mcgarrett said:Hmmm... doesn't part of the gameplay revolve around having to hold the rifle in a realistic fashion to enable the firing reticle? (there's a pressure switch in the butt of the rifle, if this is the game I'm thinking of) I guess that'll be lost unless they release it with a Ghost Squad-specific controller.
mcgarrett said:Hmmm... doesn't part of the gameplay revolve around having to hold the rifle in a realistic fashion to enable the firing reticle? (there's a pressure switch in the butt of the rifle, if this is the game I'm thinking of) I guess that'll be lost unless they release it with a Ghost Squad-specific controller.
tanasten said:"gameplay in Ghost Squad is actually quite reminiscent of other arcade shooters, such as Virtua Fighter."
:lol :lol :lol :lol :lol :lol :lol :lol :lol
GameSpot sucks!
Boerseun said:This is a direct port from an architecture (Chihiro arcade board) that is very different to that of the Wii. Unless they rebuild the thing from the ground up a graphical downgrade is to be expected.
CurseoftheGods said:But according to some sources (IGN, tanasten) it looks pretty similar.
Well, F this game then X-(dark10x said:The AC version does not and these shots are all 4:3. I wouldn't anticipate 16:9 in this case...
chibcicylist said:
I find it pretty funny that you think a $10 (or less) downloadable game is supposed to have visuals/design/content/etc on par with a game which will probably cost $50.Innotech said:I find it pretty funny that people will tolerate Flow, Calling all cars, Home, and other not so hot PSN content, yet they wont tolerate a arcade port of this game or really anything with Wii level visuals. I mean seriously, a game is a damn game. So long as it plays well it doesnt matter how its going to look. This argument is so tired but people keep ****ing bringing it up in EVERY Wii thread.
Wario64 said:There is a targeting cursor for the Wii version.
:lol at least its not 599 US dollars.No6 said:I find it pretty funny that you think a $10 (or less) downloadable game is supposed to have visuals/design/content/etc on par with a game which will probably cost $50.
HOTD3 was pretty decent with a controller. Don't get me wrong, I really shouldn't have forked out $50 for it when it came out, shame on me. But I still had some fun, and IIRC it came with HOTD2 as an unlock.drohne said:fail. does anyone actually like playing lightgun games without a lightgun?
lol so what? I guess in a 360-less world this argument might work, I dunno. Even then it's a terrible argument because there aren't a spectrum of other consoles of all types constantly competing for my dollar.Innotech said::lol at least its not 599 US dollars.
Ah, the new Wii Standard of "put up with". It's not like a ported lightgun arcade game is going to be breaking down barriers of innovation or something.Besides, the point is, people put up with those visuals, regardless of how much it costs. they arent melting because its not made of 5 billion polys.
drohne said:fail. does anyone actually like playing lightgun games without a lightgun?
Grecco said:
I dont know -- you tell me
Wario64 said:That isn't a light gun game...
No6 said:lol so what? I guess in a 360-less world this argument might work, I dunno. Even then it's a terrible argument because there aren't a spectrum of other consoles of all types constantly competing for my dollar.
Ah, the new Wii Standard of "put up with". It's not like a ported lightgun arcade game is going to be breaking down barriers of innovation or something.
MrSardonic said:sega, oh dear
Grenadier?bigswords said:Damn I wish I can play a light gun game and reload like this:
bigswords said:Damn I wish I can play a light gun game and reload like this:
*img*
Crap, they only had one unit in the arcades I went to!levious said:I'm sure it will use a cursor.
Online play is great since in the arcade it used link machines if I remember correctly. Different paths for each player I think too.
Rlan said:I've never seen anyone actually attempt it, but is it even possible to have two Wii consoles LAN together via the Wifi? Is that even an avaliable option to developers? Because THAT is what a game like this needs, as well as online.