vazel said:
Collision detection pushing is not a feature of the gameplay it is a flaw in the engine. If that was something you often did in AvP classic then you were doing it wrong. You get collision detection pushing sometimes in the L4D games too.
so? you're saying glitches that make a supposed joke of the canon are totally okay?
if it's an issue because it contradicts canon why does it matter whether it's a glitch or a feature? surely the issue is it contradicts canon right?
sorry but it just seems like nit picking. no one in the movies steps on a health pack and is instantly healed. no one in the movies dies instantly from being face hugged. nothing in the films suggests aliens have two different ways of seeing they can switch between. nothing in the films suggests that predators need to pick things up to recharge their energy.
these are all things that are put into the game for the sake of the gameplay.
we have no idea what difficulty the game is being played at for one... personally i think it's pretty cool that you can be grabbed, and dragged by aliens. that stuff is straight out of the movies but hasn't been in any of the games before.
if being grabbed meant you were dead... i don't think that'd be much fun. so yeah, you can fight them back a bit. since we see one alien take numerous shoves without dying... i don't see any real issue with it. did anyone ever hit an alien with anything? did anyone try? who says it wouldn't have pushed the alien back?
for all we know this video is on easy, and fighting an alien that's grabbed you off, or shoving them back would be a really bad idea on harder difficulties... but we don't have to wait long to find out.
edit: but yeah, lets just get back to the thread!
graphics are really impressive. motion scanner is like an old friend (albeit it one that scares the pants off you).
the lighting in that first corridor in the 'Double Dragon' video is really impressive. i love the acid blood burning bump mapped holes into the ground too. the new flares are great.
grenades that actually arc are going to take some getting used to, but i definately approve of those.
bullets seem to give metal surfaces a 'dented' bit map. this is nice to see as one of the things the first AvP impressed me with was it's decals representing blood and acid and bullet holes.
the flash light doesn't seem to cast shadows (hopefully something that isn't the case in the PC version). i'm not certain though. looks like it might at times and not at others... the flares definately do though and it looks great.
mission timer... will the levels have targets again i wonder?
love how long the alien's tails are too.