Do you understand what a simile is? Do you grasp that two things can share properties without being the exact same?No, playing Dark Souls is not like being a veteran of a war.
I can't believe I just had to type that sentence.
Fair enough but I feel that your angle comes more from a side of wanting to be able to do those things for the sake of being able to, rather than needing a very easy mode so that you can enjoy the game without the challenge/frustration.
Does it matter if one person wants to explore a game and its systems "for the sake of being able to" and another does it out of a desire to plow through the content? I can't see a difference. People do things because they want to do them.
"Options are a good thing" is a completely vacuous argument because all games should have all things that people want.
What if I want Stardew Valley to have a 3D racing option? Should I demand the game's author to add that?
Let's be realistic here...
Fuck no, if you want that just watch no commentary play on youtube or something.
Why should devs waste time? If a person needs that they can watch a Let's Play on youtube that accomplishes the same thing
No. Go watch a speed run or a lets play of you want to put minimum effort into games.
No, the opposite of that. Zero games should have a tourist mode. It's a game, not a movie.
🤣🤣🤣🤣🤣People who haven't finished a Souls game don't know how it feels kinda like... A brotherhood. When you make a new friend who has also finished the same Soulsborne game(s) as you, it's like swapping war stories with another vet. Even if somebody has the guts to admit they tried but couldn't finish a game, you can respect that they at least have the courage to admit it.
I totally get why some people are super defensive about an easy mode for Soulsborne.
What if I designed Dark Souls and I wanted people to experience overcoming difficulty? See, I think asking for an easy mode when the difficulty is a significant part of the game is worse than being unrealistic, it's ignoring the point of the game. It's not difficult for the sake of being difficult, contrary to what some of the marketing suggests.
This is why I'm saying the "options" argument is vacuous - it suggests nothing on its own. You need to talk about why an option is worth having in relation to the game it should be in. In which case it's pointless to bring up "options being good" in the first place, it just wastes time.
Oh, you know what, I completely misunderstood your post, lol.
I thought you were saying that all games should offer all kinds of options to allow people to do whatever they want with it regardless of its genre or style.
Now it makes more sense.
Maybe some games should try and we can see how they do on the market. I'm going to go out on a limb and guess that even if it's good for some games, it won't be good for all games.
Didn't Nintendo basically implement this mode in a few games? I believe so.
Wow, lots of discussions going on about difficulty right now lol. My opinion is that if a game is somehow adaptable to feature a control scheme that would allow disabled people to play it, than I'm 100% there and I think it should be a thing on every game that could feature it. If not, if by easy mode you mean a mode that would allow people who don't have disability issues but can't be arsed to fully grasp the mechanics of a game and overcome its challenge using what's being given to you, then no, I don't think there should be.
I bought Skyrim SE for a friend as a birthday present. She isn't very good at video games, but she always loved watching me play Skyrim. She installed a god-mode ring mod, and now she gets to do whatever she wants in the game.
She can rob any npc that walks by, or she can decide to go to a random dungeon, or do a random quest. She is not bound by someone else's lets play.
The "watch a playthrough" option isn't much an option for big open world games. Anyway, we figured out a way for her to enjoy the game. And bethesda sold one more copy.
Win-win, if you ask me.
Sure. Why not?
Games often used to have cheats. Still should.
As an option? Yeah.
The fact that a market exists for walking simulators and visual novels proves this is viable. Even before then I used to hear tons of comments from or about people who liked the graphics and stories of video games but didn't care for combat in the slightest. They just wanted to run around and experience the detailed worlds of games like Assassin's Creed or GTA. I say let them.
Let's Plays don't quite cut it for a couple reasons: 1) for some people controlling a character in that world and exploring it in and of itself has gameplay value. 2) From the perspective of a developer, that just means more people buy the game instead of watching it on YouTube.
Yes. When are options a bad thing?
theres a mod out there for the PC version that removes the enemies from the game if you're ever interested in replaying it.SOMA too, would be 10x better if I didn't have to deal with those weak ass hide n seek sections.
Should there be an audio version of all books? The author intended for people to read the words off of a page, by listening to someone read the book to you you are bastardizing the authors intent.
This shit is so dumb. Getting mad at an optional option is fucking dumb.
