there's an alien tucked up asleep in a ball, sometimes there isn't.

trust me i know my AvP Classic.

Yeah, I didn't try to imply there was no randomness, but there are definitely a lot of scripted triggers. It's just the exact placement that varies each time.

vazel said:
No they didn't. Keep in mind that there is suspension of disbelief and then there is nonsense.

Believe me, I am aware. Sometimes it is an extremely fine line.
 
vazel said:
No they didn't. Keep in mind that there is suspension of disbelief and then there is nonsense. Humans alienpunching even only to knock them back falls under nonsense and is not supported in the movies.

I AM NOT hating on the game I am looking forward to it. I expected there to be some mainstream design decisions in this day and age. It's ok to criticize something you like, ya know...
How is it nonsense? Unless Aliens weigh a lot more than a person, a strong person could push one back. They don't demonstrate a freakish degree of grip strength or brute strength to suggest simple physics don't apply to them. They're not breaking through walls or flipping over APCs or hurling people around. Yeah, they can drag you up through an airvent which suggest some strength, but if bullets can knock them back so can fists. Just because they're sharp and pointy and have a jaw that can punch through bone doesn't mean you couldn't potentially knock one off of you.

you can push aliens around in AvP Classic...

http://www.youtube.com/watch?v=QlCRCNoeAqY go to 1:20 ish to watch me doing just that.
 
plagiarize said:
How is it nonsense? Unless Aliens weigh a lot more than a person, a strong person could push one back. They don't demonstrate a freakish degree of grip strength or brute strength to suggest simple physics don't apply to them. They're not breaking through walls or flipping over APCs or hurling people around. Yeah, they can drag you up through an airvent which suggest some strength, but if bullets can knock them back so can fists. Just because they're sharp and pointy and have a jaw that can punch through bone doesn't mean you couldn't potentially knock one off of you.
How about aliens killing you when they're that close offensively? Only times Aliens kept humans alive that close is when they had the human controlled and posed no threat.
plagiarize said:
you can push aliens around in AvP Classic...

http://www.youtube.com/watch?v=QlCRCNoeAqY go to 1:20 ish to watch me doing just that.
That was collision detection pushing. It was not a knockback.
 
plagiarize said:
How is it nonsense? Unless Aliens weigh a lot more than a person, a strong person could push one back. They don't demonstrate a freakish degree of grip strength or brute strength to suggest simple physics don't apply to them. They're not breaking through walls or flipping over APCs or hurling people around. Yeah, they can drag you up through an airvent which suggest some strength, but if bullets can knock them back so can fists. Just because they're sharp and pointy and have a jaw that can punch through bone doesn't mean you couldn't potentially knock one off of you.

For the grunts I could see it being possible, but what about the praetorians? They're definitly bigger and probably have better armour.

Only thing missing from the marine video for me is having one of the devs shout at you through a monitor with a strange accent.
 
I can accept it as a knockback, but it shouldn't be a viable kill option even against a solitary alien. Maybe a wounded one crawling along the floor... :D
 
vazel said:
That was collision detection pushing. It was not a knockback.

my point is that apparently being able to push aliens around shouldn't be allowed ever in an Alien game because it would ruin the game and completely break the suspension of disbelief or something.

except you could push them around in AvP by just walking into them, and it in no way ruined the game.

i don't know how fun or whatever shoving aliens about will be in the new one, but if that apparent insult to the canon didn't ruin the original why should it ruin this one?

we aren't seeing aliens punched to death, just shoved back. if it's an issue because it breaks canon, so is being able to push an alien about by walking into it. that would be worse. you can't criticise one and not the other from a canon stance.

but if i insulted the first avp cause you can walk into an Alien and push it back i think you'd all look at me like i was mad.
 
Collision detection pushing is not a feature of the gameplay it is a flaw in the engine. If that was something you often did in AvP classic then you were doing it wrong. You get collision detection pushing sometimes in the L4D games too.
 
luka said:
I'm sorry for bringing this up. :(
Yea I was going to keep this criticism to myself but then I saw your post and saw the opportunity to back that critique up.

