• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

*Shock and AWE* Sony Says Move is NOT Wii on PS3

cakefoo said:
The game is using the orientation of the Wiimote to translate to the position and orientation of the sword/frisbee/tennis paddle in-game, and they're also using the orientation to determine the direction of the Wiimote when you trigger the pre-canned swing animation by meeting the acceleration threshold. If it were truly 1:1, I could write an S during the swing, and I couldn't swing by flicking, etc.
Uh, You CAN write an S during the swing. I just started up the game and tested it. The fact that you can also swing by flicking is to accommodate for people being lazy. (And it still won't result in any large swings.)
 
donny2112 said:
They didn't make a Balance Board-only Zelda, nor did they start packing in the Balance Board with all consoles. There's reason to be skeptical of Nintendo's future support based on their history, yes, but they've already taken a lot of steps with Motion+ that they haven't done with any prior peripherals to make it part of the standard.
That's true, and is reassuring for the future of the M+. I'd like to see the variety of games they make that take full advantage of it.

Comparing all Move game output to Motion+ only output is misleading. SOCOM 4 is much more comparable to the pointer on the standard Wiimote than a Motion-heavy title, for example.
That's true. I did say that it won't completely guarantee the end of wrist-flicking. But The Fight, Move Party, Eyepet, Sports Champions, TV Superstars, and The Shoot make 6 games to Nintendo's 1. There's bound to be some games for the hardcore too. I can't imagine them launching Move with just pointer controlled core games. Yes, the games announced at GDC all seem pretty lackluster, but like Natal, I'm going to reserve judgment on the actual games until I see them- it's just that right now Move holds more promise than Natal because I can't get past the infancy of the IR solution and Move's tech demos all scream for it to be used in core games in ways never possible with an analog stick, and I don't think Sony's that stupid to ignore the reactions to the Engadget demos, etc. I just hope they come out of the tech demo stage in the next year.
 
donny2112 said:
The bolded is plainly false. Specifically, that the camera does not typically come into play for gesturing, so it therefore doesn't limit gesturing. Can you rephrase to say whatever it is you meant to say?

Edit:
Maybe you meant "limiting the area you can point to accurately"? If that's the case, others have mentioned that Red Steel 2 uses the Motion+ peripheral to keep track of where you're pointing when you move off-screen, so it's not as limiting as it used to be for pointing, at least.

It does not limit gesturing, but this reference point (what allows to accurately translate movement and position) can only be used when you point at the sensor bar. It cannot be used to correct data all the time, unlike the PSeye/glowing ball combo (well unless you're out of the camera's view, which is not really going to be very common).
As for the other calibrating method, it's a one time thing thus as I said, prone to drifting.

That's the major difference between both technologies as far as accuracy and absolute position go. Their respective sensors are also slightly different (move has a 3-axis accelerometers, 3-axis gyros and magnetometer, while the wiimote/WM+ has 3-axis acceleros, 2-axis gyros only).
 
Skiesofwonder said:
Yeah, Motion+ is a big step up and awesome as well. But it doesn't offer true one-to-one motion gaming (at least not in any game released so far or any tech demo shown to the public).

ok, you are a joke character. What do you want, a repetition of all the reasons why you´re wrong? I played WSR with a friend yesterday, and we had a blast because of 1:1 sword fighting. sigh
 
Raist said:
It does not limit gesturing, but this reference point (what allows to accurately translate movement and position) can only be used when you point at the sensor bar. It cannot be used to correct data all the time, unlike the PSeye/glowing ball combo

That's just the calibration of the Motion+, though. After it's calibrated (and before it gets too much out of synch and needs to be recalibrated again), the controller movement is not limited to visibility of the sensor bar. If all your saying is that there's a limited range that has to be used when Motion+ is being calibrated, then, yeah. That doesn't limit general movement, though.

Obviously, the Move can be constantly recalibrated due to the camera and wouldn't have the "eventual drift leaving you out-of-synch" issue that Motion+ has. Just pointing out that the general motion part of Motion+ isn't limited to visibility of the sensor bar.
 