"Options are a good thing" is a completely vacuous argument because all games should have all things that people want.
I think i am getting old.
There is a massive disconnect between me and a lot of people on the internet. The sense of entitlement and expecting everything to cater to every single whim has become super prevalent in the last few years...and now I think I can chalk it up to younger folks becoming more active in communities I am apart of. I am now that old man who used to walk uphill both ways in the snow to get to school.....wow.
Options are great but sometimes in life you need to just accept that not everything is going to be for you. It seems to be a concept many here struggle to grasp. "B-but adding it in won't effect your gameplay"...sure I guess but whats to say it won't? whats to say, they won't have to dumb down everything to accommodate it? This idea that there is just this "press the easy mode" button and there ya go needs to die. That requires more testing, more bug fixes and more time and money...for a mode for someone to blow through the game in a weekend and to trade it back in asap instead of actually enjoying the shit they put time in to make.
and what's to stop it from there. To be even more fair, us folks who can't aim for shit should get aimbots in multiplayer games...because don't we totally deserve to experience that content too right? It won't effect the other players at all. thats a massive exaggeration of course but still....what does this push for this all pleasing game actually lead to? Sometimes its just not for you.....I wish teh Witcher 3 was more up my alley....but its not and it never will be. I wish I could be super good at fighting games...but the things that would even potentially allow that to happen would ruin it for many more beyond myself. I don't even like hard games. I used to (probably still do...been a while) rage hard at games...I bounced off of many Dark Souls games before 3. Bounced off of Ninja Gaiden. Only beat DMC3 when SE came out with babby mode. So I get it...but then I don't. The difficulty and barrier is a crucial part of the game's design and while yeah in theory adding an easy mode for you won't necessarily change that...but its much more than jus ta flip of the switch and few values here and there.
bottom line...sometimes its not for you...no matter if you want to experience the story or if you like the art. Sometimes you don't get what you want and you gotta accept that.
but whatever...I'm just an old man of 28 years old yelling at the clouds it appears.
But imagine how awesome Dark Souls would be if you could kill everything in one hit and you didn't even need to press the button.I know this is supposed to be a "Im so smart lolol" post but
Only one group is asking the developers to go against their vision for the games they make
Hint: Its not the people saying that there shouldnt be difficulties in Souls
Good post.No. Specifically not for Souls games
Making only one difficulty allows developers to focus all their resources on balancing that mode.
The game being tough helps build the oppressive atmosphere. It's not the same without it
The game being tough fosters a sense of community
The game being hard forces people to play online for help, which increases the player base in the online mode
The games being hard forces the player to improve. These games are as much about the player's journey from scrub to badass as they are about the physical journey of the player avatar. Some of my fondest gaming memories is beating bosses in Demon's Souls with scrub tactics such as shooting 200 arrows into them from a safe spot
Sounds like a lot of people are against this because someone else will get the "reward" of seeing the ending to a game without "earning" it.
There's enough data out these to suggest most people don't even finish a lot of their games anyway.
Yes, i hate feeling frustrated and it wouldn't hurt anyone (if available as an option) so i don't see why it can't be done.
Absolutely. I think accessibility options across all games should be standard. Everything from the ability to skip levels/missions after a certain amount of failures to god-mode like cheats being available in all single player games.
The idea of a significant amount of content being locked behind a skill wall is, I think, a silly notion still left over from arcades where the entire point was to make you keep putting in coins.
No one argues that you shouldn't be allowed to skip to the final chapter of a book unless you read all the other chapters first. Or that the scene selection in a DVD is cheating.
The idea of a significant amount of content being locked behind a skill wall is, I think, a silly notion still left over from arcades where the entire point was to make you keep putting in coins.
Jeez, people get mighty defensive over difficulty huh.
I imagine these are the types of people who get angry over the existence of the white tanooki suit in Mario.
Honestly, "easy" difficulty in games nowadays is already so easy that who really cares if they make an even easier option.
I don't get the whole "play how the developers intended" thing. Persona 5 clearly has the intent of keeping you on your toes and constantly playing a complex game of rock-paper-scissors in battle, yet the game offers "safe" difficulty regardless. Never saw anyone complaining about that, so why complain if other games do it too?
Gotta say though, the "damn millennials" comments in this thread sure are classy.