I think we can end this argument now. Even those of us that don't like it are not troubled by it enough to not get the game. We're all still looking forward to the game. Let's just get back to the thread.
 
vazel said:
Collision detection pushing is not a feature of the gameplay it is a flaw in the engine. If that was something you often did in AvP classic then you were doing it wrong. You get collision detection pushing sometimes in the L4D games too.
so? you're saying glitches that make a supposed joke of the canon are totally okay?

if it's an issue because it contradicts canon why does it matter whether it's a glitch or a feature? surely the issue is it contradicts canon right?

sorry but it just seems like nit picking. no one in the movies steps on a health pack and is instantly healed. no one in the movies dies instantly from being face hugged. nothing in the films suggests aliens have two different ways of seeing they can switch between. nothing in the films suggests that predators need to pick things up to recharge their energy.

these are all things that are put into the game for the sake of the gameplay.

we have no idea what difficulty the game is being played at for one... personally i think it's pretty cool that you can be grabbed, and dragged by aliens. that stuff is straight out of the movies but hasn't been in any of the games before.

if being grabbed meant you were dead... i don't think that'd be much fun. so yeah, you can fight them back a bit. since we see one alien take numerous shoves without dying... i don't see any real issue with it. did anyone ever hit an alien with anything? did anyone try? who says it wouldn't have pushed the alien back?

for all we know this video is on easy, and fighting an alien that's grabbed you off, or shoving them back would be a really bad idea on harder difficulties... but we don't have to wait long to find out.

edit: but yeah, lets just get back to the thread!

graphics are really impressive. motion scanner is like an old friend (albeit it one that scares the pants off you).

the lighting in that first corridor in the 'Double Dragon' video is really impressive. i love the acid blood burning bump mapped holes into the ground too. the new flares are great.

grenades that actually arc are going to take some getting used to, but i definately approve of those.

bullets seem to give metal surfaces a 'dented' bit map. this is nice to see as one of the things the first AvP impressed me with was it's decals representing blood and acid and bullet holes.

the flash light doesn't seem to cast shadows (hopefully something that isn't the case in the PC version). i'm not certain though. looks like it might at times and not at others... the flares definately do though and it looks great.

mission timer... will the levels have targets again i wonder?

love how long the alien's tails are too.
 
I think I'm gonna have to pick up the Alien Quadrilogy and marathon the Alien, Predator and AvP movies... well ok maybe just the Alien and Predator movies... actually maybe just the first 3 Alien movies.

Also in regards to punching:

30j6344.png


Edit: The motion tracker is amazing, I hope the game has some decent physics so alot of enviroment objects move like chains or leaves and whathave you constantly setting it off and making you edgy.
 
Reknoc said:
I think I'm gonna have to pick up the Alien Quadrilogy and marathon the Alien, Predator and AvP movies... well ok maybe just the Alien and Predator movies... actually maybe just the first 3 Alien movies.

I wish the movies would finally come out on bluray already. I've retired and sold almost my entire dvd collection and alien along with a few others are my only holdovers.

That said, I'd probably just pick up the first two. There is no adequate description for the level of revulsion I harbor for alien 3. What a terrible mess of a movie. I never understood why people place that one among the 'good' alien films. I actually enjoyed resurrection more.
 
Jesus Christ plagiarise you need to compose your posts better.
Reknoc said:
I think I'm gonna have to pick up the Alien Quadrilogy and marathon the Alien, Predator and AvP movies... well ok maybe just the Alien and Predator movies... actually maybe just the first 3 Alien movies.

Also in regards to punching:

30j6344.png


Edit: The motion tracker is amazing, I hope the game has some decent physics so alot of enviroment objects move like chains or leaves and whathave you constantly setting it off and making you edgy.
Is that the Capcom game? I love that game me and my friend used to play it on mame all the time. The anime designs of the humans didn't meld well with the AvP franchise though(*gasp* Let's hope no one is offended by this criticism!).
 
vazel said:
Is that the Capcom game? I love that game me and my friend used to play it on mame all the time. The anime designs of the humans didn't meld well with the AvP franchise though(*gasp* Let's hope no one is offended by this criticism!).

Well, it is based on the comic. Wasn't that the origin of avp as a franchise in the first place?

And yes, avp arcade is godly. Actually I think I'll go play it right now.
 
luka said:
Well, it is based on the comic. Wasn't that the origin of avp as a franchise in the first place?

And yes, avp arcade is godly. Actually I think I'll go play it right now.
The comic was American though. I think by Dark Horse.
 
luka said:
That said, I'd probably just pick up the first two. There is no adequate description for the level of revulsion I harbor for alien 3. What a terrible mess of a movie. I never understood why people place that one among the 'good' alien films. I actually enjoyed resurrection more.

Have you ever seen the extended version of Alien 3?
 
Rated-Rsuperstar said:
Have you ever seen the extended version of Alien 3?

Yep, I have the dvd release. Haven't watched it in a while though. It certainly makes it a bit better and makes certain scenes less wretchedly corny
Ripley's death
but it's still a mess and the plot completely craps on everything that Aliens built up and doesn't replace it with anything remotely compelling.
 
luka said:
Yep, I have the dvd release. Haven't watched it in a while though. It certainly makes it a bit better and makes certain scenes less wretchedly corny
Ripley's death
but it's still a mess and the plot completely craps on everything that Aliens built up and doesn't replace it with anything remotely compelling.

I liked that they killed off Newt and Hicks. But to each their own.
 
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