Im kinda wondering where all these precision comments about the Wii mote come from.... I own a Wii and I cant help but always see the pointer dot tremble-spaz-floating on my TV screen. Its super sensitive the manevoures of the hand. That kinda puts me off at playing on it largely.
 
donny2112 said:
That's just the calibration of the Motion+, though. After it's calibrated (and before it gets too much out of synch and needs to be recalibrated again), the controller movement is not limited to visibility of the sensor bar. If all your saying is that there's a limited range that has to be used when Motion+ is being calibrated, then, yeah. That doesn't limit general movement, though.

Obviously, the Move can be constantly recalibrated due to the camera and wouldn't have the "eventual drift leaving you out-of-synch" issue that Motion+ has. Just pointing out that the general motion part of Motion+ isn't limited to visibility of the sensor bar.

Yeah, of course. But I was originally pointing out the main differences, accurate positioning being one of them, and that is impaired because of drifting, and completely impossible without pointing at the sensor bar.
 
selig said:
ok, you are a joke character. What do you want, a repetition of all the reasons why you´re wrong? I played WSR with a friend yesterday, and we had a blast because of 1:1 sword fighting. sigh

:lol

As awesome as WSR sword fighting is, it is not one-to-one. It works on a glorified tilt axis. You can hold the Wiimote at your chest and tilt the control to where the wiimote is pointing to the ceiling. While the controller is in front of your chest in real life, your avatar on screen is holding his sword over his head.

This:

2jept0z.jpg


That is not one-to-one motion gaming.

But continue to ignore the evidence Selig. Go on with your fanboyish ways. I got LOZ Wii motion+ exclusive and both Natal/Move coming out this Christmas. It's a good time to be a motion controller fan. :D
 
highluxury said:
Im kinda wondering where all these precision comments about the Wii mote come from.... I own a Wii and I cant help but always see the pointer dot tremble-spaz-floating on my TV screen. Its super sensitive the manevoures of the hand. That kinda puts me off at playing on it largely.

You do realize that interpreting extra precision is only going to make the jitterness worse, right?

This is where the hardware stops being a factor and the actual programmer steps in and makes sense of the information its being given by the Wiimote/Move/whatever in a way that is user-friendly. That's the part where most motion controlled games fail, not in the hardware.
 
Jokeropia said:
Uh, You CAN write an S during the swing. I just started up the game and tested it. The fact that you can also swing by flicking is to accommodate for people being lazy. (And it still won't result in any large swings.)
Sorry for the misleading statement. It doesn't have a canned swing animation, but it still seems to just be using the same orientation trick to do the speed and direction of the swing. The method is good enough for most, but where you notice the lack of 1:1 position tracking is when you raise your remote to your head and point it left, to block. The sword instead goes to the Mii's lower left side and points left. When you pull B the sword snaps up to your neck level in a defensive posture, effectively just repositioning that green pivot point I drew earlier. With Move you won't need buttons to tell it you're blocking, because it tracks 1:1 position. to know you're up high with the sword.
 
Amir0x said:
\

If you're saying you're fans of chintzy mini-game compilations like Wii Sports Resort and terribly designed FPS like Red Steel 2, and that you'd like them anyway without motion controls, then first let me say I'm impressed at your resolve. But allow me my skepticism when I say that's bullshit.

I'm not going to be baited by your trolling of the games in question. To that, I will only say that they are generally well-reviewed games, and that I subjectively enjoyed them.

One cannot say, however, that you would or would not enjoy these sans motion control. The motion control is precisely what allows these experiences to be made. They are, indeed, part-and-parcel of the experience.

That's why it's absurd to try to label people as fans of "motion control technology." You're creating a big strawman to attack. People liked Tetris, not the big brick Gameboy that let them play it. People like Mario 64, not analog sticks. As they say, "It's the software, stupid."

The hardware merely enables new experiences. Are you going to apply each directional slash in Red Steel 2 to a different button press? Of course not. That would be inelegant and overly-complicated. Also, Red Steel 2 becomes a physically-involving experience. Are you completely ignorant to the fact that the human brain does respond differently to physical exertions than it does to mechanical button presses?

Are incremental upgrades important? Sure. As I stated, PS3 will likely have the best FPSes on console. I'm not denying any and all advantages to MOVE. The technology, though, does appear to be only a trivial upgrade from the Motion Plus. The true advantages will be when marrying the Wiimote controls with the power and online structures of the PS3.

That's why MOVE garners cynicism. It's not a sense of NEW that you should get from "new" hardware. If you're going to play dumb as to why informed gamers might be a more than a little disinteresting in a me-too product, then you have to understand that gamers, especially those of us that have been gaming for 20 years or more, actually value innovation, marketing buzz-words aside.

