can you play (like me) the same games for (comparison purposes) right now on real xbox 360 + wired gamepad + gaming monitor (low input lag display)? The thing is, I see that input lag issue, because I have good point of reference.I have played 2 BC games almost to completion (Batman Arkham Origins (which I finished) and Bioshock Infinite (about 3/4)).
Never had any lag issues.
can you play (like me) the same games for (comparison purposes) right now on real xbox 360 + wired gamepad + gaming monitor (low input lag display)? The thing is, I see that input lag issue, because I have good point of reference.
Who's talking from experience here? I mean, besides me who still have xbox 360 + wired gamepad + gaming monitor (minimal input lag), and xbox X side by side?
I can't say for certain, it's been a while, but my Gears of War 3 BC copy feels like it runs and plays pretty bad (coming out of Gears of War UE). Which is a shame because that and RDR were my two most anticipated BC games, so here's to hoping some tech wizards at Microsoft can get RDR running at a good clip on Xbox One if it actually officially comes out.
I didn't bother with Halo Reach but I was looking forward to it being great too, sad to see the tech issues with that port over as well.
maybe that's your problem. comparing a wired controller with a wireless.can you play (like me) the same games for (comparison purposes) right now on real xbox 360 + wired gamepad + gaming monitor (low input lag display)? The thing is, I see that input lag issue, because I have good point of reference.
I'm using wired transfer on both consoles (you can easily connect usb cable to "elite" or even standard xbox one controller)maybe that's your problem. comparing a wired controller with a wireless.
It's not like I dont belive him, but without good point of reference is impossible to say if game experience is altered in any way. If I would not have that point of reference for myself, I WOULD NEVER NOTICE ANY ISSUES WITH BC GAMES, becase Input lag is not extreme and that's the problem, because it's easy to overlook it that way. The same with subtle differences with controllers, xbox one gamepad is different, but not totally different, and Drift0r had to make dailed analysis (in his COD input lag video) in order to conclude xbox one gamepad has different acceleration settings. On top of that I'm gears of war fan. I have played these games for many years, and I have trained my aiming skills in this game to the certain level, so for me it's even easier to spot differences.Maybe this is the issue here. If he can't does that invalidate him saying he isn't having the issue? Are you and some others hyper-sensitive to the issue and looking for the issue?
And some people just look to ignore all problems because they like certain company too much.never had a problem. some people just look for problems
Or they cry because they dislike a company too much.And some people just look to ignore all problems because they like certain company too much.
I can see clear improvements performance wise, the same with picture quality. So indeed these are possitives, and it's not like everything is wrong with BC. That feature simply need some more work.The feature has some drawbacks, but the good points almost certainly outweigh the cons (I mean are there any?).
Evidences suggest otherwise, there are to many threads across the net in regards to BC issues that I have pointed out, and even one detailed video analysis totally confirmis exactly what I have wrote. On the other hand there's NOT A SINGLE VIDEO ANALYSIS THAT WOULD DENY BC ISSUES, only opinions of people who dont even bother to test xbox 360 and BC on xbox O/X side by side. Do I need to remind you gears of war 4 example? Most people ignore input lag issue in this game, YET detailed analysis clearly shows MUCH higer input lag even compared to gears of war ultimate. If digital foundry would make detailed analysis of BC input lag (in gears of war 2 for example), and they will conclude game has indeed big input lage, what you will do? Deny it?There is no severe issues,.
I'm new here on neogaf. If what you say it's indeed true, than maybe there's a reason for it, and xbox simply have a lot problems that you try to ignore, while other users hope microsoft will fix their issues (so they simply speak about them).just another xbox bash thread
That would be great. They should start with gears of war 2. Experienced gamers like me can notice things like that, but scientific tests and data is as much important.Could VG Tech check this now that DF has basically abandoned back compat face offs?
Well, a lot of people here seem to be missing your points and interpreting the thread as some sort of bash on Xbox or back compat generally. That all (or the great majority of ) available 360 games are now better through back compatibility by the objective metrics of framerate and image quality (on Xbox one x at least, with 16x af) does not mean they aren't inferior by the objective metric of input lag, which I would believe is a real issue given the various discussions online about it. That it may not constitute a perceptible difference to some or most people doesn't mean it can't be an area for further improvement.That would be great. They should start with gears of war 2. Experienced gamers like me can notice things like that, but scientific tests and data is as much important.
Own over 300 digital 360 games on BC and never once ran into additional input lag over the original game, something I am admittedly very sensitive to. Likewise with original Xbox games.
I am currently playing Metal Gear Rising and planning to play Bayonetta soon so I'm quite worried. What are people experiences playing those two?
Edit: I'm playing on X1X.
then you mustn't be too sensitive then, because the implementation of forced triple buffered vsync on all backwards compatibility titles guarantees the bare minimum of a frame or more of input latency. Just performing single frame links in Street Fighter IV and Virtua Fighter 5FS, its clear input timing has has to be altered slightly to be performed correctly when played via xbox one emulation over native 360 hardware.
This problem confuses me, since I can't find anybody else who has experienced it. For me, the Xbox One's 360 backwards compatibility is completely useless because every game on it has very noticeable input lag. I've heard this sort of complaint about specific games like Gears 3, but every single game seems to have the same amount of lag, and I see nobody else making note of it. Does anybody else experience this, and is there a way to fix it? Or do we just wait for some kind of patch?
