NinjaBoiX
Member
Yup, the question answers itself.They should cost exactly the amount people are willing to pay for them
Yup, the question answers itself.They should cost exactly the amount people are willing to pay for them
This is a very very very very shallow thing to say or way to look at it.
You do realize, that with game development (especially when talking about remakes)... that `polish it up` part you are dismissing, is what takes years to do right?
Even if the game is identical in layout and general content,(eg, TlouP1, DS, Dead space...etc), the bulk of the work... and we are taking years' worth of it, go into remodeling everything, creating new textures, new animations, applying new and modern rendering methods/effects, sound effects/recordings...etc.
That shit takes time... and money.
I don't even consider RE1/2/3 remakes as remakes, I consider them as reboots. Because they are pretty much different in every way from the core games. RE4 is a remake though.
yes i love the feeling of 15 fpsNot if it destroys the feel of the original, like Demons' Souls.
I assume you know this already and aren’t really as unaware as you make it seem, but these aren’t just remakes. They’re ground-up, basically from scratch full-on remakes, with as much work put into them as you would put into making a new game. It’s way, way, way more than just “new and improved graphics”.I know many gamers are looking forward to seeing their old favorite games like Resi 4 or Dead Space again with new and improved graphics. Regardless of whether the game is a masterpiece or just good. Should remakes really be that expensive?
Anyone that thinks RE4 shouldn't be a full priced game is an absolute moron.
By far the best answer even if they might cost less to make.They should cost exactly the amount people are willing to pay for them
There is a giant difference between a top to bottom remake like Resident Evil 4 and a remaster/normal remake like Shadow of the Colossus.
The former is worth full price and the latter should be discounted.
Not really, other than graphics, they didn't made any changes to it gameplay, heck both Crisis Core and Nier Replicant 1.22 are considered remasters and yet made more changes to core combat more than SotC on PS4.Because the PS4 version is absolutely a full remake.
Not really, other than graphics, they didn't made any changes to it gameplay, heck both Crisis Core and Nier Replicant 1.22 are considered remasters and yet made more changes to core combat more than SotC on PS4.
In this gen the Remaster are not going to be same as GoW HD on PS3 that only pushed up resolution.
By that definition then both Xenoblade Definitive Edition and Crisis Core Reunion are remakes? Because both are also build the graphics with new engine.t was rebuilt from the ground up in a new engine. It's a Remake.
They should cost exactly the amount people are willing to pay for them
By that definition then both Xenoblade Definitive Edition and Crisis Core Reunion are remakes? Because both are also build the graphics with new engine.
Remakes should be more than prettying up the graphics, it needs have significant change both gameplay and story, what makes them worth full price.
Heck Bluepoint themselves even mentioned they using original code from SotC make the PS4 version.
I honestly don’t care about the price, remaster or remake if I like what I see I will buy it full price, I did that with both NieR Replicant 1.22 and Xenoblade DE and will do that with Grimgrimore Oncemore and Advance War 1+2 reboot camp.If the games are remade, then yes, they are remakes. As far as significant changes to gameplay and story... If it ain't broke, don't fix it. Because even if you do people will complain.
If you don't think a graphical upgrade in a new engine is worth a purchase, don't buy them, but don't act like significant work wasn't put into the production.
Anyways, my bad. lets just agree to disagree.Ok, and? They're still not writing a new story, they're not coming up with concepts, they're not designing levels from the ground up or thinking of all the art work. They're touching up a game that's conceptually done. Redoing artwork and touching up audio isn't worth full price. Because it's only touching up part of the game.
But by all means, tell yourself they put $70 worth of effort into a remake as they would a brand new game.
Yeah.Remakes, yes.
Remasters, no.
I just see it differently. For me, these are old games that are being re-released. Sure there was work put in and many things modernized. But they are simply not worth the full price to me.I assume you know this already and aren’t really as unaware as you make it seem, but these aren’t just remakes. They’re ground-up, basically from scratch full-on remakes, with as much work put into them as you would put into making a new game. It’s way, way, way more than just “new and improved graphics”.
I don’t understand why this keeps coming up as if people really don’t know all this already. After Resident Evil 2 (2019), FFVII R, and now Resident Evil 4 I feel like most of us can agree with the general consensus that they’re basically just new games, made off the basis of old games.
This comparison only works if you want an original painting. Most people will just download a jpg. And then print it out and hang it on the wall.Let's say you're an artist and made a painting then sold it.
15 years later you are inspired or a client requests to reimagine/remake said painting, despite already having produced it once, you still have to put in all the work again to reproduce it with higher quality materials and also improve it by using the knowledge you've gathered in the last 15 years of your artistic career. Should this new work be worth less than your other contemporary paintings?
This comparison only works if you want an original painting. Most people will just download a jpg. And then print it out and hang it on the wall.
This comparison only works if you want an original painting. Most people will just download a jpg. And then print it out and hang it on the wall.