Personally, the games that really stand-out to me each generation are the titles that I didn't already know I enjoyed. Taking this generation for me, it could be a brand-new genre made available by new hardware (Yoshi Touch & Go) or an all-new concept (Scribblenauts) or a take on a familiar genre in an all new way (Mario Galaxy). Incremental upgrades are good, but freshness matters.

The gamers that are skeptical about MOVE have every right to be. Does anybody remember SIXAXIS? The MOVE technology itself is better, but really, we already expected that to occur. There rightfully should be more hardware enthusiasm going into E3 for Natal and, maybe, the 3DS. Potentially gamers can get new ideas, new innovations, and games they never even knew they enjoyed. That's fundamentally more exciting than mere evolution. Particularly after we've seen MOVE sports, MOVE bowling, and MOVE whatever else that mirrors the Wii's offering.
 
jman2050 said:
You do realize that interpreting extra precision is only going to make the jitterness worse, right?

This is where the hardware stops being a factor and the actual programmer steps in and makes sense of the information its being given by the Wiimote/Move/whatever in a way that is user-friendly. That's the part where most motion controlled games fail, not in the hardware.

I know, Im trying to point out that people keep talking about wii mote and its accuracy when its deeply flawed.

In comparison when I see videos of PS Move, it seems to be handling the issue alot better. The precision isnt overly sensitive like it is on the Wii.

I havent played too many games on the Wii, but when you mention its up to the developer to even it, it kinda bugs me that even the Platform's own company studios havent been able to iron that issue out themselves from what Ive played.
 
cakefoo said:
Don't forget the fact that Sony aims to publish 20 Move-compatible games by March 2011

Bullshit. Yes, I'm well aware that they've released stuff indicating that they plan to do this. But they won't. They might make 20 if you count retroactively patching games and PSN games, but they're not going to make it to 20 Move-compatible games using any reasonable definition of the term.

They're releasing this thing in September or October. Let's say September 1 to be generous. That's 26 weeks from September to March. You're saying they're going to release a game a week, and they're all going to be Move compatible? Uh huh.

(for reference, what's announced so far:)
SOCOM 4
Little Big Planet 2
Eye Pet
Sports Champion
The Shoot (this is going to be so embarrassing if it's full retail)
Slider (PSN)
TV Superstars
Move Party
Whatever the fighting game is called.
 
highluxury said:
I own a Wii and I cant help but always see the pointer dot tremble-spaz-floating on my TV screen.

I think I've read that the sample rate is reduced on the main menu to conserve battery power, which could be why it seems more jittery on the main screen than in most games.

cakefoo said:
With Move you won't need buttons to tell it you're blocking, because it tracks 1:1 position. to know you're up high with the sword.

Didn't the GDC demo of that two PSWand fighting game say that you pushed a button to block? Maybe I'm remembering it incorrectly.

Edit:
http://www.youtube.com/watch?v=ctvzzyIFmCs&NR=1

The Gladiator game at GDC apparently assigned the second controller to the shield, and blocking was only done with the shield. Therefore, you weren't blocking with the weapon.

Still would like to see a WiiWare game use two Motion+ controllers to try to replicate that. :)
 
highluxury said:
I know, Im trying to point out that people keep talking about wii mote and its accuracy when its deeply flawed.

In comparison when I see videos of PS Move, it seems to be handling the issue alot better. The precision isnt overly sensitive like it is on the Wii.

I havent played too many games on the Wii, but when you mention its up to the developer to even it, it kinda bugs me that even the Platform's own company studios havent been able to iron that issue out themselves from what Ive played.