I game on gaming monitor (no input lag problem at all), but I also have 3 HDTV's ranging from 16ms to 30ms, that's the lowest input lag numbers on HDTV's. But my HDTV's are not a problem, because xbox 360 games are more responsive on the same display.i will bet he has a cheap tv too. get a good tv with low lag and you won't have a problem. maybe this why i dont have it, i dont game on bad tvs.
And some people just look to ignore all problems because they like certain company too much.
30fps games have higher input lag compared to 60fps games, and if you add additional lag (and vsync adds very noticeable input lag), then 30fps game with already high input lag will be even more laggy. I can live with vsync at 60fps, but at 30fps games vsync bother me. And BTW. why are you using grey text, something like that should be not allowed on this site.Oh come on, the addition of 1 frame in 60fps titles as seen in VF5:FS being the result of forced V-Sync is entirey normal, that's to be expected and for me it's not even percievable. Admittedly I'm not a pro at those games but even Oneida who was/is like the biggest VF fan on GAF and bought an Xbox One solely due to VF5:FS had no issue with it. Also.. not every game on 360 ran without V-sync, and in 30fps titles it matters even less.
Given the choice I'd rather have tearing removed than deal with it to enjoy the "luxury" of an inpercievable reduction in latency. pretty sure the tearing is a LOT more noticeable Also as you pointed out yourself, the addition of higher and far more consistant framerates helps quell latency as frame time spikes are often completely eliminated.
No, what we're talking about here is latency that supposedly makes it completely unplayable, something that simply doesn't exist. So I will reiterate, I am sensitive to input lag and chose my current panel based entirely around that. I will notice any if it's untoward and effects gameplay, and I am yet to notice a single instance when playing my 360 or through the virtual machine on Xbox One/X where percievable input lag exists over the original.
I'm not original poster ("Unit24" member have created this thread), but speaking for myself, I'm playing always with game mode on.There it is.
OP, do you play with game mode "on"?
30fps games have higher input lag compared to 60fps games....
Nx gamer did input lag test and the one is quite worse than other systems to begin with. I personally dont notice it
Great post. thank you.The reason you don't get much coverage of it is quite clear. DF who got first dibs and an arrangement with MS on the Scorpio reveal will never reveal such... All you got on 360 BC was a video on Oblivion and some other titles (Gears, GTA4, Mirrors Edge, AC1, Halo3, Fallout 3)..Pretty much all these titles had judder issues, but Leadbetter made an excuse for all of them. Some of the titles even renders extra frames over the 30fps cap and that tends to introduce extra judder too.
So vysnc engaged on all titles, but with judder, rez quadrupled from 360 code and framerate still tanks on the XBONEX. We're talking 23fps in Oblivion in the opening level and dips and judder in all the other titles, even some games look different, like Mirror's edge looking a bit different from the original aesthetic. Missing details and lod issues in Fallout 3, DOF effect all but diminished in Gears 3 etc....
These were the 7 titles at launch. I'm not even sure MS is focused on this anymore. I bet you the people who were making all the noise of how important 360 BC was and how a gamechanger it was, never even loaded up these titles or even cared much about these older titles anyway. I guess it was just a point for them to make, but the lack of coverage on this problem is headscratching because DF are sure to call Sony out on PRO titles having worse performance than vanilla at launch and a beta firmware update (with supersampling) not having all the features that the XBONEX has in that regard.....Prior to this, all I heard was the good things about MS BC, but not much of the bad which is actually affecting the genuine few who actually play these BC games in the first place.
There are ways to improve it further, but the lag inherent to software emulation is always going to be an issue.Every backwards compatible game I've compared to the original has had what feels to me like 1-2 frames additional lag (Hydro Thunder Hurricane, Super Meat Boy, Pac Man CE, Lode Runner, Geometry Wars, Hard Corps Uprising, Panzer Dragoon Orta). Technically I'm not sure there're more they could do within the contraints of emulation. The NES and SNES Classic also add at least 1-2 frames, as do all PC and Android emulators.
The reason you don't get much coverage of it is quite clear. DF who got first dibs and an arrangement with MS on the Scorpio reveal will never reveal such... All you got on 360 BC was a video on Oblivion and some other titles (Gears, GTA4, Mirrors Edge, AC1, Halo3, Fallout 3)..Pretty much all these titles had judder issues, but Leadbetter made an excuse for all of them. Some of the titles even renders extra frames over the 30fps cap and that tends to introduce extra judder too.
So vysnc engaged on all titles, but with judder, rez quadrupled from 360 code and framerate still tanks on the XBONEX. We're talking 23fps in Oblivion in the opening level and dips and judder in all the other titles, even some games look different, like Mirror's edge looking a bit different from the original aesthetic. Missing details and lod issues in Fallout 3, DOF effect all but diminished in Gears 3 etc....
These were the 7 titles at launch. I'm not even sure MS is focused on this anymore. I bet you the people who were making all the noise of how important 360 BC was and how a gamechanger it was, never even loaded up these titles or even cared much about these older titles anyway. I guess it was just a point for them to make, but the lack of coverage on this problem is headscratching because DF are sure to call Sony out on PRO titles having worse performance than vanilla at launch and a beta firmware update (with supersampling) not having all the features that the XBONEX has in that regard.....Prior to this, all I heard was the good things about MS BC, but not much of the bad which is actually affecting the genuine few who actually play these BC games in the first place.