You didn't understand any of my point at all, did you.
 
cakefoo said:
Sorry for the misleading statement. It doesn't have a canned swing animation, but it still seems to just be using the same orientation trick to do the speed and direction of the swing. The method is good enough for most, but where you notice the lack of 1:1 position tracking is when you raise your remote to your head and point it left, to block. The sword instead goes to the Mii's lower left side and points left. When you pull B the sword snaps up to your neck level in a defensive posture, effectively just repositioning that green pivot point I drew earlier. With Move you won't need buttons to tell it you're blocking, because it tracks 1:1 position. to know you're up high with the sword.
I personally don't think this affects the game in any relevant way, but as mentioned earlier the Wiimote hardware even without M+ is capable of tracking up and down movement. Not sure actually why they use a button for it here. (Except perhaps to know when to put your Mii in a defensive posture.)
highluxury said:
I havent played too many games on the Wii, but when you mention its up to the developer to even it, it kinda bugs me that even the Platform's own company studios havent been able to iron that issue out themselves from what Ive played.
It sounds like there's a problem with your setup. (Something obstructing the Wiimote view of the sensor bar.) I very seldom experience any pointer problems like the ones you mention, and certainly not in Nintendo's own games. For a good recent example of flawless pointer use, see Sin & Punishment 2. (Which isn't even made by Nintendo.)
 
cakefoo said:
But The Fight, Move Party, Eyepet, Sports Champions, TV Superstars, and The Shoot make 6 games to Nintendo's 1.

EyePet uses more than the pointer functionality and camera? The Shoot uses more than the pointer functionality?

Again, you keep comparing games that use something the Wii can't have (camera) and/or already has without Motion+ to Motion+ only games (and keep leaving out Reginleiv from that list). Just saying.
 
Hey now, Nintendo has a whopping THREE M+ titles. One of which will never come to America (Zangeki no Reginleiv) and uh, FlingSmash, some budget-priced puzzle action thingy.

Well I guess Zelda too.
 
Haunted said:
:o

Ami has banned people for less.

:lol

Wouldn't surprise me.

Seriously though, I never understood the whooping and hollering that GAF (and most of the gaming industry) did when Motion control (Wii) became popular. It's not like it is going to completely take the place of traditional gaming. The worst that would happen is traditional controllers would be officially replaced with motion controllers. But even then traditional games like No More Heroes, Super Mario Galaxy, Sin & Punishment 2, etc. are released and even BENEFIT from smart and subtle motion use.

So if you don't like it, just ignore it. That's what I do with God of War.
 
I don't have much to add to this thread, except that certain posters' about-face on motion controls is glorious. Welcome to the motion controlled future :D

Just remember boys, 1:1 isn't what you imagine it to be. You may have to scale back your expectations a bit.
 
donny2112 said:
EyePet uses more than the pointer functionality and camera? The Shoot uses more than the pointer functionality?
Eyepet uses absolute 1:1 position and orientation. Some tools, I think, weren't upgraded for full 3D because they didn't need it, but others use full 360-degree control (the blowdryer tool comes to mind). The Shoot uses head tracking and body tracking. You physically crouch to crouch in-game, and you can do a 360-spin to do a special move. You can put as big an asterisk as you want next to these two titles, but they show to me, when grouped together with the entire lineup, that their platform holder is supporting their new peripheral.

Again, you keep comparing games that use something the Wii can't have (camera) and/or already has without Motion+ to Motion+ only games (and keep leaving out Reginleiv from that list). Just saying.
Was it just The Shoot and Eyepet you were questioning? And I don't have Reginleiv on my list because it's Japan only, and because I'm talking about games that are either appealing/available to me, or they at least make the peripheral look like its platform holder cares about supporting it.
 
donny2112 said:
EyePet uses more than the pointer functionality and camera?

EyePet was originally designed to utilize only the camera and a "magic card", as it exists now in its European release. The version coming to North America will get rid of the "magic card" and instead use the Move controller in its place. Using the wand and the camera together, you get some cool augmented reality features such as being able to maneuver a shower head to wash your pet, or a trampoline to bounce him on. See the video here:

http://blog.us.playstation.com/2010/03/11/eyepet-available-this-fall-with-playstation-move-support/

donny2112 said:
Again, you keep comparing games that use something the Wii can't have (camera) and/or already has without Motion+ to Motion+ only games (and keep leaving out Reginleiv from that list). Just saying.

The Wii could use a camera, as Ubisoft has already done with a couple of games. However, it doesn't seem to be something Nintendo or other companies are emphasizing with that system.
 
cakefoo said:
Was it just The Shoot and Eyepet you were questioning? And I don't have Reginleiv on my list because it's Japan only, and because I'm talking about games that are either appealing/available to me, or they at least make the peripheral look like its platform holder cares about supporting it.
The Fight, Move Party, Eyepet, Sports Champions, TV Superstars, and The Shoot
XhxJ8.jpg

2aLkn.jpg
 
cakefoo said:
Eyepet uses absolute 1:1 position and orientation. Some tools, I think, weren't upgraded for full 3D because they didn't need it, but others use full 360-degree control (the blowdryer tool comes to mind).

From the video above, it looks like it uses pointer functionality and the camera. The interaction with the EyePet is all on a plane directly in-front of the users. Blowdryer tool included.

cakefoo said:
The Shoot uses head tracking and body tracking. You physically crouch to crouch in-game, and you can do a 360-spin to do a special move.

So it uses the camera.

Again, you're bringing in games that use functionality the Wii doesn't (camera, at least from an official first-party perspective) or already does (Wiimote) to compare to Motion+ only stuff.

I'm not saying Nintendo has pulled out all the stops to support Motion+, since they haven't by far. I'm saying you're being misleading by using such games in comparison to Motion+ support from Nintendo. Basically, saying it's 6:1 is misleading, but I'm fine with the general idea that Sony is showing more quantity of support for the Motion+ functionality in their peripheral than Nintendo is showing in quantity for the actual Motion+.

Agent X said:
However, it doesn't seem to be something Nintendo or other companies are emphasizing with that system.

Yeah, it's a one-off thing with some of Ubisoft's games on Wii.
 
God that Sony GDC press conference pissed me off. It's like they were deliberately pissing in the face of motion-controlled gaming fans.
 
donny2112 said:
From the video above, it looks like it uses pointer functionality and the camera. The interaction with the EyePet is all on a plane directly in-front of the users. Blowdryer tool included.
It's not just 2D, if that's what you're saying. You can interact on the Z axis, but I can't find any footage that shows that right now.

So it uses the camera.
It's probably face tracking. The point is that it works and is new, and I could see at least the crouching being incorporated into more railshooters.

Again, you're bringing in games that use functionality the Wii doesn't (camera, at least from an official first-party perspective) or already does (Wiimote) to compare to Motion+ only stuff.
And? I don't want Move to just be another M+. The conversation I've been having with you has been about Nintendo and Sony and how they're supporting their new peripherals with software, and why I find Sony's offering more attractive. Nintendo's had a year and they only released one game. Sony has 20 games (planned), about half of which are pretty much set in stone for launch window (plus reveals at E3?). I'm more positive about the platform with 20 games. I want selection and I want fidelity. You keep bringing up the dismemberment swordfighting game that's only in one territory. But think about it: WSR, Zangeki no Reginleiv, Red Steel 2, Zelda... Are you seeing what all these Nintendo games have in common? The main draw being swordplay, I have to question M+'s versatility. So this thing you keep wagging your finger at me for, is really what makes the Move more attractive in my eyes.

I'm not saying Nintendo has pulled out all the stops to support Motion+, since they haven't by far. I'm saying you're being misleading by using such games in comparison to Motion+ support from Nintendo. Basically, saying it's 6:1 is misleading, but I'm fine with the general idea that Sony is showing more quantity of support for the Motion+ functionality in their peripheral than Nintendo is showing in quantity for the actual Motion+.
See above.
 
Every argument about tech in here is bullshit...BULL....SHIT! As much as I hate reading Ami's post rants, what he stated is true, its all about the company that is playing the card...4 years of Wii being on the market tells me this. :lol

BTW the MOVE is an atrocity, I hate its design and interface, plus its nothing new (I hate MeToos). I'm happy Nintendo is getting competition, but I'm just going to sit here and get ready for their curve ball though...

I'm really hoping Natal is a game changer though, I'm hugely skeptical still...
 
cakefoo said:
But think about it: WSR, Zangeki no Reginleiv, Red Steel 2, Zelda... Are you seeing what all these Nintendo games have in common? The main draw being swordplay, I have to question M+'s versatility.
Wait... are you saying Red Steel 2 is a Nintendo game, or are you including third-party titles? Because if so, why aren't you including the various sports games And if it's just first-party, when not FlingSmash or the other 11 non-sword games in WSR?
 
Earlier in this thread someone mentioned that Move has less precise pointer controls that the Wii. Is that true?

I'm looking forward to trying Move and it may even make me a a PS3 gamer if the pointer controls work well - anything to get rid of the horrible DS3.

I'll be very disappointed if point controls are not smooth and accurate; it is the most underrated feature of the Wii. Forget motion controls, they will always be gimmicky to some extent - doesn't mean smart use can't be great for a game.
 
EmCeeGramr said:
Wait... are you saying Red Steel 2 is a Nintendo game, or are you including third-party titles? Because if so, why aren't you including the two tennis and one golf game?
I mistakenly included Red Steel 2.

And if it's just first-party, when not FlingSmash
that still leaves 3 of 4 nintendo games having swordplay.

or the other 11 non-sword games in WSR?
# Wakeboarding[8]
# Frisbee
# Archery[8]
# Basketball[8]
# Table Tennis[8]
# Golf[10]
# Bowling[8]
# Power Cruising
# Canoeing[8]
# Cycling[8]
# Air Sports[8]

The majority are boring, the rest are just slightly enhanced versions of Wiimote games. That's not to say Move's lineup is any more interesting, but Nintendo's had a year to build on it whereas Sony hasn't yet announced their complete launch lineup.
 
Vagabundo said:
Earlier in this thread someone mentioned that Move has less precise pointer controls that the Wii. Is that true?

I'm looking forward to trying Move and it may even make me a a PS3 gamer if the pointer controls work well - anything to get rid of the horrible DS3.

I'll be very disappointed if point controls are not smooth and accurate; it is the most underrated feature of the Wii. Forget motion controls, they will always be gimmicky to some extent - doesn't mean smart use can't be great for a game.

I didn't bother to read the long thread. Why does he think Move's pointer control is less accurate ?

Specs-wise, Move can detect a higher resolution of movement, and a faster turning rate than Wii. In general, absolute positioning is accurate to within a few millimeters.

The game can track both fast and slow movements at the same time whereas according to Anton, Wii has different modes for slow and fast movement, but not together.

You also don't have to recaliberate often since the PSEye tracks the Move motion controller's position all the time.

The software allows you to write and draw with the controller easily (e.g., In EyePet, you can draw toys for the monkey-dog).

So I expect the pointing to be very accurate.

The real question is whether the developers can make use of the higher specs to make better games/applications. That will require time to prove.
 
dsister44 said:
can someone please explain why 1:1 is actually better again? and what games they want it used in?
They just want to proof that their thing is better.

I mean, who the hell on this forum will play AAA games like KZ3 or MH Tri with motion control lol

Those things only suit cute girlfriends.
 
patsu said:
I didn't bother to read the long thread. Why does he think Move's pointer control is less accurate ?

Specs-wise, Move can detect a higher resolution of movement, and a faster turning rate than Wii. In general, absolute positioning is accurate to within a few millimeters.

The game can track both fast and slow movements at the same time whereas according to Anton, Wii has different modes for slow and fast movement, but not together.

You also don't have to recaliberate often since the PSEye tracks the Move motion controller's position all the time.

The software allows you to write and draw with the controller easily (e.g., In EyePet, you can draw toys for the monkey-dog).

So I expect the pointing to be very accurate.

The real question is whether the developers can make use of the higher specs to make better games/applications. That will require time to prove.

Not sure what he was basing it on, probably just some internet rumour.

So it sounds like the pointer controls should be good. We'll just have to wait and see, I guess.
 
cakefoo said:
The Shoot uses head tracking and body tracking. You physically crouch to crouch in-game, and you can do a 360-spin to do a special move.

You know, not to start the whole "honesty"-speech again, but: trolls always call the wiimote "waggle" to express how you´re not doing precise movements, but have to flail your arms around, make big movements...which was a critical complaint to them. See Jeff Gerstmann, too. And now you´re using it as a positive when you have to crouch in real-life? Okay...
 
Vagabundo said:
Not sure what he was basing it on, probably just some internet rumour.

Based on numbers revealed in interviews with Anton and Dr. Marks. Also specs for known Wii components.

selig said:
You know, not to start the whole "honesty"-speech again, but: trolls always call the wiimote "waggle" to express how you´re not doing precise movements, but have to flail your arms around, make big movements...which was a critical complaint to them. See Jeff Gerstmann, too. And now you´re using it as a positive when you have to crouch in real-life? Okay...

In the early days, Wiimote indeed lacked accuracy. You can fling your wrist just to get Wii Golf to shoot the ball, instead of going through the whole golfing motion.

But Wiimote+ is much better. I enjoyed the table tennis game a lot. Not sure whether the Move game dev can replicate that feel accurately even though the hardware may be better spec'ed.
 
Wazzim said:
They just want to proof that their thing is better.

I mean, who the hell on this forum will play AAA games like KZ3 or MH Tri with motion control lol

Those things only suit cute girlfriends.
*Raises hand*

Move can be beneficial to FPS games. Wii can also but Wii doesn't have much FPS games. Using the Move controller to aim instead of using analog stick is going to be way better then traditional analog stick aiming if they nail it right.

Hell it's the only reason why I'm interested in move, for 3rd person shooters and First person shooters.
 
selig said:
You know, not to start the whole "honesty"-speech again, but: trolls always call the wiimote "waggle" to express how you´re not doing precise movements, but have to flail your arms around, make big movements...which was a critical complaint to them. See Jeff Gerstmann, too. And now you´re using it as a positive when you have to crouch in real-life? Okay...
i'll just ignore you because i'm going to be constantly correcting you and you're not going to contribute to the discussion.
 
Wazzim said:
They just want to proof that their thing is better.

I mean, who the hell on this forum will play AAA games like KZ3 or MH Tri with motion control lol

Those things only suit cute girlfriends.



I play MH3 with motion control, it's my prefered controller option
 
Skiesofwonder said:
:lol

As awesome as WSR sword fighting is, it is not one-to-one. It works on a glorified tilt axis. You can hold the Wiimote at your chest and tilt the control to where the wiimote is pointing to the ceiling. While the controller is in front of your chest in real life, your avatar on screen is holding his sword over his head.

This:

2jept0z.jpg


That is not one-to-one motion gaming.

I totally agree, because it's the truth.

But the result is almost the same. What would 1:1 control add to WSR's sword fighting ? I guess you wouldn't have to press B to block, but it's not like this is a hassle or anything.
 
Freezie KO said:
[...]

There rightfully should be more hardware enthusiasm going into E3 for Natal and, maybe, the 3DS. Potentially gamers can get new ideas, new innovations, and games they never even knew they enjoyed. That's fundamentally more exciting than mere evolution. Particularly after we've seen MOVE sports, MOVE bowling, and MOVE whatever else that mirrors the Wii's offering.

Well, Natal just sounds like an "evolution" of EyeToy, which was released last-gen; and 3DS, an "evolution" of other '3D' gimmicks, released before it: Evolution is shades of grey, with a sprinkling of sugar.
 
selig said:
You know, not to start the whole "honesty"-speech again, but: trolls always call the wiimote "waggle" to express how you´re not doing precise movements, but have to flail your arms around, make big movements...which was a critical complaint to them. See Jeff Gerstmann, too. And now you´re using it as a positive when you have to crouch in real-life? Okay...

I'm not sure what complaints about "waggle" are, but maybe you're too worried about what the "trolls" think. Most of the legitimate complaints I've seen about Wii motion controls come down to one or both of the following:

1. Developers forced motion controls into a game that really doesn't need or benefit from them.

2. Overall poor implementation of motion controls, particularly if the required movement from the user doesn't mimic or relate properly to the outcome of the action on the screen.

If a game requires you to actually crouch in real life in order to have your character crouch, then that very well could be a positive, assuming that the game is adept at picking up the player's crouching movement and translating it into the character's action. If that doesn't appeal to you, then fine...but then again, maybe you aren't the type of person who truly wants motion controlled gaming.
 
selig said:
ok, you are a joke character. What do you want, a repetition of all the reasons why you´re wrong? I played WSR with a friend yesterday, and we had a blast because of 1:1 sword fighting. sigh

I will agree that WSR, specifically swordplay, is a lot of fun and the M+ adds some precision to the experience.

However, for people in this thread to simply state that Move is just an iteration on M+ is laughable. It does not matter what opinions are stated, opinions are not fact. The fact is that Move is a massive jump above any other motion control system on the market. Period. It is more precise than both M+ and Natal and has less lag than both.

As always, tech is only a part of it and it will all come down to the games. Also, people seem to forget that Sony was working on this tech runup for well over 8 years, starts and stops. I remember discussing this with Marks back in 2001 during an advisory group meeting I was hosting.

No point in arguing as there is nothing to argue; fanboyism has no place in the discussion. Again, let's see the games.
 
Top Bottom